RE: [Flightgear-users] multiplayer screenshot

2005-12-07 Thread Vivian Meazza
Fred

 
 Vivian Meazza a écrit :
 
 I will fix that tonight.
 
 
 Well, of course, it always worked for me, because I just went to
 advanced/networks, and entered all the data correctly, but we do need
 this
 to be user-proof. Whoops, nearly wrote idiot-proof there.
 
 
 This one should be better :
 ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun-win32-20051205.zip
 

Sorry for the delayed reply: I was out yesterday (watching rugby at
Twickenham).

That seems to work as it should, or at least as I think it should :-). I'm
not usually a Windows user, and I haven't done more than a superficial test.
Perhaps some more regular Windows users on this list could really try to
break it???

Vivian


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RE: [Flightgear-users] multiplayer screenshot

2005-12-05 Thread Frederic Bouvier
Quoting Vivian Meazza :

 Fred

  Vivian Meazza a écrit :
 
  What's wrong/missing in fgrun ?
  
  It seems to default to in,10,localhost,5000. Not the end of the world,
  but
  the solution (in Advanced/Networks) is not self-evident. Perhaps having 2
  points of entry to MP is a little confusing?
  
  
  I changed the default host by retrieving the real host name. Could you
  tell me if it works for you ?
  ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun-win32-20051204.zip
 

 Hmmm, not consistently. I expected to be able to put the hostname= to, say,
 pigeond.net, the in port to 5000 and out to 5002. In which case the in
 address is still 'localhost'(which you can't see). This requires a user to
 guess that he needs to go to advanced/networks to sort it out.

 If on the other hand, all is left blank, then if you open advanced/networks
 then the local computer name is shown. If this page is now filled in
 correctly, all is well.

 I think a bit more work is required to make this user-proof.

Did you had a look on the command line. Here, there is no 'localhost' anymore
and I was able to join the server without having to go to the Advanced section.
Uncheck then recheck the multiplayer option to make sure.

-Fred

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RE: [Flightgear-users] multiplayer screenshot

2005-12-05 Thread Vivian Meazza
Fred

 Quoting Vivian Meazza :
 
  Fred
 
   Vivian Meazza a écrit :
  
   What's wrong/missing in fgrun ?
   
   It seems to default to in,10,localhost,5000. Not the end of the
 world,
   but
   the solution (in Advanced/Networks) is not self-evident. Perhaps
 having 2
   points of entry to MP is a little confusing?
   
   
   I changed the default host by retrieving the real host name. Could you
   tell me if it works for you ?
   ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun-win32-
 20051204.zip
  
 
  Hmmm, not consistently. I expected to be able to put the hostname= to,
 say,
  pigeond.net, the in port to 5000 and out to 5002. In which case the in
  address is still 'localhost'(which you can't see). This requires a user
 to
  guess that he needs to go to advanced/networks to sort it out.
 
  If on the other hand, all is left blank, then if you open
 advanced/networks
  then the local computer name is shown. If this page is now filled in
  correctly, all is well.
 
  I think a bit more work is required to make this user-proof.
 
 Did you had a look on the command line. Here, there is no 'localhost'
 anymore
 and I was able to join the server without having to go to the Advanced
 section.
 Uncheck then recheck the multiplayer option to make sure.
 

It's not working correctly here. If I check and uncheck 'Multiplayer' with
all the options blank, my computer name is correctly displayed in the
command line. If I type _anything_ into _any_ of the boxes this reverts to
'local host', and I can only correct it by going to advanced/networks. 

Perhaps I'm doing something wrong?

Vivian 


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RE: [Flightgear-users] multiplayer screenshot

2005-12-05 Thread Frederic Bouvier
Vivian,

Quoting Vivian Meazza :

 It's not working correctly here. If I check and uncheck 'Multiplayer' with
 all the options blank, my computer name is correctly displayed in the
 command line. If I type _anything_ into _any_ of the boxes this reverts to
 'local host', and I can only correct it by going to advanced/networks.

Now I see, and I understand what you meant by 'not consistently'. I missed a few
localhost.

 Perhaps I'm doing something wrong?

You are not checking the multiplayer box after changing parameters ;-)
I will fix that tonight.

-Fred

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RE: [Flightgear-users] multiplayer screenshot

2005-12-05 Thread Vivian Meazza
Fred

 
 Quoting Vivian Meazza :
 
  It's not working correctly here. If I check and uncheck 'Multiplayer'
 with
  all the options blank, my computer name is correctly displayed in the
  command line. If I type _anything_ into _any_ of the boxes this reverts
 to
  'local host', and I can only correct it by going to advanced/networks.
 
