Re: [Framers] FM2019 - 32/64-bit?

2018-09-26 Thread 4XScripts
PLEASE VOTE FOR IT (button on the bottom right) Hi Ian, hi Rick, _priority updated from 'Normal' to 'Critical'_ https://tracker.adobe.com/#/view/FRMAKER-5296 So I wait for the next update I don't know. I've filed a bugreport: https://tracker.adobe.com/#/view/FRMAKER-5296 But its sta

Re: [Framers] FM2019 - 32/64-bit?

2018-09-26 Thread 4XScripts
Hi Ian, hi Rick, _priority updated from 'Normal' to 'Critical'_ https://tracker.adobe.com/#/view/FRMAKER-5296 So I wait for the next update I don't know. I've filed a bugreport: https://tracker.adobe.com/#/view/FRMAKER-5296 But its status still is "open" Am 25.09.2018 um 14:50 schrie

Re: [Framers] FM2019 - 32/64-bit?

2018-09-25 Thread ian.proudfoot
using Adobe FrameMaker software.' Subject: Re: [Framers] FM2019 - 32/64-bit? Do you know if anyone at Adobe is looking at the problem? -Original Message- From: Framers On Behalf Of 4XScripts Sent: Tuesday, September 25, 2018 8:02 AM To: framers@lists.frameusers.com Subject: Re

Re: [Framers] FM2019 - 32/64-bit?

2018-09-25 Thread 4XScripts
I don't know. I've filed a bugreport: https://tracker.adobe.com/#/view/FRMAKER-5296 But its status still is "open" Am 25.09.2018 um 14:50 schrieb Rick Quatro: Do you know if anyone at Adobe is looking at the problem? -- Klaus Göbel (Entwicklung) __ 4XScripts - Ute Mi

Re: [Framers] FM2019 - 32/64-bit?

2018-09-25 Thread Rick Quatro
Do you know if anyone at Adobe is looking at the problem? -Original Message- From: Framers On Behalf Of 4XScripts Sent: Tuesday, September 25, 2018 8:02 AM To: framers@lists.frameusers.com Subject: Re: [Framers] FM2019 - 32/64-bit? Hi Rick, the problem is, that Extendscript seems to

Re: [Framers] FM2019 - 32/64-bit?

2018-09-25 Thread 4XScripts
Hi Rick, the problem is, that Extendscript seems to have forgotten about "node"-object in 64-bit. In 32-bit it works. All items are added to treeview object instead of the nodes they should go to. Am 25.09.2018 um 13:54 schrieb Rick Quatro: Hi Ian, Did you try putting the tree-view contr

Re: [Framers] FM2019 - 32/64-bit?

2018-09-25 Thread Rick Quatro
t.com 585-729-6746 NEW! -Original Message- From: Framers On Behalf Of ian.proudf...@itp-x.co.uk Sent: Tuesday, September 25, 2018 7:10 AM To: 'An email list for people using Adobe FrameMaker software.' Subject: Re: [Framers] FM2019 - 32/64-bit? Lin, The specific problem that h

Re: [Framers] FM2019 - 32/64-bit?

2018-09-25 Thread ian.proudfoot
applications where this is a critical part of the workflow. Everything works perfectly on 32 bit version. Ian -Original Message- From: Framers On Behalf Of Lin Sims Sent: 24 September 2018 21:48 To: Frame Users Subject: Re: [Framers] FM2019 - 32/64-bit? This is probably a stupid question, but my

Re: [Framers] FM2019 - 32/64-bit?

2018-09-24 Thread Robert Lauriston
Sorry. I'm not sure how I missed that. On Mon, Sep 24, 2018 at 10:47 AM, Scott Prentice wrote: > FM2019 is available as 32-bit and 64-bit. That forum post is talking about > FM2017. > > Thanks, > ...scott > > > On 9/24/18 10:12 AM, Robert Lauriston wrote: >> >> The main reason to run the 32-bit v

Re: [Framers] FM2019 - 32/64-bit?

2018-09-24 Thread Scott Prentice
You're right. It's not the script itself that might differ between versions, but the code that interprets it might not work quite the same. Not intentionally, but .. well .. sometimes code just doesn't work right.  :-) If the 64-bit version didn't work the same as the 32-bit version for the s

Re: [Framers] FM2019 - 32/64-bit?

2018-09-24 Thread Lin Sims
This is probably a stupid question, but my understanding is that a scripting language is pure text interpreted by whichever interpreter (in this case ExtendScript) is installed. If that's the case, does it matter which version of FM you create the script in? Does the 32-bit version have different c

Re: [Framers] FM2019 - 32/64-bit?

2018-09-24 Thread Scott Prentice
Thanks Ian. Yeah .. I suppose if something is broken in the 64-bit version and it's working in the 32-bit version, that might be a reason to use it. But if all's working as expected, I'm just not seeing a reason to use the 32-bit version. I suppose someone could be using a 32-bit version of

Re: [Framers] FM2019 - 32/64-bit?

2018-09-24 Thread Ian Proudfoot
Scott, There may be a need to run the 32 bit version if you run into ExtendScript ScriptUI bugs that are only present in the 64 bit version. Hopefully this is a temporary problem... Ian Ian Proudfoot iTP-X Bembridge Isle of Wight 07793 324581 On Mon, Sep 24, 2018 at

Re: [Framers] FM2019 - 32/64-bit?

2018-09-24 Thread Scott Prentice
FM2019 is available as 32-bit and 64-bit. That forum post is talking about FM2017. Thanks, ...scott On 9/24/18 10:12 AM, Robert Lauriston wrote: The main reason to run the 32-bit version of FrameMaker is that there is no 64-bit version. https://forums.adobe.com/thread/2447691 On Mon, Sep 24

Re: [Framers] FM2019 - 32/64-bit?

2018-09-24 Thread Robert Lauriston
The main reason to run the 32-bit version of FrameMaker is that there is no 64-bit version. https://forums.adobe.com/thread/2447691 On Mon, Sep 24, 2018 at 10:06 AM, Scott Prentice wrote: > If/when you upgrade to FM2019 (or beyond), would any of you be using the > 32-bit version? As a plugin dev

[Framers] FM2019 - 32/64-bit?

2018-09-24 Thread Scott Prentice
If/when you upgrade to FM2019 (or beyond), would any of you be using the 32-bit version? As a plugin developer, I'm thinking that I'll only support 64-bit FM. Is there a reason to support both? Yes, I've heard that some people will need to run 32-bit FM due to legacy applications .. are there