Initial version for a map editor to be used in Freebooters.
Very nice, with this we should be able to finish the caribbean map a lot
faster! But how can I switch from top-down view into 3D mode?
Well, the map is all 3D there are not 2D elements in the app, but the
viewpoint is top-down
Hi
Some things:
* Open up freebooters, and while I move or have the mouse over the
window the console starts showing a lot of --0x8101c70 lines, and the
Gui gets really laggy.. takes ages to change fron one option to another,
the fact is that normally gui windows are Laggys.. real laggys and
Freebooters 0.2.2 has just been released. This is the first release that
Ok, time to move on to 0.3 Ive been thinking on three things I can do at
the moment.
1- Make a new arrow, and make it change size as wind changes its
strength (little time)
2- Fix the sailing physics with better and
1- Make a new arrow, and make it change size as wind changes its
strength (little time)
Very good, maybe like to official wind strength sign? It's like a circle
with a line on it and there's a long line for every two beauforts wind
strength and a small line for one beaufort. (Hard to
The new gui desing looks nice, but the middle draw, the ships one, I
prefer to be replaced with the 3D model ingame, but that is not going to
be able until the new GUI system cames to Ogre3D..
But the icons and in general the style of the graphics is really good :)
Its missing skybox.material in CVS I think, can you commit it please?
Well, you were faster :-)
Im always afraid of commiting something because I sometimes do changes
to files and didnt commit them, just testing, and Im afraid of commiting
some borked files, for example when I commit
Using CVS ogre, btw they make an anouncement in main site about the
inminent release of 0.15, everything looks ok until this:
g++ -g -Wall -O2 `sdl-config --cflags` `pkg-config --cflags OGRE` -c
-o seatravel.o seatravel.cc
seatravel.cc: En member function `virtual bool
Can't get corners of a null AAB' failed.
This seems to be a bug in Ogre (Bug 14 in the bugtracking system). It's running
fine
on r200 based workstation, but maybe this bug is reproducible with a fresher CVS
checkout. I'll investigate this on sunday.
Im making ogre cvs update and now
I agree that the helm is not needed.
It's probably not even visible most of the time. In the inter island
What you mean with helm? r:-/
Is helm the CUTsails.mesh? because that one is missing in the last cvs
code and is not showing while loading the model ..
Is the same one I ask you
The same as the other model, missing textures+details.
Great, both look very good. Once you have some textures
we could begin to integrate them as sprites and into
the shipyard menus. Are these made with Blender?
Thats ok for me, I try to texturize the sloop and finish the details,
the
Hi
Im in a hurry so Ill be fast, more things tonight.
I have a new model for the sloop
(http://www.pccable.es/images/sloopmd2.zip ) the old model was totally
wrong for exporting that into a game, the textures failed (the hull ws
transparent and the sails only can see them from one side) , so
Hi
Well I see there is no official anounnce to the list, but I see it some
minutes ago in the gna rep. server v 0.2 arrives to dock :-D
Anyway, I realize one small bug, when you sell something, in the screen
it does say Buy cargo no Sell cargo, ah! and a really annoying
thing, if you press
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