[Freeciv-Dev] [patch #2143] [RFC] AI interface using lua

2010-10-30 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #2143 (project freeciv): It sounds a good idea. But, we probably need to decide about what we want to do: AI at server side in C, AI at server side lua scripted or AI client side. As I understand patch #1785 or patch #1846, we were going to a server side AI... I

[Freeciv-Dev] [patch #2115] [fcdb] redo lua script

2010-10-30 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #2115 (project freeciv): As discussed previously in bug #15587, and according the comment in api.pkg, are you sure the interface is still compatible with the current one? (notably with the new ways for doing logs...) Yes, all functions currently implemented will

[Freeciv-Dev] [patch #2121] [fcdb] add delegation (especially for longturn)

2010-10-30 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #2121 (project freeciv): Why does it requires auth support enabled? Because I did use the longturn usage as example and guideline? Yea, it could be done entirely in the server without an external database ... I will have to think about this. Thanks for the

[Freeciv-Dev] [bug #16971] Resolve 'transform' (terrain) vs 'transform' (units) terminology

2010-10-30 Thread HanduMan
Follow-up Comment #3, bug #16971 (project freeciv): My suggestions are based on the idea that a 'unit' in freeciv should be seen as a troop of units rather than one single unit. ___ Reply to this item at: http://gna.org/bugs/?16971

[Freeciv-Dev] [bug #16965] Solar Plant increases pollution with Recycling Center but no Factory/Mfg. Plant

2010-10-30 Thread Jacob Nevins
Update of bug #16965 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14515] Behaviour of hydro/nuclear/solar plants etc doesn't match documentation

2010-10-30 Thread Matthias Pfafferodt
Follow-up Comment #11, bug #14515 (project freeciv): (This would be easier to express in the ruleset if the effects system could combine numbers in more ways than just addition, such as min() and max(). But that's probably a separate bug.) Perhaps an additional field could be added to the

[Freeciv-Dev] [bug #16974] I can not load auto save beacuse file is empty

2010-10-30 Thread anonymous
Follow-up Comment #2, bug #16974 (project freeciv): Hello I've jsut install freeciv form ubuntu depot (10.10 version). I forgot to notice that game or OS crash completely. I must reboot. I Have 5 auto-save file empty, the file before was good Benoit Soyeux

[Freeciv-Dev] [bug #14515] Behaviour of hydro/nuclear/solar plants etc doesn't match documentation

2010-10-30 Thread Matthias Pfafferodt
Follow-up Comment #13, bug #14515 (project freeciv): perhaps an additional 'priority' flag could be used? On ruleset load there must be a check that for each effect no priority is duplicated. Furthermore, the effects must be saved in the corresponding order.

[Freeciv-Dev] [bug #16974] I cannot load auto save because file is empty

2010-10-30 Thread pepeto
Update of bug #16974 (project freeciv): Summary: I can not load auto save beacuse file is empty = I cannot load auto save because file is empty ___ Reply to this item at: http://gna.org/bugs/?16974

[Freeciv-Dev] [bug #16980] Grammar fixes in CodingStyle

2010-10-30 Thread pepeto
Update of bug #16980 (project freeciv): Status:None = In Progress Planned Release: = 2.3.0 ___ Follow-up Comment #2: I assume this is

[Freeciv-Dev] [bug #16971] Resolve 'transform' (terrain) vs 'transform' (units) terminology

2010-10-30 Thread David Lowe
Follow-up Comment #4, bug #16971 (project freeciv): Yeah, i'd vote for 'convert'. ___ Reply to this item at: http://gna.org/bugs/?16971 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #16980] Grammar fixes in CodingStyle

2010-10-30 Thread Liktaras G.
Follow-up Comment #3, bug #16980 (project freeciv): Yes, that is for trunk. I have also attached a patch for S2_2 branch and made the changes in the wiki page. I am sorry for this blunder. (file #11018) ___ Additional Item Attachment:

[Freeciv-Dev] [bug #16648] Memory leak with ai_data_phase_init()/ai_data_phase_done()

2010-10-30 Thread pepeto
Update of bug #16648 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #2: Fix attached: it discard calls to ai_data_phase_init() if it was previously called. Same thing

[Freeciv-Dev] [bug #16981] Memory leak in check_for_game_over()

2010-10-30 Thread pepeto
URL: http://gna.org/bugs/?16981 Summary: Memory leak in check_for_game_over() Project: Freeciv Submitted by: pepeto Submitted on: samedi 30.10.2010 à 16:48 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #16980] Grammar fixes in CodingStyle

2010-10-30 Thread pepeto
Update of bug #16980 (project freeciv): Status: In Progress = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #4: Thank you a lot.

[Freeciv-Dev] [bug #16980] Grammar fixes in CodingStyle

2010-10-30 Thread pepeto
Update of bug #16980 (project freeciv): Planned Release: 2.3.0 = 2.2.4, 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?16980 ___ Message posté

[Freeciv-Dev] [patch #2077] Add optional separate rule name for ruleset objects, allowing them to be renamed

2010-10-30 Thread Jacob Nevins
Update of patch #2077 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2050] First-class help for specialists

2010-10-30 Thread Jacob Nevins
Update of patch #2050 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16973] Non-ASCII char in TRANS comment causes gettext error

2010-10-30 Thread Daniel Markstedt
Update of bug #16973 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = dmarks Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2082] Pashtun nation

2010-10-30 Thread Daniel Markstedt
Update of patch #2082 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2083] Togolese nation

2010-10-30 Thread Daniel Markstedt
Update of patch #2083 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2084] Zimbabwean nation

2010-10-30 Thread Daniel Markstedt
Update of patch #2084 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2145] Path finding cleanup

2010-10-30 Thread pepeto
URL: http://gna.org/patch/?2145 Summary: Path finding cleanup Project: Freeciv Submitted by: pepeto Submitted on: dimanche 31.10.2010 à 02:28 Category: agents Priority: 5 - Normal

[Freeciv-Dev] [patch #1303] Replace warmap by path finding code in ai/ directory

2010-10-30 Thread pepeto
Update of patch #1303 (project freeciv): Depends on: = patch #2145 ___ Reply to this item at: http://gna.org/patch/?1303 ___ Message

[Freeciv-Dev] [bug #16983] Poor choice of city worked tile

2010-10-30 Thread Daniel Markstedt
URL: http://gna.org/bugs/?16983 Summary: Poor choice of city worked tile Project: Freeciv Submitted by: dmarks Submitted on: Sunday 10/31/2010 at 12:33 Category: None Severity: 3 - Normal