http://bugs.freeciv.org/Ticket/Display.html?id=40177 >
> [cazf...@gmail.com - Thu Jan 08 00:15:25 2009]:
>
> 2008/11/10 Marko Lindqvist:
> >
> > About status of this ticket: Some windows compilations (SDL
> > client, build with nls) fail with this patch.
>
> Fixed.
>
> Please test. I plan to c
http://bugs.freeciv.org/Ticket/Display.html?id=40610 >
> [guest - Wed Jan 07 23:12:40 2009]:
>
> I am using gcc 4.3.2,
> but by using "-O1" it works - thanks.
This is strange. I thought the assertion was being triggered
due to miscompiled code caused by a bug in gcc 4.2, that has
since been fix
http://bugs.freeciv.org/Ticket/Display.html?id=40177 >
2008/11/10 Marko Lindqvist:
>
> About status of this ticket: Some windows compilations (SDL client,
> build with nls) fail with this patch.
Fixed.
Please test. I plan to commit this version if nobody reports problems.
- ML
diff -Nurd
http://bugs.freeciv.org/Ticket/Display.html?id=40640 >
SDL uses macro magic to rename our main() as SDL_main(). This means
that client common code library has different symbols when compiling
SDL client than otherwise. Fixing this is step toward building
multiple clients at once.
Attached patc
http://bugs.freeciv.org/Ticket/Display.html?id=40637 >
On Wed, Jan 7, 2009 at 2:15 PM, Marko Lindqvist wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=40637 >
>
> 2009/1/7 Brandon J. Van Every:
>> I mean, come on, what's a real sonar buoy for...
>
> Got better name for this thing?
Yo
http://bugs.freeciv.org/Ticket/Display.html?id=40639 >
This patch adds another borders mode. With this mode borders extend
to unknown tiles and reveal those (in addition to providing vision to
already known tiles)
- ML
diff -Nurd -X.diff_ignore freeciv/common/game.h freeciv/common/game.h
---
http://bugs.freeciv.org/Ticket/Display.html?id=40638 >
As borders handling is removed from vision_site, some vision_site
stuff turns unused. Attached patch removes those unused parts.
- ML
diff -Nurd -X.diff_ignore freeciv/common/player.c freeciv/common/player.c
--- freeciv/common/player.c
http://bugs.freeciv.org/Ticket/Display.html?id=40637 >
2009/1/7 Brandon J. Van Every:
> I mean, come on, what's a real sonar buoy for...
Got better name for this thing?
Gameplay wise I don't like the idea of basically removing submarines
special power of being hard to detect.
Lesser problem
http://bugs.freeciv.org/Ticket/Display.html?id=40610 >
> [oliverburgh...@web.de - Wed Jan 07 12:17:16 2009]:
>
>
> Freeciv server is crashing on my linux.
>
> reproduction:
> start a game and create a city. When the first city of user or ai is
> created the server crashes.
>
> version (both):
http://bugs.freeciv.org/Ticket/Display.html?id=40607 >
2008/12/21 Yoav Luft:
>
> Hi, I think it's pretty much finished, at least the basic functionality.
> The attached .diff file adds the functionality of cities losing
> population when they grow too large due to diseases.
I found additional c
http://bugs.freeciv.org/Ticket/Display.html?id=40637 >
On Wed, Jan 7, 2009 at 12:27 PM, Marko Lindqvist wrote:
>
> - It doesn't detect submarines as it only sees vision layer V_MAIN
What a crappy buoy then! I mean, come on, what's a real sonar buoy for...
Cheers,
Brandon Van Every
___
http://bugs.freeciv.org/Ticket/Display.html?id=40632 >
I tested the actual svn version on my system which runs without crashes.
thanks
Am Mittwoch, den 07.01.2009, 04:17 -0800 schrieb The default queue:
> Greetings,
>
> This message has been automatically generated in response to the
> creat
http://bugs.freeciv.org/Ticket/Display.html?id=40632 >
Freeciv server is crashing on my linux.
reproduction:
start a game and create a city. When the first city of user or ai is
created the server crashes.
version (both):
freeciv-2.1.8 build from sources
freeciv-2.1.8 prebuild fedora package
http://bugs.freeciv.org/Ticket/Display.html?id=40636 >
This patch adds vision range property to bases. Vision is given to
player who owns the tile where base is.
Applies on top of #40635
- ML
diff -Nurd -X.diff_ignore freeciv/common/base.h freeciv/common/base.h
--- freeciv/common/base.h
http://bugs.freeciv.org/Ticket/Display.html?id=40633 >
2009/1/7 Marko Lindqvist:
>
> Currently bases have only "ClaimTerritory" flag indicating if they
> should claim territory or not. Hardcoded border radius of 5 is used
> for all bases that do.
>
> Attached patch replaces ClaimTerritory flag
http://bugs.freeciv.org/Ticket/Display.html?id=40635 >
This patch adds "NativeTile" base type flag. Tile where such base is,
is considered native for those units that base affects (as told by
bases native_to field).
This is not used in official rulesets. Of the unofficial rulesets, at
least Al
http://bugs.freeciv.org/Ticket/Display.html?id=40634 >
This patch adds separate defense_bonus value for each base type.
"DefenseBonus" flag is removed and so is global definition of
fortress_defense_bonus. If several bases at the same tile provide
defense bonus for unit, sum of these is used (us
http://bugs.freeciv.org/Ticket/Display.html?id=40633 >
Currently bases have only "ClaimTerritory" flag indicating if they
should claim territory or not. Hardcoded border radius of 5 is used
for all bases that do.
Attached patch replaces ClaimTerritory flag with border radius
property for each
http://bugs.freeciv.org/Ticket/Display.html?id=40630 >
2009/1/6 Marko Lindqvist :
>
> This patch moves borders radius information to game.ruleset. Server
> option now only selects borders mode (currently disabled/enabled).
>
> In addition to borders base radius, ruleset has definition of how fast
19 matches
Mail list logo