RE: [Flightgear-users] multiplayer screenshot
Fred Vivian Meazza a écrit : I will fix that tonight. Well, of course, it always worked for me, because I just went to advanced/networks, and entered all the data correctly, but we do need this to be user-proof. Whoops, nearly wrote idiot-proof there. This one should be better : ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun-win32-20051205.zip Sorry for the delayed reply: I was out yesterday (watching rugby at Twickenham). That seems to work as it should, or at least as I think it should :-). I'm not usually a Windows user, and I haven't done more than a superficial test. Perhaps some more regular Windows users on this list could really try to break it??? Vivian ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-users] multiplayer screenshot
Quoting Vivian Meazza : Fred Vivian Meazza a écrit : What's wrong/missing in fgrun ? It seems to default to in,10,localhost,5000. Not the end of the world, but the solution (in Advanced/Networks) is not self-evident. Perhaps having 2 points of entry to MP is a little confusing? I changed the default host by retrieving the real host name. Could you tell me if it works for you ? ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun-win32-20051204.zip Hmmm, not consistently. I expected to be able to put the hostname= to, say, pigeond.net, the in port to 5000 and out to 5002. In which case the in address is still 'localhost'(which you can't see). This requires a user to guess that he needs to go to advanced/networks to sort it out. If on the other hand, all is left blank, then if you open advanced/networks then the local computer name is shown. If this page is now filled in correctly, all is well. I think a bit more work is required to make this user-proof. Did you had a look on the command line. Here, there is no 'localhost' anymore and I was able to join the server without having to go to the Advanced section. Uncheck then recheck the multiplayer option to make sure. -Fred ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-users] multiplayer screenshot
Fred Quoting Vivian Meazza : Fred Vivian Meazza a écrit : What's wrong/missing in fgrun ? It seems to default to in,10,localhost,5000. Not the end of the world, but the solution (in Advanced/Networks) is not self-evident. Perhaps having 2 points of entry to MP is a little confusing? I changed the default host by retrieving the real host name. Could you tell me if it works for you ? ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun-win32- 20051204.zip Hmmm, not consistently. I expected to be able to put the hostname= to, say, pigeond.net, the in port to 5000 and out to 5002. In which case the in address is still 'localhost'(which you can't see). This requires a user to guess that he needs to go to advanced/networks to sort it out. If on the other hand, all is left blank, then if you open advanced/networks then the local computer name is shown. If this page is now filled in correctly, all is well. I think a bit more work is required to make this user-proof. Did you had a look on the command line. Here, there is no 'localhost' anymore and I was able to join the server without having to go to the Advanced section. Uncheck then recheck the multiplayer option to make sure. It's not working correctly here. If I check and uncheck 'Multiplayer' with all the options blank, my computer name is correctly displayed in the command line. If I type _anything_ into _any_ of the boxes this reverts to 'local host', and I can only correct it by going to advanced/networks. Perhaps I'm doing something wrong? Vivian ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-users] multiplayer screenshot
Vivian, Quoting Vivian Meazza : It's not working correctly here. If I check and uncheck 'Multiplayer' with all the options blank, my computer name is correctly displayed in the command line. If I type _anything_ into _any_ of the boxes this reverts to 'local host', and I can only correct it by going to advanced/networks. Now I see, and I understand what you meant by 'not consistently'. I missed a few localhost. Perhaps I'm doing something wrong? You are not checking the multiplayer box after changing parameters ;-) I will fix that tonight. -Fred ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-users] multiplayer screenshot
Fred Quoting Vivian Meazza : It's not working correctly here. If I check and uncheck 'Multiplayer' with all the options blank, my computer name is correctly displayed in the command line. If I type _anything_ into _any_ of the boxes this reverts to 'local host', and I can only correct it by going to advanced/networks. Now I see, and I understand what you meant by 'not consistently'. I missed a few localhost. Perhaps I'm doing something wrong? You are not checking the multiplayer box after changing parameters ;-) I will fix that tonight. Well, of course, it always worked for me, because I just went to advanced/networks, and entered all the data correctly, but we do need this to be user-proof. Whoops, nearly wrote idiot-proof there. Vivian ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] multiplayer screenshot
Vivian Meazza a écrit : I will fix that tonight. Well, of course, it always worked for me, because I just went to advanced/networks, and entered all the data correctly, but we do need this to be user-proof. Whoops, nearly wrote idiot-proof there. This one should be better : ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun-win32-20051205.zip -Fred ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-users] multiplayer screenshot
Martin -Original Message- From: [EMAIL PROTECTED] [mailto:flightgear-users- [EMAIL PROTECTED] On Behalf Of MPCEE French Bureau Sent: 04 December 2005 09:57 To: user discussions FlightGear Subject: [Flightgear-users] multiplayer screenshot Hello: Can multiplayer be undertaken on Windows, as there was an earlier thread discussing cvs etc? Multiplayer works with -0.9.9 for windows. See here: http://www.o-schroeder.de/fg_server/ However, FGRun is a little out-of-date. Use Advanced/Networks to set the parameters, not multiplayer on the initial page. If you are using a command line interface follow the instructions. Vivian ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-users] multiplayer screenshot
Selon Vivian Meazza : However, FGRun is a little out-of-date. Use Advanced/Networks to set the parameters, not multiplayer on the initial page. If you are using a command line interface follow the instructions. What's wrong/missing in fgrun ? -Fred ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-users] multiplayer screenshot
