- The HLSL is document in the Direct X 10 technology preview documentation,
which is included in the direct X 9 December 2005 Release, free of download
at Microsoft.com
Code would like something like :
//--
---
// a dummy
GUys..
Arne Olav's created a yellow shader collection..
I loaded it..
It worked.
Shaders are loaded.
We now have access to the gpu .
It's limited yet.. only shader instructions.
But I think this is a break through.
http://tser.org/album/index.php?imagesize=640d=d.htmlimage=z2005_12_30.jp;
Aaaarghl.. my mail keeps on sending itself.
Sorry for the overhead ;)
http://tser.org/album/techno/thumb/640z2005_12_30.jpg
---
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The final version of king kong still has this shader directory,with a binary
inside, which contains several shaders.
It does not longer contain the .hsl file though, but looking inside the .bin
file, it looks like it is clearable reading there.
According to the reference model of shader
This is just a strange
thought off course.
Some games load vector shades
into the video memory, to let them execute by the gpu, I was wondering some
things
-
Does the gpu have access to the system memory also ?
-
Can a shader be kept resistant in a gpu ?
-- tser
I think you got it wrong a bit:
- The XBOX cpu has no direct access to the DVD-ROM media.. it requires
asking the DVD-ROM Drive for any bit of information it wants..
- Asking this information is done using SATA
- The DVD-ROM Drive has it's own firmware... and it's own cpu
- Theoretically,