Follow-up Comment #2, bug #14494 (project freeciv):
version: trunk; current svn 16082
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Follow-up Comment #17, patch #1280 (project freeciv):
I tried to work on it. But, seeing more details of this patch,
it looks like very longturn designed. It seems to admit that
player are always played by the same user. The observers cases
will probably have random behaviour...
Offline
Follow-up Comment #18, patch #1280 (project freeciv):
Offline events are only saved if a player has no connections
(= no user connected to this player).
This is not a very good test, the only connection of a player can be an
observer.
For the next user who takes this player, all events are
Follow-up Comment #4, bug #14494 (project freeciv):
you are right! I the section [server] all settings were set to 0. I don't
know how this happend. Sorry for the trouble ...
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URL:
http://gna.org/patch/?1329
Summary: Move notify functions to its own module
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 10.10.2009 à 15:27
Category: general
Priority: 3 - Low
Update of bug #14494 (project freeciv):
Status:None = Invalid
Assigned to:None = pepeto
Open/Closed:Open = Closed
Follow-up Comment #19, patch #1280 (project freeciv):
I see your points but this is way behind my knowledge about the freeciv
codebase and also coding skills (bitvector?). I will focus on the city radii
patch.
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Matthias Pfafferodt matthias.pfaffer...@mapfa.de writes:
Am Saturday 10 October 2009 09:54:26 schrieb Goswin von Brederlow:
Matthias Pfafferodt matthias.pfaffer...@mapfa.de writes:
Am Thursday 08 October 2009 01:43:23 schrieb Goswin von Brederlow:
On a related matter, how does migration
Follow-up Comment #4, patch #1222 (project freeciv):
I updated the patch to use radius_sq. Due to the connections between the
patches patch #1223 and patch #1224 are included in this one.
(file #6941)
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Follow-up Comment #1, patch #1223 (project freeciv):
included in patch #1222
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Follow-up Comment #4, patch #1224 (project freeciv):
included in patch #1222
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Follow-up Comment #2, patch #1226 (project freeciv):
updated version (radius_sq; rebased)
(file #6942)
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Additional Item Attachment:
File name:
cityradius_sq20091010-0002-add-possibility-to-log-the-city-map.diff Size:9 KB
Follow-up Comment #1, patch #1227 (project freeciv):
updated version (radius_sq, rebased)
(file #6943)
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File name:
cityradius_sq20091010-0003-use-new-logging-possibilities-in-aisettler.c.diff
Size:5 KB
Follow-up Comment #1, patch #1228 (project freeciv):
updated version (radius_sq, rebased)
(file #6944)
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File name: cityradius_sq20091010-0004-use-new-logging-in-sanitycheck.c.diff
Size:0 KB
Follow-up Comment #1, patch #1230 (project freeciv):
updated version (radius_sq, rebased)
(file #6946)
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File name: cityradius_sq20091010-0006-new-savegame-format.diff Size:14 KB
Follow-up Comment #3, patch #1225 (project freeciv):
updated version (radius_sq, rebased)
add comments to explain the size of the city map for different values of
radius_sq
(file #6948)
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Follow-up Comment #1, patch #1232 (project freeciv):
updated version (radius_sq, rebased)
the migration distance is calculated relative to the current city radius; a
value of 0 means the city radius = sqrt(radius_sq) is used. mgr_distance
lowers or raises this value.
(file #6949)
URL:
http://gna.org/patch/?1330
Summary: update city dialog (gtk-2.0)
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 11.10.2009 um 00:21
Category: client-gtk-2.0
Priority: 1 - Later
Follow-up Comment #1, patch #1236 (project freeciv):
updated version taking into account the new definition of the city radius
additional patches needed:
* variable city radii (patch #1235)
* tech upkeep (patch #1265)
(file #6951)
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Follow-up Comment #6, patch #1235 (project freeciv):
add an 'all in one'-patch
(file #6952)
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Additional Item Attachment:
File name: cityradius_sq20091010.diff.gz Size:29 KB
[...]
city_radius_sq = 5 = city_radius = 2
mgr_dist = 2
max distance for migration (tiles) = 2 + 2 =4
city_radius_sq = 10 = city_radius = 3(.1) = 3
mgr_dist = 2
max distance for migration (tiles) = 3 + 2 =5
Yes, that is along the lines of my though.
a new patch is available
Follow-up Comment #2, patch #1301 (project freeciv):
a updated version of the settings patch series is available:
[01/10] bug #13867 - (updated version by pepeto)
[02/10] bug #13868 - use an union in the struct setting
[03/10] bug #13869 - simplify validation functions
[--/--] bug #13870 -
Follow-up Comment #1, patch #1299 (project freeciv):
this patch was merged with patch #1200
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Follow-up Comment #3, bug #13872 (project freeciv):
this patch is included in bug #13867
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Follow-up Comment #3, bug #13870 (project freeciv):
this patch was removed from the settings patch series
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Follow-up Comment #4, bug #13869 (project freeciv):
* use _one_ function prototype for all validation callbacks (and later also
action callbacks)
(file #6955)
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Follow-up Comment #4, bug #13871 (project freeciv):
updated version of the patch
(file #6956)
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File name: settings20091010-0004-add-settting-action-callback-function.diff
Size:41 KB
Follow-up Comment #7, bug #13873 (project freeciv):
updated version; changes:
* loading a savegame will first restore the ruleset (with possible changes to
the settings) and after that restore the savegame and the setting values saved
within the savegame
(file #6957)
Follow-up Comment #2, patch #1200 (project freeciv):
updated and includes now patch #1299
(file #6958)
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Additional Item Attachment:
File name:
settings20091010-0008-game-settings-can-be-locked-by-the-ruleset.diff Size:12
KB
Follow-up Comment #3, patch #1284 (project freeciv):
updated and rebased version
(file #6959)
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Additional Item Attachment:
File name: settings20091010-0010-update-reset-command.diff Size:14 KB
Update of patch #1223 (project freeciv):
Status:None = Done
Assigned to:None = pepeto
Open/Closed:Open = Closed
Update of patch #1224 (project freeciv):
Status:None = Done
Assigned to:None = pepeto
Open/Closed:Open = Closed
Update of patch #1236 (project freeciv):
Dependency Removed: = patch #1265
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Message
Update of patch #1236 (project freeciv):
Depends on: = patch #1265
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Update of patch #1235 (project freeciv):
Depends on: = patch #1330
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Message
Update of patch #1299 (project freeciv):
Status:None = Done
Assigned to:None = pepeto
Open/Closed:Open = Closed
Follow-up Comment #14, bug #13867 (project freeciv):
This include patch bug #13872.
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Update of bug #13872 (project freeciv):
Status:None = Fixed
Assigned to:None = pepeto
Open/Closed:Open = Closed
Update of bug #13870 (project freeciv):
Status:None = Wont Fix
Assigned to:None = pepeto
Open/Closed:Open = Closed
Update of bug #14261 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #14468 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #14474 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #14478 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #14481 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #14482 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #1329 (project freeciv):
Assigned to:None = pepeto
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