Hello Vivian: A superb afternoon with multiplayer! Should the frame rate drop as the numbers of players join in? Thank You Martin -Original Message- From: Vivian Meazza [mailto:[EMAIL PROTECTED] Sent: Sunday, December 04, 2005 11:45 AM To: 'FlightGear user discussions' Subject: RE: [Flightgear-users] multiplayer screenshot Martin -Original Message- From: [EMAIL PROTECTED] [mailto:flightgear-users- [EMAIL PROTECTED] On Behalf Of MPCEE French Bureau Sent: 04 December 2005 09:57 To: user discussions FlightGear Subject: [Flightgear-users] multiplayer screenshot Hello: Can multiplayer be undertaken on Windows, as there was an earlier thread discussing cvs etc? Multiplayer works with -0.9.9 for windows. See here: http://www.o-schroeder.de/fg_server/ However, FGRun is a little out-of-date. Use Advanced/Networks to set the parameters, not multiplayer on the initial page. If you are using a command line interface follow the instructions. Vivian ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-users] multiplayer screenshot
Martin Hello Vivian: A superb afternoon with multiplayer! Should the frame rate drop as the numbers of players join in? I wish I could say 'no', but the fact is that it does. You will see a marked drop in frame rate as someone joins, then it will go up again after they are initialised, but not to the original rate. I'd like to think that could be handles better, and perhaps it will be when/if we update MP. Vivian ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-users] multiplayer screenshot
Fred -Original Message- From: [EMAIL PROTECTED] [mailto:flightgear-users- [EMAIL PROTECTED] On Behalf Of Frederic Bouvier Sent: 04 December 2005 11:36 To: FlightGear user discussions Subject: RE: [Flightgear-users] multiplayer screenshot Selon Vivian Meazza : However, FGRun is a little out-of-date. Use Advanced/Networks to set the parameters, not multiplayer on the initial page. If you are using a command line interface follow the instructions. What's wrong/missing in fgrun ? It seems to default to in,10,localhost,5000. Not the end of the world, but the solution (in Advanced/Networks) is not self-evident. Perhaps having 2 points of entry to MP is a little confusing? Vivian ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] multiplayer screenshot
Vivian Meazza a écrit : What's wrong/missing in fgrun ? It seems to default to in,10,localhost,5000. Not the end of the world, but the solution (in Advanced/Networks) is not self-evident. Perhaps having 2 points of entry to MP is a little confusing? I changed the default host by retrieving the real host name. Could you tell me if it works for you ? ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun-win32-20051204.zip -Fred ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] multiplayer screenshot
On December 4, 2005 01:38 pm, Vivian Meazza wrote: I wish I could say 'no', but the fact is that it does. You will see a marked drop in frame rate as someone joins, then it will go up again after they are initialised, but not to the original rate. I'd like to think that could be handles better, and perhaps it will be when/if we update MP. Vivian What I find weird is that planes that show up fine in single user mode cause decrease of framerates when viewed in multiple users mode. Take the MD-11 for example. Eventhough it is a resource hogger, people can still get decent framerates with it when they are using it alone. However, as soon as someone online is using it, everybody's framerate drops to zero. Ampere ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-users] multiplayer screenshot
Fred Vivian Meazza a écrit : What's wrong/missing in fgrun ? It seems to default to in,10,localhost,5000. Not the end of the world, but the solution (in Advanced/Networks) is not self-evident. Perhaps having 2 points of entry to MP is a little confusing? I changed the default host by retrieving the real host name. Could you tell me if it works for you ? ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun-win32-20051204.zip Hmmm, not consistently. I expected to be able to put the hostname= to, say, pigeond.net, the in port to 5000 and out to 5002. In which case the in address is still 'localhost'(which you can't see). This requires a user to guess that he needs to go to advanced/networks to sort it out. If on the other hand, all is left blank, then if you open advanced/networks then the local computer name is shown. If this page is now filled in correctly, all is well. I think a bit more work is required to make this user-proof. HTH Vivian ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-users] multiplayer screenshot
Ampere On December 4, 2005 01:38 pm, Vivian Meazza wrote: I wish I could say 'no', but the fact is that it does. You will see a marked drop in frame rate as someone joins, then it will go up again after they are initialised, but not to the original rate. I'd like to think that could be handles better, and perhaps it will be when/if we update MP. Vivian What I find weird is that planes that show up fine in single user mode cause decrease of framerates when viewed in multiple users mode. Take the MD-11 for example. Eventhough it is a resource hogger, people can still get decent framerates with it when they are using it alone. However, as soon as someone online is using it, everybody's framerate drops to zero. I think the reason is that your own model is loaded before runtime. Trying to do load any model during runtime is a heavy hit on frame rate; to try to load the MD11 is just too much for any but the most powerful systems. Unless we get this sorted somehow, MP is barely fit for purpose, IMO. Vivian ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] multiplayer screenshot
Neat! I've got to give Flightgear a go again... Scott Dave Culp wrote: Was flying approaches at KSFO in multiplayer mode and was joined by joacim. Here's a screenshot of me lined up on 28L in the 737 and joacim lined up on 28R in the 747. http://home.comcast.net/~davidculp2/KSFO_parallels.jpg Who is joacim? Dave ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] multiplayer screenshot
Dave Culp schrieb: Was flying approaches at KSFO in multiplayer mode and was joined by joacim. Here's a screenshot of me lined up on 28L in the 737 and joacim lined up on 28R in the 747. http://home.comcast.net/~davidculp2/KSFO_parallels.jpg Who is joacim? Dave ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d Wow, this should be added to the screenshots on the FlightGear site :-) Georg ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d