Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-07 Thread Sebastian Bechtold
Georg Vollnhals schrieb: Sebastian Bechtold schrieb: .. If possible, I'd like to try to do this without doing such further changes. I'd like to avoid a plan where one feature requires another, and this one requires another again, and so on. The more you change, the higher is the risk

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-07 Thread Georg Vollnhals
Sebastian Bechtold schrieb: Georg Vollnhals schrieb: ... Second, if we save these auto-generated textures on the hard disk (what should generally be a good idea for performance reasons), you could load them into an image manipulation program and add your own stuff or, for example,

Re: [Flightgear-devel] How to apply different texturing to, the terrain mesh? (addressing especially Tim Moore)

2007-07-06 Thread Ralf Gerlich
Hello Sebastian! Sebastian Bechtold wrote: Tim Moore wrote: So, I don't mean to be discouraging because I think this is ultimately the right approach in terms of bumping up terrain detail and implementing terrain and texture LOD, but you have a lot of hacking ahead of you. Then it should

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh?

2007-07-06 Thread Harald JOHNSEN
Sebastian Bechtold wrote: Your thread title is misleading, Sorry, but I don't think so. The title describes my intentions pretty well. what you really want to do is to add layers, so to add some geometry drapped around the terrain. No, I don't I want to do that. I want to do

Re: [Flightgear-devel] How to apply different texturing to, the terrain mesh? (addressing especially Tim Moore)

2007-07-06 Thread Ralf Gerlich
Hi once more! Ralf Gerlich wrote: I can assure you that I will provide support to you with everything I learned about scenery design, file formats and coordinate systems in the FlightGear world. I will not be able to assist you much in coding, and specifically not in the area of 3D

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Sebastian Bechtold
Harald JOHNSEN schrieb: Sebastian Bechtold wrote: Your thread title is misleading, Sorry, but I don't think so. The title describes my intentions pretty well. what you really want to do is to add layers, so to add some geometry drapped around the terrain.

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (addressing especially Ralf)

2007-07-06 Thread Sebastian Bechtold
Heiko Schulz schrieb: Hi, the graphic at the end of your steps should be no or very small problems. To make pseudo aerial photographs can be done very easy. Your idea sounds good now - but one curious question I have: when it really works at runtime, we could do something like the

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Harald JOHNSEN
Sebastian Bechtold wrote: Yes, that's true. This might really be something that makes the implementation a bit more complicated. Currently, I have two ideas to solve this problem: 1.) Apply the textures on tile-level. The tiles have a regular rectangular shape, so you could map one texture on

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Ralf Gerlich
Hi! Harald JOHNSEN wrote: The point 1) will give worse ground texture than today if we set the texture size at 4090^2. Not necessarily. Currently we have the same basic texture resolution everywhere. With the approach Sebastian wants to try one could use tiles of different sizes depending on

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ralf Gerlich wrote: Hi! Harald JOHNSEN wrote: But if the the real problem is those anoying triangle why not simply delete them ? Frankly we don't care about the geometry in the btg file, we just need a height field, let just built this

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Sebastian Bechtold
Harald JOHNSEN schrieb: Sebastian Bechtold wrote: Yes, that's true. This might really be something that makes the implementation a bit more complicated. Currently, I have two ideas to solve this problem: 1.) Apply the textures on tile-level. The tiles have a regular rectangular shape,

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Georg Vollnhals
Sebastian Bechtold schrieb: .. If possible, I'd like to try to do this without doing such further changes. I'd like to avoid a plan where one feature requires another, and this one requires another again, and so on. The more you change, the higher is the risk of unplanned side effects and

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh?

2007-07-05 Thread Ralf Gerlich
Hello Sebastian! Sebastian Bechtold wrote: [...] but my plan would, for example, make it possible to render markings onto them, or draw softly rounded curves. I'm specifically interested in the markings part (although I'm also curious at how you want to implement softly rounded curves without

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh?

2007-07-05 Thread Sebastian Bechtold
Your thread title is misleading, Sorry, but I don't think so. The title describes my intentions pretty well. what you really want to do is to add layers, so to add some geometry drapped around the terrain. No, I don't I want to do that. I want to do what I've been talking about in my

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (addressing especially Ralf)

2007-07-05 Thread Sebastian Bechtold
Message: 8 Date: Thu, 05 Jul 2007 17:12:49 +0200 From: Ralf Gerlich [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Message-ID: [EMAIL

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (addressing especially Ralf)

2007-07-05 Thread Heiko Schulz
-devel] How to apply different texturing to the terrain mesh? To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=us-ascii Hello Sebastian! Sebastian Bechtold wrote

Re: [Flightgear-devel] How to apply different texturing to, the terrain mesh? (addressing especially Tim Moore)

2007-07-05 Thread Sebastian Bechtold
Tim Moore wrote: This is going to be messy; you're going to have to dive into the code of FlightGear, SimGear, and probably TerraGear too. The terrain mesh created by TerraGear has texture coordinates that are appropriate for the surface texture in each triangle. You're either going to have

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (addressing especially Ralf)

2007-07-05 Thread Georg Vollnhals
Sebastian Bechtold schrieb: ... -want- to break the current concept of texture display. I don't want to break anything else, but I definitely want to break this. It's all about breaking this ;). I want to use large patches of texture which are applied to the ground mesh, completely

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh?

2007-07-04 Thread Heiko Schulz
Hi, Hmmm sounds like the flat textures which MSFS has... I like the way it is, because with the material you have some informations about bumbiness and so on... So much as I know, someone is working on the possibility to change the terrain easily ( I think Frederic Bouvier ) So I'm not sure

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh?

2007-07-04 Thread Heiko Schulz
Hi, But I forgot a wish: I would love to see, if we could change and do individuals paintings of the ground of airports - all the lines and markings. Maybe that could be something... Greetings HHS --- Sebastian Bechtold [EMAIL PROTECTED] schrieb: Hello together. Now that I've found that the

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh?

2007-07-04 Thread Thomas Förster
Am Mittwoch 04 Juli 2007 19:38 schrieb Heiko Schulz: Hi, But I forgot a wish: I would love to see, if we could change and do individuals paintings of the ground of airports - all the lines and markings. Maybe that could be something... AFAIK Ralf Gerlich has done some research in that