[Freeciv-Dev] [bug #19447] Over maximum veteran level assigned initially to unit

2012-02-19 Thread Jacob Nevins
Follow-up Comment #6, bug #19447 (project freeciv): I think the client just trusts that UNIT_INFO.veteran is correct and indexes using that. On a quick look I didn't convince myself that unused levels' info in RULESET_UNIT packets were even initialised, so I doubt there are clues there either.

[Freeciv-Dev] [bug #19447] Over maximum veteran level assigned initially to unit

2012-02-19 Thread Marko Lindqvist
Follow-up Comment #5, bug #19447 (project freeciv): Could client determine number of veteran levels from actual veteran levels information even if the number itself is not explicitly part of the protocol? Information of effects of different veteran levels is certainly needed (move_rate of units co

[Freeciv-Dev] [bug #19471] add half-remove

2012-02-19 Thread Jacob Nevins
Follow-up Comment #3, bug #19471 (project freeciv): Sorry, I wasn't clear -- /kill doesn't exist (yet). I was suggesting a name for this new command. When a player dies of natural causes but the game continues, I don't know what data structures are freed up. Is saving memory a primary concern?

[Freeciv-Dev] [bug #19471] add half-remove

2012-02-19 Thread Michal Mazurek
Follow-up Comment #2, bug #19471 (project freeciv): Does /kill remove all data structures related to the player, as well as decrease the bitfields required for the map etc? ___ Reply to this item at: ___

[Freeciv-Dev] [bug #19468] gtk client shows a black area instead of map

2012-02-19 Thread Jacob Nevins
Update of bug #19468 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18243] Client hangs with with gtk+ 2.24.5 (and Ubuntu Oneiric's 2.24.6) and Freeciv theme

2012-02-19 Thread Jacob Nevins
Follow-up Comment #34, bug #18243 (project freeciv): User who ran into this in bug #19468 reports these warnings on the console. Dunno if it's related. -- (freeciv-gtk2:21791): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", -- (See also comment #5.) __

Re: [Freeciv-Dev] [patch #2951] Generalise RoadNative/RiverNative

2012-02-19 Thread Jacob Nevins
In patch #2951, Marko Lindqvist writes: > I'm playing with the idea of retiring simple specials completely. They all > could be made in to bases (ones that cover single tile) or roads (ones that > connect between tiles). I was thinking the same thing. If nothing else, the built-in help is going t

[Freeciv-Dev] [bug #19468] gtk client shows a black area instead of map

2012-02-19 Thread anonymous
Follow-up Comment #2, bug #19468 (project freeciv): Yep. That's it. Correct for the (K)Ubuntu Version and the env var fixes ist. Sorry for reporting a duplicate. best regards, klemens ___ Reply to this item at:

[Freeciv-Dev] [bug #19471] add half-remove

2012-02-19 Thread Jacob Nevins
Follow-up Comment #1, bug #19471 (project freeciv): Sounds like this would be basically a /kill command, as you suggest -- as if all the player's units and cities were lost simultaneously. ___ Reply to this item at:

[Freeciv-Dev] [patch #3144] Savegame handling of ACTIVITY_GEN_ROAD and road type pillage targets

2012-02-19 Thread Marko Lindqvist
Follow-up Comment #2, patch #3144 (project freeciv): Minimally tested patch that implements model described in original submission. (file #15172) ___ Additional Item Attachment: File name: SaveActTgtRoad.diffSize:18 KB __

[Freeciv-Dev] [bug #19475] ACTIVITY_GEN_ROAD never finishes

2012-02-19 Thread Marko Lindqvist
URL: Summary: ACTIVITY_GEN_ROAD never finishes Project: Freeciv Submitted by: cazfi Submitted on: Sun 19 Feb 2012 08:39:46 PM EET Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #19468] gtk client shows a black area instead of map

2012-02-19 Thread Jacob Nevins
Follow-up Comment #1, bug #19468 (project freeciv): Is this on Ubuntu Oneiric, by any chance? What happens if you set GDK_NATIVE_WINDOWS=1? If that helps, then this is probably another report of bug #18243. ___ Reply to this item at: <

[Freeciv-Dev] [bug #19474] max_players dual meaning

2012-02-19 Thread Marko Lindqvist
URL: Summary: max_players dual meaning Project: Freeciv Submitted by: cazfi Submitted on: Sun 19 Feb 2012 08:17:52 PM EET Category: None Severity: 3 - Normal Pri

[Freeciv-Dev] [patch #3144] Savegame handling of ACTIVITY_GEN_ROAD and road type pillage targets

2012-02-19 Thread Marko Lindqvist
Follow-up Comment #1, patch #3144 (project freeciv): I investigae possibility to make these transitional steps simpler by not doing any conversions in first phase loading code either - ACTIVITY_ROAD would be loaded as ACTIVITY_ROAD, ACTIVITY_GEN_ROAD as ACTIVITY_GEN_ROAD. Problem is that loading c

[Freeciv-Dev] [bug #19447] Over maximum veteran level assigned initially to unit

2012-02-19 Thread Jacob Nevins
Follow-up Comment #4, bug #19447 (project freeciv): Unfortunately this patch causes a variety of breakage on S2_3 on the client: * Where veteran level names should be displayed for individual units (middle-click popit and city dialog), garbage is displayed instead. * Middle-click popit doesn't sho

[Freeciv-Dev] [patch #3143] Requirement lists for Disasters to happen

2012-02-19 Thread J. M. Gorbach
Follow-up Comment #1, patch #3143 (project freeciv): Good work! I read DisasterReqs.diff and it's very useful for patch #1342 :) ___ Reply to this item at: ___ M

[Freeciv-Dev] [bug #19472] Wrong activity icon for ACTIVITY_GEN_ROAD

2012-02-19 Thread Marko Lindqvist
URL: Summary: Wrong activity icon for ACTIVITY_GEN_ROAD Project: Freeciv Submitted by: cazfi Submitted on: Sun 19 Feb 2012 01:48:00 PM EET Category: client Severity: 3 - Normal

[Freeciv-Dev] [patch #3144] Savegame handling of ACTIVITY_GEN_ROAD and road type pillage targets

2012-02-19 Thread Marko Lindqvist
URL: Summary: Savegame handling of ACTIVITY_GEN_ROAD and road type pillage targets Project: Freeciv Submitted by: cazfi Submitted on: Sun 19 Feb 2012 01:06:10 PM EET Category: general

[Freeciv-Dev] [bug #19471] add half-remove

2012-02-19 Thread Michal Mazurek
URL: Summary: add half-remove Project: Freeciv Submitted by: akfaew Submitted on: Sun Feb 19 08:27:28 2012 Category: None Severity: 3 - Normal Priority: 5 - Norm