[Freeciv-Dev] [bug #19007] fix known map in savegame2

2011-11-19 Thread Matthias Pfafferodt
Update of bug #19007 (project freeciv): Planned Release: 2.3.1,2.4.0,2.5.0 = 2.3.12,2.4.0,2.5.0 ___ Reply to this item at: http://gna.org/bugs/?19007 ___ Nachricht

[Freeciv-Dev] [bug #19007] fix known map in savegame2

2011-11-19 Thread Matthias Pfafferodt
Update of bug #19007 (project freeciv): Planned Release: 2.3.12,2.4.0,2.5.0 = 2.3.2,2.4.0,2.5.0 ___ Reply to this item at: http://gna.org/bugs/?19007 ___ Nachricht

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-19 Thread Matthias Pfafferodt
Update of bug #18776 (project freeciv): Status: Ready For Test = In Progress Planned Release: 2.3.1,2.4.0 = 2.3.2,2.4.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #19007] fix known map in savegame2

2011-11-19 Thread Matthias Pfafferodt
Update of bug #19007 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #4: I did not find this ticket yesterday evening. My proposal is to deactivate the /remove command

[Freeciv-Dev] [bug #18641] allow remove command for access level = ADMIN in running games

2011-11-19 Thread Jacob Nevins
Update of bug #18641 (project freeciv): Open/Closed: Closed = Open Planned Release: 2.4.0,2.3.1 = 2.4.0,2.3.2 ___ Follow-up Comment #11: I'm going to

[Freeciv-Dev] [bug #19029] Trouble saving/loading players' known territory for player indices =40

2011-11-19 Thread Jacob Nevins
URL: http://gna.org/bugs/?19029 Summary: Trouble saving/loading players' known territory for player indices =40 Project: Freeciv Submitted by: jtn Submitted on: Sat Nov 19 17:26:25 2011 Category: general

[Freeciv-Dev] [bug #19007] Player slots miscounted when saving/loading known tiles = crashes and/or players forgetting territory

2011-11-19 Thread Jacob Nevins
Update of bug #19007 (project freeciv): Status: In Progress = Ready For Test Planned Release: 2.3.2,2.4.0,2.5.0 = 2.3.1,2.4.0,2.5.0 Summary: fix known map in savegame2 = Player slots miscounted when saving/loading known

[Freeciv-Dev] [bug #18776] /remove after game start causes crashes due to player vision mishandling

2011-11-19 Thread Jacob Nevins
Update of bug #18776 (project freeciv): Status: In Progress = Ready For Test Planned Release: 2.3.2,2.4.0 = 2.3.2,2.4.0,2.5.0 Summary: /remove perhaps faulty = /remove after game start causes crashes due to

[Freeciv-Dev] [bug #19030] gmake of trunk on OpenBSD includes postgresql with wrong path

2011-11-19 Thread Michal Mazurek
URL: http://gna.org/bugs/?19030 Summary: gmake of trunk on OpenBSD includes postgresql with wrong path Project: Freeciv Submitted by: akfaew Submitted on: Sat Nov 19 17:47:15 2011 Category: None Severity:

[Freeciv-Dev] [bug #19029] Trouble saving/loading players' known territory for player indices =40

2011-11-19 Thread Michal Mazurek
Follow-up Comment #1, bug #19029 (project freeciv): Please make 'p - l * 32' into 'p % 32', it will be much clearer, and it is equivalent. And this affects games with 33 players, since for p = 32, p - l * 8 maps to 24 and overwrites another players vision.

[Freeciv-Dev] [bug #19029] Trouble saving/loading players' known territory for player indices =40

2011-11-19 Thread Jacob Nevins
Follow-up Comment #2, bug #19029 (project freeciv): Please make 'p - l * 32' into 'p % 32', it will be much clearer, and it is equivalent. Sure, I wasn't suggested that as the actual fix. More extensive changes are needed here anyway, and there's chances to save time and memory. For instance,

[Freeciv-Dev] [bug #19031] Creating players from the server, before they connect

2011-11-19 Thread Michal Mazurek
URL: http://gna.org/bugs/?19031 Summary: Creating players from the server, before they connect Project: Freeciv Submitted by: akfaew Submitted on: Sat Nov 19 18:16:20 2011 Category: None Severity: 3 -

[Freeciv-Dev] [bug #19031] Creating players from the server, before they connect

2011-11-19 Thread Michal Mazurek
Follow-up Comment #1, bug #19031 (project freeciv): The server operator at freeciv.fi creates players this way: lua create_player(playername, find.nation_type(British)) aitoggle playername ___ Reply to this item at:

[Freeciv-Dev] [bug #19007] Player slots miscounted when saving/loading known tiles = crashes and/or players forgetting territory

2011-11-19 Thread Michal Mazurek
Follow-up Comment #7, bug #19007 (project freeciv): For me there are odd disconnected spots of known territory This may be what I had and posted some time ago! Then I blamed it on possible sea map trade. ___ Reply to this item at:

[Freeciv-Dev] [bug #19007] Player slots miscounted when saving/loading known tiles = crashes and/or players forgetting territory

2011-11-19 Thread Jacob Nevins
Update of bug #19007 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18767] cma: always 1 tax collector

2011-11-19 Thread Marko Lindqvist
Follow-up Comment #2, bug #18767 (project freeciv): no matter which options i altered, cma always uses one worker as tax collector Do you meant that this happened to one specific city, or does cma always, for all cities, use one worker as tax collector?

