http://bugs.freeciv.org/Ticket/Display.html?id=39459 >
> [EMAIL PROTECTED] - Tue Jul 17 19:56:51 2007]:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39459 >
>
> Some debugging says that the faulty place is
> client/gui-gtk-2.0/wldlg.c
> function cell_render_func
> line 1008 (this might ch
http://bugs.freeciv.org/Ticket/Display.html?id=39459 >
> [EMAIL PROTECTED] - Tue Jul 17 19:56:51 2007]:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39459 >
>
> Some debugging says that the faulty place is
> client/gui-gtk-2.0/wldlg.c
> function cell_render_func
> line 1008 (this might ch
http://bugs.freeciv.org/Ticket/Display.html?id=39468 >
Tried to build trunk r13116 with the --enable-debug flag, and got:
fciconv.c: In function `init_character_encodings':
fciconv.c:120: warning: implicit declaration of function
`bind_textdomain_codeset'
fciconv.c: In function `convert_string':
http://bugs.freeciv.org/Ticket/Display.html?id=39467 >
Under certain circumstances, the game screen is shown simultaneously
(overlapped by) with the main menu in the SDL client.
Steps to reproduce:
1. Connect to a server
2. The server cuts you or closes
3. Game screen _and_ main menu are both vi
http://bugs.freeciv.org/Ticket/Display.html?id=19204 >
Committed cproc's patch to 2.1 branch as r13115 and trunk as r13116.
(PR#19204) superfluous call to set_client_page() in clinet.c?
Halfway revert removal of "superfluous" call.
Call set_client_page to make sure the gtk client and sdl clien
http://bugs.freeciv.org/Ticket/Display.html?id=39459 >
I have the exact same problem, running Arch also.
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http://bugs.freeciv.org/Ticket/Display.html?id=17187 >
Committed the patch that takes away the hardcoded hut behavior and uses
lua event scripting. Committed to trunk as r13113. Final patch attached,
only spelling changes, but is is much larger as it includes the same
script.lua file for the rule
http://bugs.freeciv.org/Ticket/Display.html?id=39459 >
http://bugs.freeciv.org/Ticket/Display.html?id=39459 >
Some debugging says that the faulty place is
client/gui-gtk-2.0/wldlg.c
function cell_render_func
line 1008 (this might change because of commits to SVN):
column = GPOINTER_TO_INT(g_
http://bugs.freeciv.org/Ticket/Display.html?id=39466 >
For #17187: Move hut code into lua script, and can be useful in the future.
>> One hut issue remains: Only Legions are given as mercenaries. This can
>> be solved by porting a method to find a unittype for role, or simplified
>> now that dif
http://bugs.freeciv.org/Ticket/Display.html?id=39451 >
Committed the attached patch to trunk as r13112, posted first three days
ago.
Rationale:
(PR#39451) Add signal emit to scripting api
Make sure the scripting api action give_technology sends a
script signal message for every researched tec
http://bugs.freeciv.org/Ticket/Display.html?id=39450 >
Committed to trunk as r13111
It is possible to backport this change to the 2.1 branch, if needed or
wanted.
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Looks like the map generator is badly broken in svn trunk, generating
mountains and hills in the ocean. Why is this?
- Per
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http://bugs.freeciv.org/Ticket/Display.html?id=39465 >
SVN 2.1.99 17 JUL 2007
Look at the output:
[EMAIL PROTECTED]:~$ LANG= civclient --help
Usage: civclient [option ...]
Valid options are:
-a, --autoconnect Skip connect dialog
-d, --debug NUM Set debug log level (0 to 3)
-h,
http://bugs.freeciv.org/Ticket/Display.html?id=39387 >
For MATCH_FULL, default to last entry. This allows use in higher layers
without adding a match_type to every entry, and allows a default match
instead of requiring a unique match for every entry.
In the case at hand, this allows use on laye
http://bugs.freeciv.org/Ticket/Display.html?id=39464 >
I checked unused entries for the section file sent by the metaserver to
te client. There is a strange thing: the server's settings (allowtake,
endyear, generator, maxplayers, minplayers, size, timeout, turn and
year) are not sent when the gam
http://bugs.freeciv.org/Ticket/Display.html?id=39463 >
Besides, those should not be LOG_ERROR, they are LOG_NORMAL! Not having
sound set is OK. And only LOG_NORMAL should be translated
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