Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-07 Thread Stuart Buchanan

S Andreason wrote:
 One more thing, the trees are still very dark, especially noticeable in 
 daylight and sunny skies.
 
 looking at Models/Trees/deciduous-tree.ac for example,
 MATERIAL NoName rgb 1 1 0.8  amb 1 1 0.8  emis 0 0 0  spec 0 0 0 shi
 2  trans 0
 
 Is the specularity supposed to be zero? I don't think so.
 All the trees need spec to be set to the rgb or amb color at least.
 
 However, after making these changs, I see no difference. So I tried 
 setting the emissions to get glow-in-the-dark trees.
 Nothing.
 
 Is there something causing these values to be ignored?

If you're talking about the forests of trees, then these are generated
by a shader, not a .ac file, and will need to be updated in the source.

I need to spend some time tuning them. Unfortunately it's a slow
process as I need to recompile each time - until Tim's XML shader
support becomes available ;)

-Stuart



  

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Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-06 Thread S Andreason
Vivian Meazza wrote:
 I think it's as right as we are going to get it, given all the unknowns
 about the objects and the scattering particles in the environment at any
 time or place.

   


One more thing, the trees are still very dark, especially noticeable in 
daylight and sunny skies.

looking at Models/Trees/deciduous-tree.ac for example,
MATERIAL NoName rgb 1 1 0.8  amb 1 1 0.8  emis 0 0 0  spec 0 0 0 shi
2  trans 0

Is the specularity supposed to be zero? I don't think so.
All the trees need spec to be set to the rgb or amb color at least.

However, after making these changs, I see no difference. So I tried 
setting the emissions to get glow-in-the-dark trees.
Nothing.

Is there something causing these values to be ignored?

Stewart




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Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-06 Thread Curtis Olson
On Mon, Apr 6, 2009 at 11:13 AM, S Andreason wrote:

 One more thing, the trees are still very dark, especially noticeable in
 daylight and sunny skies.

 looking at Models/Trees/deciduous-tree.ac for example,
 MATERIAL NoName rgb 1 1 0.8  amb 1 1 0.8  emis 0 0 0  spec 0 0 0 shi
 2  trans 0

 Is the specularity supposed to be zero? I don't think so.
 All the trees need spec to be set to the rgb or amb color at least.

 However, after making these changs, I see no difference. So I tried
 setting the emissions to get glow-in-the-dark trees.
 Nothing.

 Is there something causing these values to be ignored?


I believe trees are drawn with a shader so perhaps the shader itself needs
to be modified to adjust the tree material properties?

Curt.
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Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-06 Thread Vivian Meazza
S Andreason wrote

 
 Vivian Meazza wrote:
  I think it's as right as we are going to get it, given all the unknowns
  about the objects and the scattering particles in the environment at any
  time or place.
 
 
 
 
 One more thing, the trees are still very dark, especially noticeable in
 daylight and sunny skies.
 
 looking at Models/Trees/deciduous-tree.ac for example,
 MATERIAL NoName rgb 1 1 0.8  amb 1 1 0.8  emis 0 0 0  spec 0 0 0 shi
 2  trans 0
 
 Is the specularity supposed to be zero? I don't think so.
 All the trees need spec to be set to the rgb or amb color at least.
 
 However, after making these changs, I see no difference. So I tried
 setting the emissions to get glow-in-the-dark trees.
 Nothing.
 
 Is there something causing these values to be ignored?
 

The critical update is in data/Lighting, not source, AM 05/04/2009.

Vivian






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Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-05 Thread Erik Hofman


Melchior FRANZ wrote:
 * Vivian Meazza -- Saturday 04 April 2009:
 This is how I think it should look, 
 
 Does indeed look much better here (on my *still* quite bad monitor ;-).

Alright I've updated the ambient table (multiplied all values by 2.5)
Let me know what you all think with the CVS version of src/Time/light.cxx

The default values might well have been modeled after a lightbulb in a 
room instead of the sun in a skydome environment.

Erik

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Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-05 Thread Vivian Meazza
Erik wrote

 
 Vivian Meazza wrote:
 
  I'm doing a small adjustment in light.cxx - seems to work:
 
  float ambient = _ambient_tbl-interpolate( deg ) + (0.25 + 0.75 *
  visibility_inv/10);
 
  Not sure that I fancy tinkering around in Data/Lighting/ambient -
 someone
  has obviously taken a lot of care to craft that one.
 
 Well you *are* since you are adding 0.25 to ambient.
 In fact this changes [0.04 - 0.2] to [0.254 - 0.45]
 

It's easier to test that way! And haven't I also reduced the effect of
visibility by a small amount?

I've now amended the table to reflect the static offset, and I'm happy with
the result. 

Do you want proceed with this, or just drop it?