 Now I see, and I understand what you meant by 'not consistently'. I missed
 a few
 localhost.
 
  Perhaps I'm doing something wrong?
 
 You are not checking the multiplayer box after changing parameters ;-)
 I will fix that tonight.
 

Well, of course, it always worked for me, because I just went to
advanced/networks, and entered all the data correctly, but we do need this
to be user-proof. Whoops, nearly wrote idiot-proof there.

Vivian 


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Re: [Flightgear-users] multiplayer screenshot

2005-12-05 Thread Frederic Bouvier

Vivian Meazza a écrit :


I will fix that tonight.
   


Well, of course, it always worked for me, because I just went to
advanced/networks, and entered all the data correctly, but we do need this
to be user-proof. Whoops, nearly wrote idiot-proof there.
 


This one should be better :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun-win32-20051205.zip

-Fred



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RE: [Flightgear-users] multiplayer screenshot

2005-12-04 Thread Vivian Meazza
Martin

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flightgear-users-
 [EMAIL PROTECTED] On Behalf Of MPCEE French Bureau
 Sent: 04 December 2005 09:57
 To: user discussions FlightGear
 Subject: [Flightgear-users] multiplayer screenshot
 
 Hello:
 
 Can multiplayer be undertaken on Windows, as there was an earlier thread
 discussing cvs etc?
 

Multiplayer works with -0.9.9 for windows. See here:

http://www.o-schroeder.de/fg_server/

However, FGRun is a little out-of-date. Use Advanced/Networks to set the
parameters, not multiplayer on the initial page. If you are using a command
line interface follow the instructions.

Vivian


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RE: [Flightgear-users] multiplayer screenshot

2005-12-04 Thread Frederic Bouvier
Selon Vivian Meazza :
 However, FGRun is a little out-of-date. Use Advanced/Networks to set the
 parameters, not multiplayer on the initial page. If you are using a command
 line interface follow the instructions.

What's wrong/missing in fgrun ?

-Fred

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RE: [Flightgear-users] multiplayer screenshot

2005-12-04 Thread MPCEE French Bureau
Hello Vivian:

A superb afternoon with multiplayer! Should the frame rate drop as the
numbers of players join in?

Thank You

Martin


-Original Message-
From: Vivian Meazza [mailto:[EMAIL PROTECTED]
Sent: Sunday, December 04, 2005 11:45 AM
To: 'FlightGear user discussions'
Subject: RE: [Flightgear-users] multiplayer screenshot

Martin

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flightgear-users-
 [EMAIL PROTECTED] On Behalf Of MPCEE French Bureau
 Sent: 04 December 2005 09:57
 To: user discussions FlightGear
 Subject: [Flightgear-users] multiplayer screenshot

 Hello:

 Can multiplayer be undertaken on Windows, as there was an earlier thread
 discussing cvs etc?


Multiplayer works with -0.9.9 for windows. See here:

http://www.o-schroeder.de/fg_server/

However, FGRun is a little out-of-date. Use Advanced/Networks to set the
parameters, not multiplayer on the initial page. If you are using a command
line interface follow the instructions.

Vivian




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RE: [Flightgear-users] multiplayer screenshot

2005-12-04 Thread Vivian Meazza
Martin

 Hello Vivian:
 
 A superb afternoon with multiplayer! Should the frame rate drop as the
 numbers of players join in?
 

I wish I could say 'no', but the fact is that it does. You will see a marked
drop in frame rate as someone joins, then it will go up again after they are
initialised, but not to the original rate. I'd like to think that could be
handles better, and perhaps it will be when/if we update MP. 

Vivian


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RE: [Flightgear-users] multiplayer screenshot

2005-12-04 Thread Vivian Meazza
Fred

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flightgear-users-
 [EMAIL PROTECTED] On Behalf Of Frederic Bouvier
 Sent: 04 December 2005 11:36
 To: FlightGear user discussions
 Subject: RE: [Flightgear-users] multiplayer screenshot
 
 Selon Vivian Meazza :
  However, FGRun is a little out-of-date. Use Advanced/Networks to set the
  parameters, not multiplayer on the initial page. If you are using a
 command
  line interface follow the instructions.
 
 What's wrong/missing in fgrun ?
 