[Freeciv-Dev] [bug #18767] cma: always 1 tax collector

2011-11-19 Thread Echter Name
Follow-up Comment #3, bug #18767 (project freeciv): in various cities, like in this example, cmagents use one worker as tax collector. i do not know why i did not write it down, but today i am pretty sure, that i had cities during that time with two forced tax collectors too. that was my

[Freeciv-Dev] [task #7517] Windows packages for 2.3.1

2011-11-19 Thread Jacob Nevins
URL: http://gna.org/task/?7517 Summary: Windows packages for 2.3.1 Project: Freeciv Submitted by: jtn Submitted on: Sat Nov 19 22:04:38 2011 Should Start On: Sat Nov 19 00:00:00 2011 Should be Finished on: Sun Nov 27

[Freeciv-Dev] [task #7518] Mac packages for 2.3.1

2011-11-19 Thread Jacob Nevins
URL: http://gna.org/task/?7518 Summary: Mac packages for 2.3.1 Project: Freeciv Submitted by: jtn Submitted on: Sat Nov 19 22:04:41 2011 Should Start On: Sat Nov 19 00:00:00 2011 Should be Finished on: Sun Nov 27 00:00:00

[Freeciv-Dev] [task #7426] Mac packages for 2.2.7

2011-11-19 Thread Jacob Nevins
Update of task #7426 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/task/?7426 ___ Message sent

[Freeciv-Dev] [task #7429] Windows packages for 2.3.0

2011-11-19 Thread Jacob Nevins
Update of task #7429 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/task/?7429 ___ Message sent

[Freeciv-Dev] [task #7430] Mac packages for 2.3.0

2011-11-19 Thread Jacob Nevins
Update of task #7430 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/task/?7430 ___ Message sent

[Freeciv-Dev] [task #7228] Tracking release 2.3.0

2011-11-19 Thread Jacob Nevins
Update of task #7228 (project freeciv): Status: In Progress = Done ___ Reply to this item at: http://gna.org/task/?7228 ___ Message sent

[Freeciv-Dev] [task #7228] Tracking release 2.3.0

2011-11-19 Thread Jacob Nevins
Update of task #7228 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/task/?7228 ___ Message sent

[Freeciv-Dev] [task #7426] Mac packages for 2.2.7

2011-11-19 Thread Jacob Nevins
Update of task #7426 (project freeciv): Status:None = Done ___ Reply to this item at: http://gna.org/task/?7426 ___ Message sent

[Freeciv-Dev] [task #7430] Mac packages for 2.3.0

2011-11-19 Thread Jacob Nevins
Update of task #7430 (project freeciv): Status:None = Done ___ Reply to this item at: http://gna.org/task/?7430 ___ Message sent

[Freeciv-Dev] [task #7429] Windows packages for 2.3.0

2011-11-19 Thread Jacob Nevins
Update of task #7429 (project freeciv): Status:None = Done ___ Reply to this item at: http://gna.org/task/?7429 ___ Message sent

[Freeciv-Dev] [bug #18641] allow remove command for access level = ADMIN in running games

2011-11-19 Thread Jacob Nevins
Update of bug #18641 (project freeciv): Open/Closed:Open = Closed Planned Release: 2.4.0,2.3.2 = 2.3.2,2.4.0 ___ Follow-up Comment #16: ...and it's back

[Freeciv-Dev] [patch #3055] Configurable road move cost

2011-11-19 Thread Marko Lindqvist
Update of patch #3055 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3057] Rename default ai as classic

2011-11-19 Thread Marko Lindqvist
Update of patch #3057 (project freeciv): Planned Release: 2.5.0 = 2.4.0, 2.5.0 ___ Follow-up Comment #1: 2.4.0 will be first release with loadable AI modules. We've never released anything that has

[Freeciv-Dev] [bug #19029] Trouble saving/loading players' known territory for player indices =40

2011-11-19 Thread Jacob Nevins
Follow-up Comment #3, bug #19029 (project freeciv): Interesting observation: I was testing the fix for bug #19007 with a player with index 125, and it didn't occur to me until later that this bug (#19029) should have been biting me, and wasn't. It turns out that on my platform at least (Linux

[Freeciv-Dev] [bug #18767] cma: always 1 tax collector

2011-11-19 Thread David Lowe
Follow-up Comment #4, bug #18767 (project freeciv): If i may be permitted to speculate, i'd say that the CMA seems to divert as many workers to tax collectors as it can and still feed the city. Thus, more irrigation and more specials that provide bonus food lead to more taxmen.