due to the function color_free(). It did not check if the
color struct is NULL.
Please test the attached patch. It is working for me.
(file #12089)
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Additional Item Attachment:
File name: 20110125-fix-crash-of-sdl-client.patch Size:0 KB
Follow-up Comment #1, patch #2408 (project freeciv):
- Free label memory on tile_free()
(file #12090)
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Additional Item Attachment:
File name: TileLabels_2408-2.diff Size:14 KB
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Follow-up Comment #2:
the error is do to a missing '3'. 'fcdb_sqlite' is tested but the variable is
named 'fcdb_sqlite3'. Fix attached.
(file #12091)
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Additional Item Attachment:
File name: 20110125-fix
Update of bug #17517 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #17556 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Follow-up Comment #4:
That's a pretty
Update of patch #2345 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
)
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Additional Item Attachment:
File name: 20110125-mapimg02-define-player-colors-in-the-ruleset.patch
Size:62 KB
___
Reply to this item at:
http://gna.org/patch/?2061
Update of patch #2219 (project freeciv):
Depends on: = patch #2350
___
Reply to this item at:
http://gna.org/patch/?2219
___
Nachricht
Follow-up Comment #35, patch #2061 (project freeciv):
go ahead with the commit, I will look into it if there are any breaks.
currently busy with the office work :(
___
Reply to this item at:
http://gna.org/patch/?2061
Follow-up Comment #4, bug #17495 (project freeciv):
generally, we dont put the empty else loop.
hence its better not to include the else loop
___
Reply to this item at:
http://gna.org/bugs/?17495
Update of patch #2226 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Follow-up Comment #5:
400 nations! Keep
Follow-up Comment #36, patch #2061 (project freeciv):
add dummy create_sprite() function to qt client
go ahead with the commit, I will look into it if there are any
breaks.
currently busy with the office work :(
Thanks for the heads up - I tested it quit carefully. It should work but
Follow-up Comment #37, patch #2061 (project freeciv):
add dummy create_sprite() function to qt client
As this is expected to be non-mangled symbol it should be added to
qtg_cside.c, not to C++ code in sprite.cpp.
FYI I'm going to commit Qt sprite implementation patch #2388 in a couple of
Update of patch #2246 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Follow-up Comment #5, bug #17495 (project freeciv):
generally, we dont put the empty else loop.
hence its better not to include the else loop
as it does not change the result I'm OK with it; feel free to steel this
ticket if you commit the patch
Follow-up Comment #6, bug #17495 (project freeciv):
ok I am gonna steal it now :P
and going to commit the fix
___
Reply to this item at:
http://gna.org/bugs/?17495
___
Message sent via/by
Follow-up Comment #2, patch #2376 (project freeciv):
- Removed couple of now obsolete macros
(file #12094)
___
Additional Item Attachment:
File name: CurlGeneralFile_2376-3.diffSize:9 KB
Follow-up Comment #1, patch #2378 (project freeciv):
- Do not remove server_close_meta() call. This change was accidentally left
over from earlier approach I tried to use.
(file #12095)
___
Additional Item Attachment:
File name:
Update of bug #17495 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Follow-up Comment #1, patch #2380 (project freeciv):
We don't want block client when it's waiting reply from metaserver. That
would be regression to current situation. Single libcurl call to send http
post and getting reply would block. I think we have to move metaserver
handling to separate
Follow-up Comment #38, patch #2061 (project freeciv):
As this is expected to be non-mangled symbol it should be added
to qtg_cside.c, not to C++ code in sprite.cpp.
Done
(file #12096)
___
Additional Item Attachment:
File name:
URL:
http://gna.org/patch/?2412
Summary: Support to write reply to file to
netfile_send_post()
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 25 Jan 2011 07:26:10 PM EET
Category: general
Update of patch #2412 (project freeciv):
Depends on: = patch #2378
___
Reply to this item at:
http://gna.org/patch/?2412
___
Message sent
Update of patch #2298 (project freeciv):
Depends on: = patch #2378
___
Follow-up Comment #1:
- Updated so that applies on top of patch #2378
Additional Item Attachment, patch #2298 (project freeciv):
File name: MetaSrvThread_2298-2.diff Size:2 KB
___
Reply to this item at:
http://gna.org/patch/?2298
___
Message sent
Update of patch #2269 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
2011/1/25 Andrzej Owsiejczuk andre.owsiejc...@wp.pl:
I've made some changes in the code of freeciv to allow some
mechanics from Call to Power to work in it (in better or worse
form). I would like to see them in the next version of Freeciv.
