Follow-up Comment #2, patch #2143 (project freeciv):
It sounds a good idea. But, we probably need to decide about
what we want to do: AI at server side in C, AI at server side lua
scripted or AI client side. As I understand patch #1785 or
patch #1846, we were going to a server side AI...
I
Follow-up Comment #3, patch #2115 (project freeciv):
As discussed previously in bug #15587, and according the
comment in api.pkg, are you sure the interface is still
compatible with the current one? (notably with the new ways
for doing logs...)
Yes, all functions currently implemented will
Follow-up Comment #2, patch #2121 (project freeciv):
Why does it requires auth support enabled?
Because I did use the longturn usage as example and guideline?
Yea, it could be done entirely in the server without an external database ...
I will have to think about this. Thanks for the
Follow-up Comment #3, bug #16971 (project freeciv):
My suggestions are based on the idea that a 'unit' in freeciv should be seen
as a troop of units rather than one single unit.
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Update of bug #16965 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #11, bug #14515 (project freeciv):
(This would be easier to express in the ruleset if the effects
system could combine numbers in more ways than just addition,
such as min() and max(). But that's probably a separate bug.)
Perhaps an additional field could be added to the
Follow-up Comment #2, bug #16974 (project freeciv):
Hello
I've jsut install freeciv form ubuntu depot (10.10 version).
I forgot to notice that game or OS crash completely. I must reboot.
I Have 5 auto-save file empty, the file before was good
Benoit Soyeux
Follow-up Comment #13, bug #14515 (project freeciv):
perhaps an additional 'priority' flag could be used? On ruleset load there
must be a check that for each effect no priority is duplicated. Furthermore,
the effects must be saved in the corresponding order.
Update of bug #16974 (project freeciv):
Summary: I can not load auto save beacuse file is empty = I
cannot load auto save because file is empty
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Update of bug #16980 (project freeciv):
Status:None = In Progress
Planned Release: = 2.3.0
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Follow-up Comment #2:
I assume this is
Follow-up Comment #4, bug #16971 (project freeciv):
Yeah, i'd vote for 'convert'.
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Follow-up Comment #3, bug #16980 (project freeciv):
Yes, that is for trunk. I have also attached a patch for S2_2 branch and made
the changes in the wiki page.
I am sorry for this blunder.
(file #11018)
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Additional Item Attachment:
Update of bug #16648 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #2:
Fix attached: it discard calls to ai_data_phase_init() if it was previously
called. Same thing
URL:
http://gna.org/bugs/?16981
Summary: Memory leak in check_for_game_over()
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 30.10.2010 à 16:48
Category: general
Severity: 3 - Normal
Update of bug #16980 (project freeciv):
Status: In Progress = Ready For Test
Assigned to:None = pepeto
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Follow-up Comment #4:
Thank you a lot.
Update of bug #16980 (project freeciv):
Planned Release: 2.3.0 = 2.2.4, 2.3.0
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Message posté
Update of patch #2077 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2050 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #16973 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = dmarks
Open/Closed:Open = Closed
Update of patch #2082 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2083 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2084 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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URL:
http://gna.org/patch/?2145
Summary: Path finding cleanup
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 31.10.2010 à 02:28
Category: agents
Priority: 5 - Normal
Update of patch #1303 (project freeciv):
Depends on: = patch #2145
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Message
URL:
http://gna.org/bugs/?16983
Summary: Poor choice of city worked tile
Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 10/31/2010 at 12:33
Category: None
Severity: 3 - Normal
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