PLEASE VOTE FOR IT (button on the bottom right)
Hi Ian, hi Rick,
_priority updated from 'Normal' to 'Critical'_
https://tracker.adobe.com/#/view/FRMAKER-5296
So I wait for the next update
I don't know.
I've filed a bugreport:
https://tracker.adobe.com/#/view/FRMAKER-5296
But its sta
Hi Ian, hi Rick,
_priority updated from 'Normal' to 'Critical'_
https://tracker.adobe.com/#/view/FRMAKER-5296
So I wait for the next update
I don't know.
I've filed a bugreport:
https://tracker.adobe.com/#/view/FRMAKER-5296
But its status still is "open"
Am 25.09.2018 um 14:50 schrie
using Adobe FrameMaker software.'
Subject: Re: [Framers] FM2019 - 32/64-bit?
Do you know if anyone at Adobe is looking at the problem?
-Original Message-
From: Framers On
Behalf Of 4XScripts
Sent: Tuesday, September 25, 2018 8:02 AM
To: framers@lists.frameusers.com
Subject: Re
I don't know.
I've filed a bugreport:
https://tracker.adobe.com/#/view/FRMAKER-5296
But its status still is "open"
Am 25.09.2018 um 14:50 schrieb Rick Quatro:
Do you know if anyone at Adobe is looking at the problem?
--
Klaus Göbel
(Entwicklung)
__
4XScripts - Ute Mi
Do you know if anyone at Adobe is looking at the problem?
-Original Message-
From: Framers On
Behalf Of 4XScripts
Sent: Tuesday, September 25, 2018 8:02 AM
To: framers@lists.frameusers.com
Subject: Re: [Framers] FM2019 - 32/64-bit?
Hi Rick,
the problem is, that Extendscript seems to
Hi Rick,
the problem is, that Extendscript seems to have forgotten about
"node"-object in 64-bit. In 32-bit it works.
All items are added to treeview object instead of the nodes they should
go to.
Am 25.09.2018 um 13:54 schrieb Rick Quatro:
Hi Ian,
Did you try putting the tree-view contr
t.com
585-729-6746 NEW!
-Original Message-
From: Framers On
Behalf Of ian.proudf...@itp-x.co.uk
Sent: Tuesday, September 25, 2018 7:10 AM
To: 'An email list for people using Adobe FrameMaker software.'
Subject: Re: [Framers] FM2019 - 32/64-bit?
Lin,
The specific problem that h
applications where this is a critical part of the workflow. Everything works
perfectly on 32 bit version.
Ian
-Original Message-
From: Framers
On Behalf
Of Lin Sims
Sent: 24 September 2018 21:48
To: Frame Users
Subject: Re: [Framers] FM2019 - 32/64-bit?
This is probably a stupid question, but my
Sorry. I'm not sure how I missed that.
On Mon, Sep 24, 2018 at 10:47 AM, Scott Prentice wrote:
> FM2019 is available as 32-bit and 64-bit. That forum post is talking about
> FM2017.
>
> Thanks,
> ...scott
>
>
> On 9/24/18 10:12 AM, Robert Lauriston wrote:
>>
>> The main reason to run the 32-bit v
You're right. It's not the script itself that might differ between
versions, but the code that interprets it might not work quite the same.
Not intentionally, but .. well .. sometimes code just doesn't work
right. :-)
If the 64-bit version didn't work the same as the 32-bit version for the
s
This is probably a stupid question, but my understanding is that a
scripting language is pure text interpreted by whichever interpreter (in
this case ExtendScript) is installed. If that's the case, does it matter
which version of FM you create the script in? Does the 32-bit version have
different c
Thanks Ian.
Yeah .. I suppose if something is broken in the 64-bit version and it's
working in the 32-bit version, that might be a reason to use it. But if
all's working as expected, I'm just not seeing a reason to use the
32-bit version.
I suppose someone could be using a 32-bit version of
Scott,
There may be a need to run the 32 bit version if you run into ExtendScript
ScriptUI bugs that are only present in the 64 bit version. Hopefully this is a
temporary problem...
Ian
Ian Proudfoot
iTP-X
Bembridge
Isle of Wight
07793 324581
On Mon, Sep 24, 2018 at
FM2019 is available as 32-bit and 64-bit. That forum post is talking
about FM2017.
Thanks,
...scott
On 9/24/18 10:12 AM, Robert Lauriston wrote:
The main reason to run the 32-bit version of FrameMaker is that there
is no 64-bit version.
https://forums.adobe.com/thread/2447691
On Mon, Sep 24
The main reason to run the 32-bit version of FrameMaker is that there
is no 64-bit version.
https://forums.adobe.com/thread/2447691
On Mon, Sep 24, 2018 at 10:06 AM, Scott Prentice wrote:
> If/when you upgrade to FM2019 (or beyond), would any of you be using the
> 32-bit version? As a plugin dev
If/when you upgrade to FM2019 (or beyond), would any of you be using the
32-bit version? As a plugin developer, I'm thinking that I'll only
support 64-bit FM. Is there a reason to support both?
Yes, I've heard that some people will need to run 32-bit FM due to
legacy applications .. are there
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