On Wed, Jan 24, 2018 at 12:06 PM, Hans Petter Selasky
wrote:
> Hi,
>
> Can you test and review:
>
> https://reviews.freebsd.org/D14027
>
>
It seems better. Not as many lock_delays and lag but there still is some
lag when holding down a key for too long.
kernel`z_feed_linear_S16LE
Hi,
Can you test and review:
https://reviews.freebsd.org/D14027
--HPS
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On 01/23/18 12:27, Johannes Lundberg wrote:
Hi all
Some quick dtracing with play causing lag, vs play not causing lag (that is
not hold down any key on a usb keyboard for too long).
Hi,
The only thing I can think about is that one or more of kb_delay1 or
kb_delay2 are zero:
sys/dev/usb/i
On Tue, Jan 23, 2018 at 7:27 PM, Johannes Lundberg
wrote:
> Hi all
>
> Some quick dtracing with play causing lag, vs play not causing lag (that
> is not hold down any key on a usb keyboard for too long).
>
>
> # dtrace -n 'profile-997hz /arg0/ { @[func(arg0)]=count(); }'
>
> Lag version
> -- snip
Hi all
Some quick dtracing with play causing lag, vs play not causing lag (that is
not hold down any key on a usb keyboard for too long).
# dtrace -n 'profile-997hz /arg0/ { @[func(arg0)]=count(); }'
Lag version
-- snip --
linuxkpi.ko`idr_find 7
On Tue, Jan 23, 2018 at 9:48 AM, Adrian Chadd
wrote:
> Hi
>
> Yeah the timers eventually get coalesced unless someone's asking for a
> ridciulously accurate timer value.
>
> So is some driver asking for hyper-accurate callout timer that isn't
> being coalesced? hps, is there any useful debugging
Hi
Yeah the timers eventually get coalesced unless someone's asking for a
ridciulously accurate timer value.
So is some driver asking for hyper-accurate callout timer that isn't
being coalesced? hps, is there any useful debugging to try and find
callouts that are requesting stupidly accurate time
On Mon, Jan 22, 2018 at 8:23 AM, Hans Petter Selasky
wrote:
> On 01/21/18 23:57, Johannes Lundberg wrote:
>
>> Thanks for the further explanation.
>> I curious as to where the problem might be though.. It is the game's
>> binary-only Linux executable (Unreal Engine 2.5), Linux SDL 1.2, or on the
On 01/21/18 23:57, Johannes Lundberg wrote:
Thanks for the further explanation.
I curious as to where the problem might be though.. It is the game's
binary-only Linux executable (Unreal Engine 2.5), Linux SDL 1.2, or on the
FreeBSD side? Haven't experienced anything similar with Quake3...
Switchi
On 01/21/18 23:57, Johannes Lundberg wrote:
Thanks for the further explanation.
I curious as to where the problem might be though.. It is the game's
binary-only Linux executable (Unreal Engine 2.5), Linux SDL 1.2, or on the
FreeBSD side? Haven't experienced anything similar with Quake3...
Switchi
On Sun, Jan 21, 2018 at 9:22 PM, Ian Lepore wrote:
> On Sun, 2018-01-21 at 22:07 +0100, Hans Petter Selasky wrote:
> > On 01/21/18 21:45, Johannes Lundberg wrote:
> > >
> > > What does kern.eventtimer.periodic do? The sysctl description
> > > wasn't
> > > that elaborate...
> > It turns off re-pr
On Sun, 2018-01-21 at 22:07 +0100, Hans Petter Selasky wrote:
> On 01/21/18 21:45, Johannes Lundberg wrote:
> >
> > What does kern.eventtimer.periodic do? The sysctl description
> > wasn't
> > that elaborate...
> It turns off re-programming the timer every time there is a new
> callout
> with ea
On 01/21/18 21:45, Johannes Lundberg wrote:
What does kern.eventtimer.periodic do? The sysctl description wasn't
that elaborate...
It turns off re-programming the timer every time there is a new callout
with earlier completion time.
--HPS
___
free
On Sun, Jan 21, 2018 at 8:35 PM, Johannes Lundberg
wrote:
> Sending the same again, this time cc the list.
>
>
> On Sun, Jan 21, 2018 at 7:34 PM, Hans Petter Selasky
> wrote:
>
>> On 01/21/18 16:41, Johannes Lundberg wrote:
>>
>>> Hi
>>>
>>> Finally I found the root to the problem that's been ha
Sending the same again, this time cc the list.
On Sun, Jan 21, 2018 at 7:34 PM, Hans Petter Selasky
wrote:
> On 01/21/18 16:41, Johannes Lundberg wrote:
>
>> Hi
>>
>> Finally I found the root to the problem that's been having me puzzled for
>> the last week.
>>
>> I started playing UT2004 on my
On 01/21/18 16:41, Johannes Lundberg wrote:
Hi
Finally I found the root to the problem that's been having me puzzled for
the last week.
I started playing UT2004 on my laptop while away from home. Worked
perfectly. When I'm home and connect external display+mouse/keyboard, I get
weird random lag
Hi
Finally I found the root to the problem that's been having me puzzled for
the last week.
I started playing UT2004 on my laptop while away from home. Worked
perfectly. When I'm home and connect external display+mouse/keyboard, I get
weird random lag.
It is intr process that goes up to 100% CPU
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