Re: [Flightgear-devel] clouds heads up
On 11/28/2009 05:25 AM, Tatsuhiro Nishioka wrote: Hi Tim, As I said to you in IRC, I have a weird transparency problem with the shaders enabled. Here's the snapshot (helicopter view) with shaders. http://macflightgear.sourceforge.net/wp-content/uploads/snapshots/3dclouds-effect-enabled.png I used both FG/SG @ cvs-head as of yesterday and FG/SG @ Tim's git, but I got exactly the same result. The cause of this fancy rainbow-ish filter is the alpha calculation in both default.vert and model-default.vert. A lazy patch to avoid this issue is available at: http://macflightgear.sourceforge.net/wp-content/uploads/patches/shaders-weird-alpha-fix.diff I don't know if the real problem is in a shader side or C++ side. Tim, do you have any hint on this? Pretty bizzare. Obviously turning off alpha altogether isn't a real option. Is this a new problem since the 3d clouds went in, or are/were you seeing it without 3d clouds at all? What version of OSG are you using? Tim Best, Tat On Nov 27, 2009, at 2:41 AM, Tim Moore wrote: I've checked in code that changes 3D clouds to use effects. you should update simgear and Effects and Shaders in the data directory. There is a one frame blip of weirdness that I know about; a fix is in the works. Tim -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] clouds heads up
Hi, On Nov 28, 2009, at 7:16 PM, Tim Moore wrote: On 11/28/2009 05:25 AM, Tatsuhiro Nishioka wrote: Hi Tim, As I said to you in IRC, I have a weird transparency problem with the shaders enabled. Here's the snapshot (helicopter view) with shaders. http://macflightgear.sourceforge.net/wp-content/uploads/snapshots/3dclouds-effect-enabled.png I used both FG/SG @ cvs-head as of yesterday and FG/SG @ Tim's git, but I got exactly the same result. The cause of this fancy rainbow-ish filter is the alpha calculation in both default.vert and model-default.vert. A lazy patch to avoid this issue is available at: http://macflightgear.sourceforge.net/wp-content/uploads/patches/shaders-weird-alpha-fix.diff I don't know if the real problem is in a shader side or C++ side. Tim, do you have any hint on this? Pretty bizzare. Obviously turning off alpha altogether isn't a real option. Is this a new problem since the 3d clouds went in, or are/were you seeing it without 3d clouds at all? What version of OSG are you using? I guess this problem is not that new, but I couldn't see it until you introduced the alpha calculation on .vert files. As a matter of fact, a bit older FG/SG/OSG/data (cvs or svn as of Sep/07/2009) and the latest shaders (all .eff, .vert, .frag, and materials.xml as of Nov/28/2009) gave me the similar result. The rainbow-ish effect shows up on both scenery and ground objects. Only the difference is that the older FG doesn't have a rainbow-ish effect on the aircraft model, while the latest FG/SG the latest Shader make a rainbow-ish effect on the aircraft model as well. (FYI, I use OSG/svn on Nov/27 for the latest FG/SG.) This rainbow-ish effect shows up with or without 3D clouds on both old and the latest FG, so I guess it has nothing to do with the new 3D cloud shader. Anyway, I'll keep investigating this. Tat Tim -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] clouds heads up
Hi Tim, As I said to you in IRC, I have a weird transparency problem with the shaders enabled. Here's the snapshot (helicopter view) with shaders. http://macflightgear.sourceforge.net/wp-content/uploads/snapshots/3dclouds-effect-enabled.png I used both FG/SG @ cvs-head as of yesterday and FG/SG @ Tim's git, but I got exactly the same result. The cause of this fancy rainbow-ish filter is the alpha calculation in both default.vert and model-default.vert. A lazy patch to avoid this issue is available at: http://macflightgear.sourceforge.net/wp-content/uploads/patches/shaders-weird-alpha-fix.diff I don't know if the real problem is in a shader side or C++ side. Tim, do you have any hint on this? Best, Tat On Nov 27, 2009, at 2:41 AM, Tim Moore wrote: I've checked in code that changes 3D clouds to use effects. you should update simgear and Effects and Shaders in the data directory. There is a one frame blip of weirdness that I know about; a fix is in the works. Tim -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Clouds
syd adams wrote: Looks good . Yeah maybe the runway lights should go in lighting... Just a thought , what about a 'rendering options' and 'view options' in the main menu , rather than a single view button ? At least lots of room in the view to add my FOV button :) Glad you like it. I'm not quite sure what you mean by a single view button. Were you refering to the menu structure ? My screenshot didn't show the proposed menu structure, so here it is: View - Display Options - Rendering Options - Cockpit View Options - Adjust View Distance - Adjust HUD Properties - Instant Replay - Adjust LOD Ranges* * Does anyone know if the LOD menu item actually does anything? I think most animations I've seen have hard-coded LOD ranges in them rather than refering to these properties. It might be worth combining the HUD properties with the Display Options, but that is something for later. So you think I should commit these changes? Anyone else got an opinion? -Stuart -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Clouds