Vivian



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Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-05 Thread Erik Hofman

Vivian Meazza wrote:

 I've now amended the table to reflect the static offset, and I'm happy with
 the result. 

Even at midnight?
I was worried the ambient might be too light with a static offset.

 Do you want proceed with this, or just drop it?

Lets get it right this time.

Erik

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Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-05 Thread Vivian Meazza
Erik

 
 
 Melchior FRANZ wrote:
  * Vivian Meazza -- Saturday 04 April 2009:
  This is how I think it should look,
 
  Does indeed look much better here (on my *still* quite bad monitor ;-).
 
 Alright I've updated the ambient table (multiplied all values by 2.5)
 Let me know what you all think with the CVS version of src/Time/light.cxx


Looks nice here, I hope others will agree.

 The default values might well have been modeled after a lightbulb in a
 room instead of the sun in a skydome environment.

That seems entirely possible.

Lovely weather at KSFO for testing atm, and lovely weather outside here for
observing and comparing light and shadows.

Now for shadows, shaders, and we will be motoring.

Sorry, our posts crossed

Thanks

Vivian





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Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-05 Thread Vivian Meazza
Erik wrote

 
 Vivian Meazza wrote:
 
  I've now amended the table to reflect the static offset, and I'm happy
 with
  the result.
 
 Even at midnight?
 I was worried the ambient might be too light with a static offset.
 
  Do you want proceed with this, or just drop it?
 
 Lets get it right this time.
 

I think it's as right as we are going to get it, given all the unknowns
about the objects and the scattering particles in the environment at any
time or place.

I think the purists would argue that we ought to adjust the ambient values
for altitude as well. There is much less ambient light once you leave the
atmosphere. Perhaps we can do that at a later date, when we have an external
model for the Shuttle. (This is also known as hitting the problem into the
long grass :-) ).

Vivian 



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Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-05 Thread S Andreason
Vivian Meazza wrote:
 Melchior FRANZ wrote:
 
 Alright I've updated the ambient table (multiplied all values by 2.5)
 Let me know what you all think with the CVS version of src/Time/light.cxx
 


 Looks nice here, I hope others will agree.

   

I agree. Looks _very_ good now.

Is there any property I can query? to determine at runtime if my model 
is running under the old ambient value, or the new one?

I would hate to have to have separate releases for my interior lighting 
code.

Stewart



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Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-04 Thread Erik Hofman

There seemed to be a problem with my mail since I noticed in the 
archives there were some replies to my previous post about this item.
I've tweaked the values some more and think I've got it just about right 
(or good enough) this time.

Erik

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Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-04 Thread Vivian Meazza
Erik

 
 
 There seemed to be a problem with my mail since I noticed in the
 archives there were some replies to my previous post about this item.
 I've tweaked the values some more and think I've got it just about right
 (or good enough) this time.
 
 Erik
 

The ambient light is still too low here. I've recalibrated my screen - and
here's the result:

ftp://ftp.abbeytheatre2.org.uk/fgfs/Light/Seahawk%20-%201.jpg

ftp://ftp.abbeytheatre2.org.uk/fgfs/Light/Seahawk%20-%202.jpg

I can fix it here, to my entire satisfaction, so if everyone else is happy,
don't worry.

Vivian




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Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-04 Thread Melchior FRANZ
* Vivian Meazza -- Saturday 04 April 2009:
 I can fix it here, to my entire satisfaction, so if everyone else is
 happy, don't worry.

I can't really say much about this, as I'm using a rather old and not
so great monitor that I don't seem to be able to calibrate correctly.
But I agree that the ambient has now become significantly darker. I
just can't say if that's right or wrong.  :-/

m.

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Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-04 Thread Erik Hofman

Vivian Meazza wrote:

 I'm doing a small adjustment in light.cxx - seems to work:
 
   float ambient = _ambient_tbl-interpolate( deg ) + (0.25 + 0.75 *
 visibility_inv/10);
 
 Not sure that I fancy tinkering around in Data/Lighting/ambient - someone
 has obviously taken a lot of care to craft that one.

Well you *are* since you are adding 0.25 to ambient.
In fact this changes [0.04 - 0.2] to [0.254 - 0.45]

Erik

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Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-02 Thread Erik Hofman
Vivian Meazza wrote:
 I'm not clear about how much ambient light there should be in any situation,
 but, to me right now there isn't enough with the default model. The effect
 of visibility on the diffuse and specular setting looks OK in very low
 visibility, but at high visibility it looks very odd - far too little
 ambient, while at medium visibility specular refection is too low. I think
 that outside the fog situation the visibility should have little or no
 effect on diffuse or specular values. I look forward to seeing if a log
 relationship is better.

After reading the comments I agree with it.
I'll take some time to adjust the ambient accordingly.

 And we need shadows to complete the effect! 

That would certainly be nice.

Erik

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