[Freeciv-Dev] [bug #13812] Two bug trackers?

2009-06-29 Thread Raimar Falke
URL: http://gna.org/bugs/?13812 Summary: Two bug trackers? Project: Freeciv Submitted by: rfalke Submitted on: Monday 06/29/2009 at 09:15 Category: freeciv.org Severity: 3 - Normal

[Freeciv-Dev] [bug #13802] [Patch] Invalid iterator for NULL hash tables

2009-06-29 Thread pepeto
Follow-up Comment #1, bug #13802 (project freeciv): It is really needed? Couldn't it be performed by adding a test in the iterating marco like: if (NULL != hash)? ___ Reply to this item at: http://gna.org/bugs/?13802

[Freeciv-Dev] [bug #13814] segfault in assess_danger_player

2009-06-29 Thread Madeline Book
URL: http://gna.org/bugs/?13814 Summary: segfault in assess_danger_player Project: Freeciv Submitted by: mbook Submitted on: Monday 06/29/2009 at 18:07 Category: general Severity: 4 - Important

[Freeciv-Dev] [bug #13797] [Patch] Rename player.ai as player.ai_data

2009-06-29 Thread Marko Lindqvist
Update of bug #13797 (project freeciv): Status:None = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #13802] [Patch] Invalid iterator for NULL hash tables

2009-06-29 Thread Madeline Book
Follow-up Comment #2, bug #13802 (project freeciv): It is really needed? Couldn't it be performed by adding a test in the iterating marco like: if (NULL != hash)? If you mean in the specific iteration macros like hash_keys_iterate, this would need to be repeated each time a new macro like

[Freeciv-Dev] [bug #13814] segfault in assess_danger_player

2009-06-29 Thread Madeline Book
Follow-up Comment #1, bug #13814 (project freeciv): The crash seems to occur when a hut is entered... どうぞ、小屋にお入りください。 ___ Reply to this item at:

[Freeciv-Dev] [bug #13814] segfault in assess_danger_player

2009-06-29 Thread Marko Lindqvist
Follow-up Comment #2, bug #13814 (project freeciv): It just occurred to me that my recent barbarian.c commit was buggy in case barbarian player is created midturn. It could explain this crash if barbarian player is create from hut. But does it happen already before onsetbarbs turn?

[Freeciv-Dev] [bug #13814] segfault in assess_danger_player

2009-06-29 Thread Madeline Book
Follow-up Comment #3, bug #13814 (project freeciv): It just occurred to me that my recent barbarian.c commit was buggy in case barbarian player is created midturn. It could explain this crash if barbarian player is create from hut. But does it happen already before onsetbarbs turn? Yes.

[Freeciv-Dev] [bug #13810] [patch] use unions to save the game settings

2009-06-29 Thread Matthias Pfafferodt
Follow-up Comment #5, bug #13810 (project freeciv): new patch on top of the last one (depends on gna13805): update union in struct settings_s + wrapper functions * new union in struct settings_s by pepeto * idea for wrapper functions by mbook I also added a patch which includes both

[Freeciv-Dev] [bug #13805] [patch] change call by id (int) to call by reference (struct settings_s)

2009-06-29 Thread Matthias Pfafferodt
Follow-up Comment #5, bug #13805 (project freeciv): added a patch against trunk which includes both changes (file #6080) ___ Additional Item Attachment: File name: version2-gna13805.patch.diff Size:17 KB

Re: [Freeciv-Dev] how to use git locally for freeciv

2009-06-29 Thread Matthias Pfafferodt
Am Thursday 18 June 2009 01:50:53 schrieb Madeline Book: On 17/06/2009, Bernd Jendrissek bernd.jendris...@gmail.com wrote: [...] My experience (we did it with git-svn here at work) is that it's a bit of an impedance mismatch; svn's limitations impose limitations on how you use git (I

[Freeciv-Dev] [bug #13814] segfault in assess_danger_player

2009-06-29 Thread pepeto
Follow-up Comment #4, bug #13814 (project freeciv): I tested many times, I really cannot reproduce any crash. ___ Reply to this item at: http://gna.org/bugs/?13814 ___ Message sent via/by

[Freeciv-Dev] [bug #13817] [S2_1] done_moving is not reset after the unit orders are cleared

2009-06-29 Thread pepeto
URL: http://gna.org/bugs/?13817 Summary: [S2_1] done_moving is not reset after the unit orders are cleared Project: Freeciv Submitted by: pepeto Submitted on: Monday 06/29/2009 at 22:47 Category: general

Re: [Freeciv-Dev] how to use git locally for freeciv

2009-06-29 Thread Madeline Book
On 29/06/2009, Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote: Am Thursday 18 June 2009 01:50:53 schrieb Madeline Book: On 17/06/2009, Bernd Jendrissek bernd.jendris...@gmail.com wrote: [...] My experience (we did it with git-svn here at work) is that it's a bit of an impedance

[Freeciv-Dev] [bug #13814] segfault in assess_danger_player

2009-06-29 Thread Madeline Book
Follow-up Comment #5, bug #13814 (project freeciv): I tested many times, I really cannot reproduce any crash. When I put printfs that access the city pointer in assess_danger_player(), the exactly reproducible crashes go away. :( Maybe this is another compiler bug (I will try various compiler

[Freeciv-Dev] [bug #13817] [S2_1] done_moving is not reset after the unit orders are cleared

2009-06-29 Thread Madeline Book
Update of bug #13817 (project freeciv): Assigned to:None = mbook ___ Reply to this item at: http://gna.org/bugs/?13817 ___ Message sent

[Freeciv-Dev] [bug #13819] Assertion failure in get_invention()

2009-06-29 Thread Madeline Book
Update of bug #13819 (project freeciv): Status: In Progress = None ___ Reply to this item at: http://gna.org/bugs/?13819 ___ Message sent

[Freeciv-Dev] [bug #13819] Assertion failure in get_invention()

2009-06-29 Thread Marko Lindqvist
Follow-up Comment #1, bug #13819 (project freeciv): It should be noted that crashes were not reported with default ruleset, but with custom rewonder ruleset. I have had no time to look at the ruleset, but maybe something there causes player to gain several techs / turn and automatic tech

[Freeciv-Dev] [bug #13819] Assertion failure in get_invention()

2009-06-29 Thread Marko Lindqvist
Update of bug #13819 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/bugs/?13819 ___ Message sent

Re: [Freeciv-Dev] how to use git locally for freeciv

2009-06-29 Thread Madeline Book
I just made a git repository on gitorious mirroring the trunk branch in gna svn. Try it out: $ git clone git://gitorious.org/freeciv-svn-mirror/freeciv-svn-mirror.git Web page: http://gitorious.org/freeciv-svn-mirror It should be a bit faster than via git-svn. ;)

Re: [Freeciv-Dev] how to use git locally for freeciv

2009-06-29 Thread Madeline Book
On 29/06/2009, Madeline Book madeline.b...@gmail.com wrote: I just made a git repository on gitorious mirroring the trunk branch in gna svn. Try it out: $ git clone git://gitorious.org/freeciv-svn-mirror/freeciv-svn-mirror.git And when that finishes do $ git-checkout -b trunk origin/trunk