My screenshot didn't show the proposed menu structure, so here it is: View - Display Options - Rendering Options - Cockpit View Options - Adjust View Distance - Adjust HUD Properties - Instant Replay - Adjust LOD Ranges* While we're at it, could Adjust View Distance be changed to Adjust View Position, since that's what it actually does? cheers --Jacob -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Clouds
Jacob Burbach wrote: To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Mon, 16 November, 2009 11:44:38 Subject: Re: [Flightgear-devel] Clouds My screenshot didn't show the proposed menu structure, so here it is: View - Display Options - Rendering Options - Cockpit View Options - Adjust View Distance - Adjust HUD Properties - Instant Replay - Adjust LOD Ranges* While we're at it, could Adjust View Distance be changed to Adjust View Position, since that's what it actually does? cheers --Jacob Good spot - I'll include that in the updates. -Stuart -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Clouds
I meant the main menu the current layout is ... File View Location Autopilot Environment ... etc I was suggesting ... File View Rendering Location Autopilot Environment ... etc Just another idea... Cheers On 11/16/09, Stuart Buchanan stuart_d_bucha...@yahoo.co.uk wrote: Jacob Burbach wrote: To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Mon, 16 November, 2009 11:44:38 Subject: Re: [Flightgear-devel] Clouds My screenshot didn't show the proposed menu structure, so here it is: View - Display Options - Rendering Options - Cockpit View Options - Adjust View Distance - Adjust HUD Properties - Instant Replay - Adjust LOD Ranges* While we're at it, could Adjust View Distance be changed to Adjust View Position, since that's what it actually does? cheers --Jacob Good spot - I'll include that in the updates. -Stuart -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Clouds
syd adams wrote: Stuart Buchanan wrote: I have an updated Rendering Options dialog on my home PC which attempts to lay out the rendering options in a more sensible fashion without resorting to another dialog. I'll post a screenshot tonight or tomorrow. OK , I had a feeling I misunderstood your ideas for changes ... OK, a bit later than I had hoped... http://www.nanjika.co.uk/flightgear/fgfs-screen-002.png Possibly the specular reflections and runway lighting should be under lighting rather than objects - I'm not sure. Comments? -Stuart -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Clouds
Looks good . Yeah maybe the runway lights should go in lighting... Just a thought , what about a 'rendering options' and 'view options' in the main menu , rather than a single view button ? At least lots of room in the view to add my FOV button :) On 11/14/09, Stuart Buchanan stuart_d_bucha...@yahoo.co.uk wrote: syd adams wrote: Stuart Buchanan wrote: I have an updated Rendering Options dialog on my home PC which attempts to lay out the rendering options in a more sensible fashion without resorting to another dialog. I'll post a screenshot tonight or tomorrow. OK , I had a feeling I misunderstood your ideas for changes ... OK, a bit later than I had hoped... http://www.nanjika.co.uk/flightgear/fgfs-screen-002.png Possibly the specular reflections and runway lighting should be under lighting rather than objects - I'm not sure. Comments? -Stuart -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Clouds
Hi, Looks good . Yeah maybe the runway lights should go in lighting... Just a thought , what about a 'rendering options' and 'view options' in the main menu , rather than a single view button ? At least lots of room in the view to add my FOV button :) As Tim is now slowly checking in his objects shaders stuff, I have to agree, as this menu will increase as well! Cheers HHS -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Clouds
syd adams wrote: My vote is no to a second one , but moving it , possibly. There are many other changes I'd like to make , but need more feedback... I'm with George et al. - the rendering of 3D clouds is conceptually different from the cloud configuration. An alternative would be to have some help text on the clouds dialog indicating that 3D clouds are enabled from another menu. In fact, we might want to have some help text there anyway if we're usinga weather scenario that means clouds cannot be edited. Syd - I've had a look at the new display/rendering dialogs. I think they are definitely an improvement, but I personally don't like dialogs launched from within other dialogs. I much prefer a straight mapping from menu items to dialogs. I have an updated Rendering Options dialog on my home PC which attempts to lay out the rendering options in a more sensible fashion without resorting to another dialog. I'll post a screenshot tonight or tomorrow. -Stuart -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Clouds
