[Freeciv-Dev] (PR#40617) Assertion with RiverNative flag

2009-01-02 Thread Yoav Luft
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40617 Hi, On the trunk, when giving the trireme RiverNative flag, the game forces us to change it's movement type to Both in order of it to work. But doing so cause a in advmilitary.c. The backtrace: civserver: advmilitary.c:1183:

Re: [Freeciv-Dev] music

2009-01-02 Thread Per Inge Mathisen
On Fri, Jan 2, 2009 at 12:15 AM, Brandon Van Every bvanev...@gmail.com wrote: I was made aware of various FTP resources. I noticed there's a ftp://ftp.freeciv.org/freeciv/contrib/audio/music/ directory with a lot of tunes that I've never heard in a Freeciv game. Were these intended to get

Re: [Freeciv-Dev] debugging with Eclipse on Windows

2009-01-02 Thread Brandon Van Every
On Fri, Jan 2, 2009 at 12:06 AM, Brandon Van Every bvanev...@gmail.com wrote: SPECLIST has still got me stuck. Blah VC9 C requires __inline Cheers, Brandon Van Every ___ Freeciv-dev mailing list Freeciv-dev@gna.org

Re: [Freeciv-Dev] Patch: Generalizing bonus such F_HORSE vs. F_PIKEMEN

2009-01-02 Thread Marko Lindqvist
The reason I have not written similar patch is that it would require too many unit classes to be practical. You didn't include ruleset changes to your patch, but if you do those properly you will notice how much duplicate entries you have to write (if you have classes Horses, Pikemen and Land,

Re: [Freeciv-Dev] (PR#40617) Assertion with RiverNative flag

2009-01-02 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40617 2009/1/2 Yoav Luft: On the trunk, when giving the trireme RiverNative flag, the game forces us to change it's movement type to Both in order of it to work. But doing so cause a in advmilitary.c. The backtrace: civserver:

[Freeciv-Dev] compilers that aren't C99

2009-01-02 Thread Brandon Van Every
I've got some of a Microsoft Visual Studio 2008 build of Freeciv working. I've run into an impediment, however: VC9 does not support variable length arrays. http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=333273 VLAs are part of the C99 standard, so you can say

Re: [Freeciv-Dev] (PR#40612) Patch: migration

2009-01-02 Thread Matthias Pfafferodt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40612 Am Friday 02 January 2009 07:08:22 schrieb Madeline Book: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40612 Most of the time I just put in printfs for debugging and remove them later. ;) This is also possible; I think it is

Re: [Freeciv-Dev] compilers that aren't C99

2009-01-02 Thread Jason Dorje Short
We made the decision a few years ago to support some of the features of C99, with a check for each. Variable-length arrays was one of them, and a very useful one in a lot of the code it's used in. I don't think we should go back. -jason ___

Re: [Freeciv-Dev] compilers that aren't C99

2009-01-02 Thread Marko Lindqvist
2009/1/2 Brandon Van Every: I've got some of a Microsoft Visual Studio 2008 build of Freeciv working. I've run into an impediment, however: VC9 does not support variable length arrays. http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=333273 VLAs are part of

Re: [Freeciv-Dev] compilers that aren't C99

2009-01-02 Thread Brandon Van Every
On Fri, Jan 2, 2009 at 3:08 PM, Marko Lindqvist cazf...@gmail.com wrote: I have been told that VisualStudio lacks several C99 features (and has incompatible implementation for some, I believe) simply because it's not even meant to be C compiler. It's an C++ compiler. I don't think meant to

[Freeciv-Dev] (PR#40620) fortress vanished after save/load

2009-01-02 Thread Matthias Pfafferodt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40620 see engineer near Vigo; after that turn the fortress will be build save the game and reload it - no fortress (it is a network game) civgame-0625.sav.bz2 Description: BZip2 compressed data

[Freeciv-Dev] (PR#40619) gold upkeep

2009-01-02 Thread Matthias Pfafferodt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40619 This patch gives the possibility to take the gold for the units from the overall finances _after_ all cities have added their gold surplus. There is a ruleset parameters used to describe the economic system 0: gold upkeep for

[Freeciv-Dev] (PR#40621) [Patch] Separate governor menu in city report

2009-01-02 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40621 Attached patch makes the Citizen Governor menu accessible from the main city report menu via a Governor menu item, rather than from Production/Change/Citizen Governor. See: http://forum.freeciv.org/viewtopic.php?t=5737

[Freeciv-Dev] (PR#40618) randomize genlist

2009-01-02 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40618 [matthias.pfaffer...@mapfa.de - Fri Jan 02 21:15:47 2009]: This patch adds the possibility to randomize the lists used by freeciv. I think array_shuffle() would be better placed in utility/ shared.[ch], since it is useful for more