URL: http://bugs.freeciv.org/Ticket/Display.html?id=40617
Hi,
On the trunk, when giving the trireme RiverNative flag, the game
forces us to change it's movement type to Both in order of it to
work. But doing so cause a in advmilitary.c.
The backtrace:
civserver: advmilitary.c:1183:
On Fri, Jan 2, 2009 at 12:15 AM, Brandon Van Every bvanev...@gmail.com wrote:
I was made aware of various FTP resources. I noticed there's a
ftp://ftp.freeciv.org/freeciv/contrib/audio/music/ directory with a
lot of tunes that I've never heard in a Freeciv game. Were these
intended to get
On Fri, Jan 2, 2009 at 12:06 AM, Brandon Van Every bvanev...@gmail.com wrote:
SPECLIST has still got me stuck.
Blah VC9 C requires __inline
Cheers,
Brandon Van Every
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
The reason I have not written similar patch is that it would require
too many unit classes to be practical. You didn't include ruleset
changes to your patch, but if you do those properly you will notice
how much duplicate entries you have to write (if you have classes
Horses, Pikemen and Land,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40617
2009/1/2 Yoav Luft:
On the trunk, when giving the trireme RiverNative flag, the game
forces us to change it's movement type to Both in order of it to
work. But doing so cause a in advmilitary.c.
The backtrace:
civserver:
I've got some of a Microsoft Visual Studio 2008 build of Freeciv
working. I've run into an impediment, however: VC9 does not support
variable length arrays.
http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=333273
VLAs are part of the C99 standard, so you can say
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40612
Am Friday 02 January 2009 07:08:22 schrieb Madeline Book:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40612
Most of the time I just put in printfs for debugging and
remove them later. ;)
This is also possible; I think it is
We made the decision a few years ago to support some of the features
of C99, with a check for each. Variable-length arrays was one of
them, and a very useful one in a lot of the code it's used in. I
don't think we should go back.
-jason
___
2009/1/2 Brandon Van Every:
I've got some of a Microsoft Visual Studio 2008 build of Freeciv
working. I've run into an impediment, however: VC9 does not support
variable length arrays.
http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=333273
VLAs are part of
On Fri, Jan 2, 2009 at 3:08 PM, Marko Lindqvist cazf...@gmail.com wrote:
I have been told that VisualStudio lacks several C99 features (and
has incompatible implementation for some, I believe) simply because
it's not even meant to be C compiler. It's an C++ compiler.
I don't think meant to
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40620
see engineer near Vigo; after that turn the fortress will be build save the
game and reload it - no fortress
(it is a network game)
civgame-0625.sav.bz2
Description: BZip2 compressed data
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40619
This patch gives the possibility to take the gold for the units from the
overall finances _after_ all cities have added their gold surplus.
There is a ruleset parameters used to describe the economic system
0: gold upkeep for
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40621
Attached patch makes the Citizen Governor menu accessible
from the main city report menu via a Governor menu item,
rather than from Production/Change/Citizen Governor.
See: http://forum.freeciv.org/viewtopic.php?t=5737
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40618
[matthias.pfaffer...@mapfa.de - Fri Jan 02 21:15:47 2009]:
This patch adds the possibility to randomize the lists used by
freeciv.
I think array_shuffle() would be better placed in utility/
shared.[ch], since it is useful for more
14 matches
Mail list logo