I'm having a few issues with ptcgraph.
The main issue is that it's not correctly reporting the actual size of the
available area to use inside the ptcgraph window. It's reporting my full
screen resolution, but that amount of space is not really available due to
the title bar. The window th
On Wed, 17 May 2017, fredvs wrote:
Michael Van Canneyt wrote
You didn't even file an official request in the bugtracker ?
Because I tried already and because I know the (rejected) answer.
Where is this bugreport ?
I was talking about earlier other requests.
Each case is always judged
Hi,
On Windows 7 I have build FPC crosscompiler for Moxa UC-8410A with Arm
Cortex A7 microprocessor with following:
set PPBINDIR=c:\FPC\3.0.2\bin\i386-win32
set SRCDIR=c:\FPC\3.0.2
set INSTDIR=c:\FPC\pp84a
set MYCFG=uc84a.cfg
set HH=i386-win32
make clean all install CROSSINSTALL=1 NOGDB=1 OS
Michael Van Canneyt wrote
>>> You didn't even file an official request in the bugtracker ?
>>
>> Because I tried already and because I know the (rejected) answer.
>
> Where is this bugreport ?
I was talking about earlier other requests.
But now, if you think that the request has a little chance
On Wed, 17 May 2017, fredvs wrote:
But, IMHO, if fpc uses a external linker, it is also part of the compilation
process. And each feature of the linker should be analyzed.
We are agreed on that.
Michael Van Canneyt wrote
You didn't even file an official request in the bugtracker ?
Beca
Michael Van Canneyt wrote
> On Wed, 17 May 2017, fredvs wrote:
>
>> Hello.
>>
>> OK, I see that fpc team is afraid to change something that mom-Delphi did
>> not do.
>
> This is simply not correct and a *very* unfair statement on your part.
> Mails like this will really not get you anywhere.
Yes
On Wed, 17 May 2017 10:57:58 +0100
Graeme Geldenhuys wrote:
> On 2017-05-17 06:12, nore...@z505.com wrote:
> > But any game ends up using opengl anyway, doesnt' it?
>
> They shouldn't have too. I love the retro style low-fidelity games. They
> are perfectly possible to implement without OpenG
On Wed, 17 May 2017 09:57:11 +0200 (CEST)
mar...@stack.nl (Marco van de Voort) wrote:
> You still need to calculate all the vertices that you send to the graphics
> card, even if the GPU renders then.
Can you elaborate?
I know you have to *transfer* *most* vertices to the GPU (not the ones that a
When compiling the latest fixes branch under Linux 64-bit fpc 3.0.2,
with the following make command:
make all OS_TARGET=linux CPU_TARGET=x86_64 NOGDB=1 OPT=-O3 NEWOPT=-O4
The compilation failed with:
/bin/mkdir -p x86_64/units/x86_64-linux
make ./msg2inc
make[6]: Entering directory `/home/to
On 16/05/17 23:53, Mattias Gaertner wrote:
> touch mytest
> fpc -vc mytest
Perhaps a one-liner:
fpc -vc /dev/null
?
Saves one the need to create a dummy file and remove it afterward ;-)
--
Ewald
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On Wed, 17 May 2017, fredvs wrote:
Hello.
OK, I see that fpc team is afraid to change something that mom-Delphi did
not do.
This is simply not correct and a *very* unfair statement on your part.
Mails like this will really not get you anywhere.
1. You didn't even file an official request i
On 2017-05-16 23:25, Jon Foster wrote:
Works good, even without source.
With a source file it gives a few more options.
eg: These are missing without a source file. There might be others too.
Macro FPC_VERSION set to 2
Macro FPC_RELEASE set to 6
Macro FPC_PATCH set to 4
Macro FPC_FULLVERSION
On 2017-05-16 22:53, Mattias Gaertner wrote:
touch mytest
fpc -vc mytest
:-D That's just genius!
Regards,
Graeme
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2017-05-17 13:32 GMT+02:00 fredvs :
>
> OK, I see that fpc team is afraid to change something that mom-Delphi did
> not do.
You don't know that. Lack of bug report / feature request on mantis, means
that the feature request doesn't exist in any formal way. Sometimes is good
to have reported thin
Hello.
OK, I see that fpc team is afraid to change something that mom-Delphi did
not do.
So, to resume, for people who wants to smartlink their libraries, you may
use this command:
*fpc -k--gc-sections my_smartlinked_library.pas*
Fre;D
-
Many thanks ;-)
--
View this message in context:
On 2017-05-17 06:59, Sven Barth via fpc-pascal wrote:
While a raytracer *might* use one
of those APIs for output of the final image the main task is the
calculation of said image and *that* is where Graeme said that FPC had
problems.
100% correct. I tried the blitting of the image using SDL wit
On 2017-05-17 06:12, nore...@z505.com wrote:
But any game ends up using opengl anyway, doesnt' it?
They shouldn't have too. I love the retro style low-fidelity games. They
are perfectly possible to implement without OpenGL using GCC or Java.
But I couldn't achieve the same with FPC - what thi
On Wed, 17 May 2017, nore...@z505.com wrote:
On 2017-05-17 02:57, mar...@stack.nl wrote:
In our previous episode, nore...@z505.com said:
i.e. if you end up using opengl, or its successor, why does it even
matter if FPC pure games without any libs are slow?
You still need to calculate all
On 2017-05-17 02:57, mar...@stack.nl wrote:
In our previous episode, nore...@z505.com said:
i.e. if you end up using opengl, or its successor, why does it even
matter if FPC pure games without any libs are slow?
You still need to calculate all the vertices that you send to the
graphics
card
In our previous episode, nore...@z505.com said:
>
> i.e. if you end up using opengl, or its successor, why does it even
> matter if FPC pure games without any libs are slow?
You still need to calculate all the vertices that you send to the graphics
card, even if the GPU renders then.
__
On 16.05.2017 07:30, Michael Van Canneyt wrote:
select is basically what peekmessage does.
AFAIK "select()" (and - more versatile - "poll()" ) in Linux uses
an appropriate system call to wait on one of multiple events (i.e.
devices, including e.g. pipes, which might be used by IPC). (Despit
On 2017-05-17 00:14, nore...@z505.com wrote:
On 2017-05-16 09:10, Jon Foster wrote:
I think the key word in Graeme's complaint is "game". And I'm willing
to bet that most of his envisioned gaming scenarios deal with a lot of
floating point math and the more advanced math functions. A quick
glan
On Wed, 17 May 2017 01:50:32 -0500
nore...@z505.com wrote:
> On 2017-05-17 00:54, Sven Barth via fpc-pascal wrote:
> > OnIdle() is called when there is no more event waiting in the
> > widgetset's event queue, basically meaning that the application has
> > nothing better to do anyway. It has nothi
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