[Freeciv-Dev] (PR#40085) add maxconnectionsperhost option

2008-02-06 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40085 > > [book - Wed Feb 06 20:07:07 2008]: > > As promised, a quick port of the warclient > maxconnectionsperhost setting as originally > implemented by Pepeto and with minor improvements > by me. And here is second version that corrects a large

Re: [Freeciv-Dev] (PR#40085) add maxconnectionsperhost option

2008-02-06 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40085 > On Feb 6, 2008 11:09 AM, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=40085 > > > Somebody had sent me private email bragging about his/her DoS against some > game server, and telling me

[Freeciv-Dev] (PR#40085) add maxconnectionsperhost option

2008-02-06 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40085 > As promised, a quick port of the warclient maxconnectionsperhost setting as originally implemented by Pepeto and with minor improvements by me. S2_2-maxconnectionsperhost.patch Description: Binary data __

[Freeciv-Dev] (PR#40085) add maxconnectionsperhost option

2008-02-06 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40085 > > [jdorje - Wed Feb 06 07:34:32 2008]: > I believe such a feature exists in the warclient; would one of the > warclient developers be willing to provide a patch for this? Pepeto did implement a quick version of this feature, I'll post a port

Re: [Freeciv-Dev] (PR#40072) 2.2-test: map displays wrong nation for enemy city

2008-02-06 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40072 > An interesting savegame -- it reproducibly demonstrates three different bugs! Two of which are detailed in the report. In the savegame file, Tenochtitlan: the city id (176) hasn't changed. originally owned by player1 "Aztec" curre

Re: [Freeciv-Dev] (PR#40085) add maxconnectionsperhost option

2008-02-06 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40085 > Somebody had sent me private email bragging about his/her DoS against some game server, and telling me this was needed. I didn't bother to reply. Anyway, per host blocking will adversely affect NATs and VPNs. The real DoS problem is TCB sa

Re: [Freeciv-Dev] (PR#40075) pcity->id [Was: S2_2 memory error in map_get_player_city]

2008-02-06 Thread Egor Vyscrebentsov
http://bugs.freeciv.org/Ticket/Display.html?id=40075 > On Mon, 4 Feb 2008 Jason Dorje Short wrote: > Incidentally, is there a reason that pcity->id uses the idex > generator? Why not just use the ptile->index as the city id? Cities > can't ever move and there can't ever be more than once city

Re: [Freeciv-Dev] (PR#40081) Server crash #4

2008-02-06 Thread Christian Knoke
http://bugs.freeciv.org/Ticket/Display.html?id=40081 > Christian Knoke wrote on Feb 05, 05:40 (-0800): > Load savegame. Start game. Conquer Leiden and Hoorn, witk battle ships, and > tanks. Note, before you conquer Hoorn, the city size is 2, but Hoorn will be > destroyed after you enter it. Pres

[Freeciv-Dev] (PR#40085) add maxconnectionsperhost option

2008-02-06 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=40085 > For reasons that should be apparent to anyone familiar with internet security, a maxconnectionsperhost option or similar connection-throttling feature would be desirable. I believe such a feature exists in the warclient; would one of the war