Re: [fltk.development] fltk and high res retina display?

2013-04-05 Thread Manolo Gouy
I just upgraded to a newer mac laptop, and discovered that fltk apps don't render in the new highres mode. It seems like it shouldn't be too hard for text at least, but I wasn't able to find an enable high res flag after a bit of looking at

Re: [fltk.development] fltk and high res retina display?

2013-04-05 Thread MacArthur, Ian (Selex ES, UK)
There is kWindowHighResolutionCapableAttribute but it's for Carbon. The implication seems to be that for Cocoa apps it should just work. Any of the more mac knowledgeable sorts know what's going on here, or should I keep poking through the apple docs? And by Any of the more mac knowledgeable

Re: [fltk.development] fltk and high res retina display?

2013-04-05 Thread Christophe Geuzaine
On 05 Apr 2013, at 10:53, Manolo Gouy manolo.g...@univ-lyon1.fr wrote: I just upgraded to a newer mac laptop, and discovered that fltk apps don't render in the new highres mode. It seems like it shouldn't be too hard for text at least, but I wasn't able to find an enable high res flag after

Re: [fltk.development] fltk and high res retina display?

2013-04-05 Thread Manolo Gouy
I just upgraded to a newer mac laptop, and discovered that fltk apps don't render in the new highres mode. It seems like it shouldn't be too hard for text at least, but I wasn't able to find an enable high res flag after a bit of looking at

[fltk.development] mods to fltk-config.cmake.in in r9861

2013-04-05 Thread Greg Ercolano
Hmm, aren't we loosing the close of /dict with this change? Modified: branches/branch-1.3/fltk-config.cmake.in === --- branches/branch-1.3/fltk-config.cmake.in2013-04-05 15:09:50 UTC (rev 9860) +++