http://bugs.freeciv.org/Ticket/Display.html?id=40085 >
> [book - Wed Feb 06 20:07:07 2008]:
>
> As promised, a quick port of the warclient
> maxconnectionsperhost setting as originally
> implemented by Pepeto and with minor improvements
> by me.
And here is second version that corrects
a large
http://bugs.freeciv.org/Ticket/Display.html?id=40085 >
On Feb 6, 2008 11:09 AM, William Allen Simpson
<[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=40085 >
>
> Somebody had sent me private email bragging about his/her DoS against some
> game server, and telling me
http://bugs.freeciv.org/Ticket/Display.html?id=40085 >
As promised, a quick port of the warclient
maxconnectionsperhost setting as originally
implemented by Pepeto and with minor improvements
by me.
S2_2-maxconnectionsperhost.patch
Description: Binary data
__
http://bugs.freeciv.org/Ticket/Display.html?id=40085 >
> [jdorje - Wed Feb 06 07:34:32 2008]:
> I believe such a feature exists in the warclient; would one of the
> warclient developers be willing to provide a patch for this?
Pepeto did implement a quick version of this
feature, I'll post a port
http://bugs.freeciv.org/Ticket/Display.html?id=40072 >
An interesting savegame -- it reproducibly demonstrates three different
bugs! Two of which are detailed in the report. In the savegame file,
Tenochtitlan:
the city id (176) hasn't changed.
originally owned by player1 "Aztec"
curre
http://bugs.freeciv.org/Ticket/Display.html?id=40085 >
Somebody had sent me private email bragging about his/her DoS against some
game server, and telling me this was needed. I didn't bother to reply.
Anyway, per host blocking will adversely affect NATs and VPNs. The real
DoS problem is TCB sa
http://bugs.freeciv.org/Ticket/Display.html?id=40075 >
On Mon, 4 Feb 2008 Jason Dorje Short wrote:
> Incidentally, is there a reason that pcity->id uses the idex
> generator? Why not just use the ptile->index as the city id? Cities
> can't ever move and there can't ever be more than once city
http://bugs.freeciv.org/Ticket/Display.html?id=40081 >
Christian Knoke wrote on Feb 05, 05:40 (-0800):
> Load savegame. Start game. Conquer Leiden and Hoorn, witk battle ships, and
> tanks. Note, before you conquer Hoorn, the city size is 2, but Hoorn will be
> destroyed after you enter it. Pres
http://bugs.freeciv.org/Ticket/Display.html?id=40085 >
For reasons that should be apparent to anyone familiar with internet
security, a maxconnectionsperhost option or similar
connection-throttling feature would be desirable.
I believe such a feature exists in the warclient; would one of the
war