Re: [Flightgear-devel] Texture oddities in Hi-rez scenery

2009-11-13 Thread Jason Cox
Cullum, much like yourself I am building higher res scenery. Long story short, I changed the timeout to build tiles and found that my scenery blew up just as yours did (http://globelock.menu.nu/fgfs.png) have you made any progress? Jason On Tue, 2009-11-10 at 04:00 -0800, cullam

Re: [Flightgear-devel] Texture oddities in Hi-rez scenery

2009-11-10 Thread cullam Bruce-Lockhart
Sorry I didn't get back to everyone on their input sooner, I was out of town for most of the last week. The work I'm doing is with UAVs; specifically I'm trying to give a human on the ground the ability to take control of a UAV. So I'm using Flightgear as the Visual Rendering Platform. It

Re: [Flightgear-devel] Texture oddities in Hi-rez scenery

2009-11-10 Thread Martin Spott
cullam Bruce-Lockhart wrote: And I understand that not everyone will be able to run super hi-rez scenery. Well, as long as it covers just an island of reasonably small size, it might well make sense to have it in the general World Scenery. Land cover vector data is most appreciated. Please be