[Free60-Devel] HLSL

2005-12-31 Thread tser
- The HLSL is document in the Direct X 10 technology preview documentation, which is included in the direct X 9 December 2005 Release, free of download at Microsoft.com Code would like something like : //-- --- // a dummy

[Free60-Devel] Shaderss - They work!!

2005-12-30 Thread tser
GUys.. Arne Olav's created a yellow shader collection.. I loaded it.. It worked. Shaders are loaded. We now have access to the gpu . It's limited yet.. only shader instructions. But I think this is a break through. http://tser.org/album/index.php?imagesize=640d=d.htmlimage=z2005_12_30.jp;

[Free60-Devel] RE: Shaderss - They work!! (this is the correct one)

2005-12-30 Thread tser
Aaaarghl.. my mail keeps on sending itself. Sorry for the overhead ;) http://tser.org/album/techno/thumb/640z2005_12_30.jpg --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download

RE: [Free60-Devel] RE: Shaders ?

2005-12-28 Thread tser
The final version of king kong still has this shader directory,with a binary inside, which contains several shaders. It does not longer contain the .hsl file though, but looking inside the .bin file, it looks like it is clearable reading there. According to the reference model of shader

[Free60-Devel] Shaders ?

2005-12-27 Thread tser
This is just a strange thought off course. Some games load vector shades into the video memory, to let them execute by the gpu, I was wondering some things - Does the gpu have access to the system memory also ? - Can a shader be kept resistant in a gpu ? -- tser

RE: [Free60-Devel] Hacking DVD Firmware

2005-12-24 Thread tser
I think you got it wrong a bit: - The XBOX cpu has no direct access to the DVD-ROM media.. it requires asking the DVD-ROM Drive for any bit of information it wants.. - Asking this information is done using SATA - The DVD-ROM Drive has it's own firmware... and it's own cpu - Theoretically,