Update of bug #19007 (project freeciv):
Planned Release: 2.3.1,2.4.0,2.5.0 = 2.3.12,2.4.0,2.5.0
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Update of bug #19007 (project freeciv):
Planned Release: 2.3.12,2.4.0,2.5.0 = 2.3.2,2.4.0,2.5.0
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Update of bug #18776 (project freeciv):
Status: Ready For Test = In Progress
Planned Release: 2.3.1,2.4.0 = 2.3.2,2.4.0
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Update of bug #19007 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #4:
I did not find this ticket yesterday evening. My proposal is to deactivate
the /remove command
Update of bug #18641 (project freeciv):
Open/Closed: Closed = Open
Planned Release: 2.4.0,2.3.1 = 2.4.0,2.3.2
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Follow-up Comment #11:
I'm going to
URL:
http://gna.org/bugs/?19029
Summary: Trouble saving/loading players' known territory for
player indices =40
Project: Freeciv
Submitted by: jtn
Submitted on: Sat Nov 19 17:26:25 2011
Category: general
Update of bug #19007 (project freeciv):
Status: In Progress = Ready For Test
Planned Release: 2.3.2,2.4.0,2.5.0 = 2.3.1,2.4.0,2.5.0
Summary: fix known map in savegame2 = Player slots
miscounted when saving/loading known
Update of bug #18776 (project freeciv):
Status: In Progress = Ready For Test
Planned Release: 2.3.2,2.4.0 = 2.3.2,2.4.0,2.5.0
Summary: /remove perhaps faulty = /remove after game start
causes crashes due to
URL:
http://gna.org/bugs/?19030
Summary: gmake of trunk on OpenBSD includes postgresql with
wrong path
Project: Freeciv
Submitted by: akfaew
Submitted on: Sat Nov 19 17:47:15 2011
Category: None
Severity:
Follow-up Comment #1, bug #19029 (project freeciv):
Please make 'p - l * 32' into 'p % 32', it will be much clearer, and it is
equivalent.
And this affects games with 33 players, since for p = 32, p - l * 8 maps to
24 and overwrites another players vision.
Follow-up Comment #2, bug #19029 (project freeciv):
Please make 'p - l * 32' into 'p % 32', it will be much clearer,
and it is equivalent.
Sure, I wasn't suggested that as the actual fix. More extensive changes are
needed here anyway, and there's chances to save time and memory. For instance,
URL:
http://gna.org/bugs/?19031
Summary: Creating players from the server, before they
connect
Project: Freeciv
Submitted by: akfaew
Submitted on: Sat Nov 19 18:16:20 2011
Category: None
Severity: 3 -
Follow-up Comment #1, bug #19031 (project freeciv):
The server operator at freeciv.fi creates players this way:
lua create_player(playername, find.nation_type(British))
aitoggle playername
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Follow-up Comment #7, bug #19007 (project freeciv):
For me there are odd disconnected spots of known territory
This may be what I had and posted some time ago! Then I blamed it on possible
sea map trade.
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Update of bug #19007 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #2, bug #18767 (project freeciv):
no matter which options i altered, cma always uses one worker as
tax collector
Do you meant that this happened to one specific city, or does cma always, for
all cities, use one worker as tax collector?
Follow-up Comment #3, bug #18767 (project freeciv):
in various cities, like in this example, cmagents use one worker as tax
collector. i do not know why i did not write it down, but today i am pretty
sure, that i had cities during that time with two forced tax collectors
too.
that was my
URL:
http://gna.org/task/?7517
Summary: Windows packages for 2.3.1
Project: Freeciv
Submitted by: jtn
Submitted on: Sat Nov 19 22:04:38 2011
Should Start On: Sat Nov 19 00:00:00 2011
Should be Finished on: Sun Nov 27
URL:
http://gna.org/task/?7518
Summary: Mac packages for 2.3.1
Project: Freeciv
Submitted by: jtn
Submitted on: Sat Nov 19 22:04:41 2011
Should Start On: Sat Nov 19 00:00:00 2011
Should be Finished on: Sun Nov 27 00:00:00
Update of task #7426 (project freeciv):
Open/Closed:Open = Closed
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Update of task #7429 (project freeciv):
Open/Closed:Open = Closed
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http://gna.org/task/?7429
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Update of task #7430 (project freeciv):
Open/Closed:Open = Closed
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http://gna.org/task/?7430
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Update of task #7228 (project freeciv):
Status: In Progress = Done
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http://gna.org/task/?7228
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Update of task #7228 (project freeciv):
Open/Closed:Open = Closed
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Update of task #7426 (project freeciv):
Status:None = Done
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http://gna.org/task/?7426
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Update of task #7430 (project freeciv):
Status:None = Done
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Update of task #7429 (project freeciv):
Status:None = Done
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Update of bug #18641 (project freeciv):
Open/Closed:Open = Closed
Planned Release: 2.4.0,2.3.2 = 2.3.2,2.4.0
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Follow-up Comment #16:
...and it's back
Update of patch #3055 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3057 (project freeciv):
Planned Release: 2.5.0 = 2.4.0, 2.5.0
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Follow-up Comment #1:
2.4.0 will be first release with loadable AI modules. We've never released
anything that has
Follow-up Comment #3, bug #19029 (project freeciv):
Interesting observation: I was testing the fix for bug #19007 with a player
with index 125, and it didn't occur to me until later that this bug (#19029)
should have been biting me, and wasn't.
It turns out that on my platform at least (Linux
Follow-up Comment #4, bug #18767 (project freeciv):
If i may be permitted to speculate, i'd say that the CMA seems to divert as
many workers to tax collectors as it can and still feed the city. Thus, more
irrigation and more specials that provide bonus food lead to more taxmen.
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