If you will be interested, I'll send you the files
Update of patch #2388 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #2394 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #8, bug #15090 (project freeciv):
If no answer from Sam, or objections from others, within 24h, I'll commit
this.
___
Reply to this item at:
http://gna.org/bugs/?15090
___
Update of bug #17555 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Follow-up Comment #3, bug #17522 (project freeciv):
Even denying the owner of the square the resources would be
good.
That should happen already (without requiring fortification), for military
units (cf bug #17378).
___
Reply to this
Update of bug #17445 (project freeciv):
Status:None = Invalid
Open/Closed:Open = Closed
___
Reply to this item at:
URL:
http://gna.org/patch/?2413
Summary: test_player_sell_building_now()
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 25 Jan 2011 11:53:41 PM EET
Category: general
Priority: 5 - Normal
Follow-up Comment #2, patch #2408 (project freeciv):
- Save tile labels also to format 1 savegames
(file #12100)
___
Additional Item Attachment:
File name: TileLabels_2408-3.diff Size:16 KB
URL:
http://gna.org/patch/?2414
Summary: Consider Qt-client output window input utf-8
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 26 Jan 2011 01:09:45 AM EET
Category: client-qt
Priority: 5 -
On 9 Jan, 2011, at 10:12 AM, Jacob Nevins wrote:
However, the Solar Plant can have a better effect than the Hoover Dam, since
it can completely eliminate pollution (rather than just reducing it);
therefore, it's not marked in strike-through.
I have no quibble with the Solar Plant
Follow-up Comment #4, bug #16354 (project freeciv):
Should also ruins gfx be replaced?
What is status of this ticket? When these gfx are expected to be ready?
Should it be considered blocker for 2.3.0 release?
___
Reply to this item at:
URL:
http://gna.org/bugs/?17575
Summary: Windows version of netfile.c requires rand.h
include
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 26 Jan 2011 02:29:46 AM EET
Category: general
Severity:
Update of bug #17575 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Follow-up Comment #2, patch #2378 (project freeciv):
- Updated against current svn
(file #12103)
___
Additional Item Attachment:
File name: CurlMeta_2378-3.diff Size:13 KB
Update of bug #16922 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #2:
Patches:
- S2_2: Just update man pages
- S2_3 TRUNK: Dynamically build man pages from
Follow-up Comment #3, bug #16922 (project freeciv):
Dynamic version requires that you rename doc/man/freeciv-server.6 as
freeciv-server.6.in and freeciv-client.6 as freeciv-client.6.in before
applying patch.
___
Reply to this item at:
Follow-up Comment #4, bug #16922 (project freeciv):
- Do not distribute generated man pages in tarball.
(file #12106)
___
Additional Item Attachment:
File name: DynamicMan_16922-2.diffSize:3 KB
Follow-up Comment #1, bug #14705 (project freeciv):
OTOH if window size has been increased on purpose, people may think it
annoying if it gets automatically shrunk when they visit main menu.
___
Reply to this item at:
Update of bug #16557 (project freeciv):
Status:None = Ready For Test
Planned Release: 2.3.0 = 2.3.0, 2.4.0
___
Follow-up Comment #1:
Patch
(file
Follow-up Comment #5, bug #16566 (project freeciv):
For the record, there is two bases with gui type Fortress in default,
multiplayer and experimental rulesets: Fortress and Buoy. They have one
gui type Airbase base: Airbase
___
Reply to
Update of bug #17461 (project freeciv):
Planned Release: 2.3.0 = 2.3.0, 2.4.0
Summary: Ruleset directory ancients/data not found =
Document FREECIV_PATH, FREECIV_DATA_PATH etc.
___
Update of bug #17576 (project freeciv):
Planned Release: = 2.3.0, 2.4.0
___
Follow-up Comment #1:
S2_3 and TRUNK affected, S2_2 not.
___
Follow-up Comment #6, bug #15518 (project freeciv):
Suppression file is for suppressing valgrind warnings that we know to be
harmless (or not in our own code). So real problems are not lost among false
alarms. We have suppression file to be used when valgrinding freeciv as
scripts/freeciv.supp.
Follow-up Comment #6, bug #16710 (project freeciv):
I still don't see in which situation current code would lead to error. In
usual case base ownership is loaded from savegame, and it is used. Only if
savegame is illegal (for the current code, it may have been legal situation
when game was saved
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