It seems to default to in,10,localhost,5000. Not the end of the world, but
the solution (in Advanced/Networks) is not self-evident. Perhaps having 2
points of entry to MP is a little confusing?

Vivian


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Re: [Flightgear-users] multiplayer screenshot

2005-12-04 Thread Frederic Bouvier

Vivian Meazza a écrit :


What's wrong/missing in fgrun ?


It seems to default to in,10,localhost,5000. Not the end of the world, but
the solution (in Advanced/Networks) is not self-evident. Perhaps having 2
points of entry to MP is a little confusing?
 

I changed the default host by retrieving the real host name. Could you 
tell me if it works for you ?

ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun-win32-20051204.zip

-Fred




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Re: [Flightgear-users] multiplayer screenshot

2005-12-04 Thread Ampere K. Hardraade
On December 4, 2005 01:38 pm, Vivian Meazza wrote:
 I wish I could say 'no', but the fact is that it does. You will see a
 marked drop in frame rate as someone joins, then it will go up again after
 they are initialised, but not to the original rate. I'd like to think that
 could be handles better, and perhaps it will be when/if we update MP.

 Vivian
What I find weird is that planes that show up fine in single user mode cause 
decrease of framerates when viewed in multiple users mode.  Take the MD-11 
for example.  Eventhough it is a resource hogger, people can still get decent 
framerates with it when they are using it alone.  However, as soon as someone 
online is using it, everybody's framerate drops to zero.

Ampere

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RE: [Flightgear-users] multiplayer screenshot

2005-12-04 Thread Vivian Meazza
Fred

 Vivian Meazza a écrit :
 
 What's wrong/missing in fgrun ?
 
 It seems to default to in,10,localhost,5000. Not the end of the world,
 but
 the solution (in Advanced/Networks) is not self-evident. Perhaps having 2
 points of entry to MP is a little confusing?
 
 
 I changed the default host by retrieving the real host name. Could you
 tell me if it works for you ?
 ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun-win32-20051204.zip
 

Hmmm, not consistently. I expected to be able to put the hostname= to, say,
pigeond.net, the in port to 5000 and out to 5002. In which case the in
address is still 'localhost'(which you can't see). This requires a user to
guess that he needs to go to advanced/networks to sort it out.

If on the other hand, all is left blank, then if you open advanced/networks
then the local computer name is shown. If this page is now filled in
correctly, all is well.

I think a bit more work is required to make this user-proof.

HTH

Vivian 


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RE: [Flightgear-users] multiplayer screenshot

2005-12-04 Thread Vivian Meazza
Ampere

 
 On December 4, 2005 01:38 pm, Vivian Meazza wrote:
  I wish I could say 'no', but the fact is that it does. You will see a
  marked drop in frame rate as someone joins, then it will go up again
 after
  they are initialised, but not to the original rate. I'd like to think
 that
  could be handles better, and perhaps it will be when/if we update MP.
 
  Vivian
 What I find weird is that planes that show up fine in single user mode
 cause
 decrease of framerates when viewed in multiple users mode.  Take the MD-11
 for example.  Eventhough it is a resource hogger, people can still get
 decent
 framerates with it when they are using it alone.  However, as soon as
 someone
 online is using it, everybody's framerate drops to zero.
 

I think the reason is that your own model is loaded before runtime. Trying
to do load any model during runtime is a heavy hit on frame rate; to try to
load the MD11 is just too much for any but the most powerful systems. Unless
we get this sorted somehow, MP is barely fit for purpose, IMO.

Vivian


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Re: [Flightgear-users] multiplayer screenshot

2005-12-03 Thread scott

 Neat!  I've got to give Flightgear a go again...

Scott

Dave Culp wrote:

Was flying approaches at KSFO in multiplayer mode and was joined by joacim.  
Here's a screenshot of me lined up on 28L in the 737 and joacim lined up on 
28R in the 747.


 http://home.comcast.net/~davidculp2/KSFO_parallels.jpg


Who is joacim?


Dave
 




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Re: [Flightgear-users] multiplayer screenshot

2005-12-03 Thread Georg Vollnhals

Dave Culp schrieb:

Was flying approaches at KSFO in multiplayer mode and was joined by joacim.  
Here's a screenshot of me lined up on 28L in the 737 and joacim lined up on 
28R in the 747.


 http://home.comcast.net/~davidculp2/KSFO_parallels.jpg


Who is joacim?


Dave

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Wow,
this should be added to the screenshots on the FlightGear site :-)
Georg

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