Stuart Buchanan wrote: In fact, we might want to have some help text there anyway if we're using a weather scenario that means clouds cannot be edited. What about disabling that menu in the case a weather scenario is used? Like the Network menu is disabled when you are not connect to a network... Or can we only disable dialogs/menuoption on startup? Cheers, Gijs _ Windows werkt zelfs voor je studie http://www.windows.nl/Theme.aspx?id=2-- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Clouds
OK , I had a feeling I misunderstood your ideas for changes ... I find the hud menu a bit of a problem also , it would be nice to add hud #1 checkbox with a trailing 3D checkbox, hud #2 , etc , but I rarely use the hud , so that's something I could add locally ... I would also like to keep the button to save the current FOV , since this is slightly different per aircraft , but I'd like other opinions on that as well ... Cheers Syd - I've had a look at the new display/rendering dialogs. I think they are definitely an improvement, but I personally don't like dialogs launched from within other dialogs. I much prefer a straight mapping from menu items to dialogs. I have an updated Rendering Options dialog on my home PC which attempts to lay out the rendering options in a more sensible fashion without resorting to another dialog. I'll post a screenshot tonight or tomorrow. -Stuart -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Clouds
* syd adams -- Thursday 12 November 2009: it would be nice to add hud #1 checkbox with a trailing 3D checkbox, hud #2 The two HUD implementations weren't meant to coexist so long. The removal of the old HUD and conversion of all aircraft to the newer one is overdue. I only had to implement the last missing features in the new one, and the old would have been history. m. -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Clouds
Good to know , I thought there was a reason for having 2 , just didn't know what that reason was :) Cheers On Thu, Nov 12, 2009 at 1:52 PM, Melchior FRANZ mfr...@aon.at wrote: * syd adams -- Thursday 12 November 2009: it would be nice to add hud #1 checkbox with a trailing 3D checkbox, hud #2 The two HUD implementations weren't meant to coexist so long. The removal of the old HUD and conversion of all aircraft to the newer one is overdue. I only had to implement the last missing features in the new one, and the old would have been history. m. -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Clouds
My vote is no to a second one , but moving it , possibly. There are many other changes I'd like to make , but need more feedback... On Wed, Nov 11, 2009 at 6:11 PM, Pete Morgan ac...@daffodil.uk.com wrote: Can the enable 3d clouds Menu View Rendering options 3D Coluds also appear under Menu Enviroment Clouds if possible Pete -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Clouds
From a end-user perspective, at this point, I'd be vote No to moving and No to the duplicating it. The reason being is that the 3d Clouds option is rendering only and not a weather option. I'd expect similar cloud coverage for both 3d clouds or the older method. Moving the option would mean that you need to drilling through multiple locations to toggle this option. Pete, Perhaps you could state your reasons for the change so at least we can see it from your viewpoint. Regards George 2009/11/12 syd adams adams@gmail.com: My vote is no to a second one , but moving it , possibly. There are many other changes I'd like to make , but need more feedback... On Wed, Nov 11, 2009 at 6:11 PM, Pete Morgan ac...@daffodil.uk.com wrote: Can the enable 3d clouds Menu View Rendering options 3D Coluds also appear under Menu Enviroment Clouds if possible Pete -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Clouds
On Thu, 2009-11-12 at 15:35 +1100, George Patterson wrote: From a end-user perspective, at this point, I'd be vote No to moving and No to the duplicating it. The reason being is that the 3d Clouds option is rendering only and not a weather option. I'd expect similar cloud coverage for both 3d clouds or the older method. Moving the option would mean that you need to drilling through multiple locations to toggle this option. Pete, Perhaps you could state your reasons for the change so at least we can see it from your viewpoint. Regards George Well said George. Ron -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel