[Freeciv-Dev] (PR#39459) Segfault when founding a city

2007-07-17 Thread Guest
http://bugs.freeciv.org/Ticket/Display.html?id=39459 > > [EMAIL PROTECTED] - Tue Jul 17 19:56:51 2007]: > > http://bugs.freeciv.org/Ticket/Display.html?id=39459 > > > Some debugging says that the faulty place is > client/gui-gtk-2.0/wldlg.c > function cell_render_func > line 1008 (this might ch

[Freeciv-Dev] (PR#39459) Segfault when founding a city

2007-07-17 Thread Guest
http://bugs.freeciv.org/Ticket/Display.html?id=39459 > > [EMAIL PROTECTED] - Tue Jul 17 19:56:51 2007]: > > http://bugs.freeciv.org/Ticket/Display.html?id=39459 > > > Some debugging says that the faulty place is > client/gui-gtk-2.0/wldlg.c > function cell_render_func > line 1008 (this might ch

[Freeciv-Dev] (PR#39468) build fails in utility/fciconv.c with enable-debug

2007-07-17 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39468 > Tried to build trunk r13116 with the --enable-debug flag, and got: fciconv.c: In function `init_character_encodings': fciconv.c:120: warning: implicit declaration of function `bind_textdomain_codeset' fciconv.c: In function `convert_string':

[Freeciv-Dev] (PR#39467) Bug: Game setup screen and main menu shown together

2007-07-17 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39467 > Under certain circumstances, the game screen is shown simultaneously (overlapped by) with the main menu in the SDL client. Steps to reproduce: 1. Connect to a server 2. The server cuts you or closes 3. Game screen _and_ main menu are both vi

[Freeciv-Dev] (PR#19204) superfluous call to set_client_page() in clinet.c?

2007-07-17 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=19204 > Committed cproc's patch to 2.1 branch as r13115 and trunk as r13116. (PR#19204) superfluous call to set_client_page() in clinet.c? Halfway revert removal of "superfluous" call. Call set_client_page to make sure the gtk client and sdl clien

[Freeciv-Dev] (PR#39459) Segfault when founding a city

2007-07-17 Thread Guest
http://bugs.freeciv.org/Ticket/Display.html?id=39459 > I have the exact same problem, running Arch also. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#17187) Move hut code into lua script

2007-07-17 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=17187 > Committed the patch that takes away the hardcoded hut behavior and uses lua event scripting. Committed to trunk as r13113. Final patch attached, only spelling changes, but is is much larger as it includes the same script.lua file for the rule

Re: [Freeciv-Dev] (PR#39459) Segfault when founding a city

2007-07-17 Thread Elmo Todurov
http://bugs.freeciv.org/Ticket/Display.html?id=39459 > http://bugs.freeciv.org/Ticket/Display.html?id=39459 > Some debugging says that the faulty place is client/gui-gtk-2.0/wldlg.c function cell_render_func line 1008 (this might change because of commits to SVN): column = GPOINTER_TO_INT(g_

[Freeciv-Dev] (PR#39466) make find unit type by unit role available in the scripting api

2007-07-17 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39466 > For #17187: Move hut code into lua script, and can be useful in the future. >> One hut issue remains: Only Legions are given as mercenaries. This can >> be solved by porting a method to find a unittype for role, or simplified >> now that dif

[Freeciv-Dev] (PR#39451) Add signal emit to scripting api

2007-07-17 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39451 > Committed the attached patch to trunk as r13112, posted first three days ago. Rationale: (PR#39451) Add signal emit to scripting api Make sure the scripting api action give_technology sends a script signal message for every researched tec

[Freeciv-Dev] (PR#39450) Make unit_type etc names available in the scripting api

2007-07-17 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39450 > Committed to trunk as r13111 It is possible to backport this change to the 2.1 branch, if needed or wanted. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-

[Freeciv-Dev] Map generator broken in trunk

2007-07-17 Thread Per Inge Mathisen
Looks like the map generator is badly broken in svn trunk, generating mountains and hills in the ocean. Why is this? - Per ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39465) command line help buglet

2007-07-17 Thread Christian Knoke
http://bugs.freeciv.org/Ticket/Display.html?id=39465 > SVN 2.1.99 17 JUL 2007 Look at the output: [EMAIL PROTECTED]:~$ LANG= civclient --help Usage: civclient [option ...] Valid options are: -a, --autoconnect Skip connect dialog -d, --debug NUM Set debug log level (0 to 3) -h,

Re: [Freeciv-Dev] (PR#39387) replace match_style = "full"

2007-07-17 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39387 > For MATCH_FULL, default to last entry. This allows use in higher layers without adding a match_type to every entry, and allows a default match instead of requiring a unique match for every entry. In the case at hand, this allows use on laye

[Freeciv-Dev] (PR#39464) metaserver's server list

2007-07-17 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39464 > I checked unused entries for the section file sent by the metaserver to te client. There is a strange thing: the server's settings (allowtake, endyear, generator, maxplayers, minplayers, size, timeout, turn and year) are not sent when the gam

Re: [Freeciv-Dev] (PR#39463) url fix from openbsd.org

2007-07-17 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39463 > Besides, those should not be LOG_ERROR, they are LOG_NORMAL! Not having sound set is OK. And only LOG_NORMAL should be translated ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://ma