Re: [Freebooters-devel] Terrain tiling works now

2004-11-23 Thread kabutor
I just commited some functions that return that current in-game time: They would be a nice addition to the hud. Well, Ive been this morning testing the hud, and It works fine when working with static content, If I try to change the content, as read in the forums, the content is blank, and b

Re: [Freebooters-devel] Terrain tiling works now

2004-11-23 Thread Moritz Muehlenhoff
kabutor wrote: > Well, Ive been this morning testing the hud, and It works fine when > working with static content, If I try to change the content, as read in > the forums, the content is blank, and by the read of this post, that is > not going to change, until 1.0, because they are putting on t

Re: [Freebooters-devel] Terrain tiling works now

2004-11-23 Thread kabutor
Okay, than let's leave it out for 0.2.2. CEGUI is currently getting integrated for Ogre 1.0 and we'll need it later anyway to situations during sea passages (e.g. when deciding whether to enter an opponent's ship). Yeah, well Ive been thinking about it, and the HUD must be ok, so Im doing so

[Freebooters-devel] Hud

2004-11-23 Thread kabutor
Ok, I have the Hud working now, also the problem with the vera font is fixed (it was my problem not Ogre's ;) ) I try to commit something tonight. :)