Indeed, that did the trick! Thanks so much! I updated my make_bundle
script, presumably fltk could do the same with the official one,
provided there are no side-effects on non-retina systems.
I think Manolo has already tweaked the plist files in the fltk-1.3 svn...
Selex ES Ltd
On Fri, Apr 5, 2013 at 2:21 AM, Christophe Geuzaine cgeuza...@ulg.ac.be wrote:
Adding
keyNSHighResolutionCapable/keytrue/
Indeed, that did the trick! Thanks so much! I updated my make_bundle
script, presumably fltk could do the same with the official one,
provided there are no
I just upgraded to a newer mac laptop, and discovered that fltk apps
don't render in the new highres mode. It seems like it shouldn't be
too hard for text at least, but I wasn't able to find an enable high
res flag after a bit of looking at
There is kWindowHighResolutionCapableAttribute but it's for Carbon.
The implication seems to be that for Cocoa apps it should just work.
Any of the more mac knowledgeable sorts know what's going on here, or
should I keep poking through the apple docs?
And by Any of the more mac knowledgeable
On 05 Apr 2013, at 10:53, Manolo Gouy manolo.g...@univ-lyon1.fr wrote:
I just upgraded to a newer mac laptop, and discovered that fltk apps
don't render in the new highres mode. It seems like it shouldn't be
too hard for text at least, but I wasn't able to find an enable high
res flag after
I just upgraded to a newer mac laptop, and discovered that fltk apps
don't render in the new highres mode. It seems like it shouldn't be
too hard for text at least, but I wasn't able to find an enable high
res flag after a bit of looking at
I just upgraded to a newer mac laptop, and discovered that fltk apps
don't render in the new highres mode. It seems like it shouldn't be
too hard for text at least, but I wasn't able to find an enable high
res flag after a bit of looking at