Follow-up Comment #2, bug #19452 (project freeciv):
This feels like it could be related to bug #18532 (which has more diagnosis).
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Follow-up Comment #4, bug #18532 (project freeciv):
See also bug #19452.
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Follow-up Comment #12, bug #18481 (project freeciv):
Has anybody been in contact with lua folks?
I sent email now.
The thread starts here
http://lua-users.org/lists/lua-l/2012-02/msg00244.html.
Skimming the thread, I don't see an obvious conclusion. I take it updating to
Lua 5.1.5 didn't
Follow-up Comment #8, bug #19296 (project freeciv):
This is currently targeted at 2.3.2, but I wouldn't expect S2_3 to depend on
MagickWand (since mapimg is new in 2.4)?
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Update of bug #19512 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #5, bug #19015 (project freeciv):
For release reporting purposes, I think this fix (while a good idea) has no
functional effect currently. tile_init() is only called from map_allocate(),
on tile structures allocated with calloc(), which will thus already have been
Follow-up Comment #5, bug #18539 (project freeciv):
Related to bug #19296?
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Follow-up Comment #9, bug #19296 (project freeciv):
Related to bug #18539?
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Follow-up Comment #13, bug #18481 (project freeciv):
The thread starts here.
Skimming the thread, I don't see an obvious conclusion.
Basically as this is just compiler warning (turned to error only because of
-Werror) they don't consider it lua bug, and they don't want to change working
Update of patch #2978 (project freeciv):
Assigned to: jorneg = jtn
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Follow-up Comment #5:
Attached rebased versions of this patch to latest code.
This and bug #19014 look low-risk and
Update of bug #19014 (project freeciv):
Assigned to:None = jtn
Summary: AI diplomats doesn't dodge enemy units = AI
diplomats don't dodge enemy units
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Follow-up
Update of bug #19297 (project freeciv):
Planned Release:2.4.0, 2.5.0 = 2.3.2, 2.4.0, 2.5.0
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Follow-up Comment #2:
I think this applies to S2_3 too?
Will you have time to commit this and other patches in the
Follow-up Comment #9, bug #18736 (project freeciv):
See also bug #18816.
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Follow-up Comment #2, bug #18802 (project freeciv):
Probably related to bug #19327?
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Follow-up Comment #2, bug #19327 (project freeciv):
Bug #18802 might be the cause?
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Update of bug #18764 (project freeciv):
Priority: 5 - Normal = 7 - High
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Update of bug #18605 (project freeciv):
Summary:Team science = With team science,
science view not updated if teammate changes science goal
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Follow-up Comment #3, bug #18568 (project freeciv):
Sounds like this can be closed Invalid?
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Follow-up Comment #1, bug #18473 (project freeciv):
The Copying heading in the help section is a bit
uninformative. When I first saw it the question was Copying
what? Where from and where to?.
COPYING is the traditional name for the GPL file in GNU software
distributions, so presumably
Update of bug #18736 (project freeciv):
Status:None = In Progress
Assigned to:None = jtn
Operating System: Microsoft Windows = Any
Planned Release:
Follow-up Comment #2, bug #17441 (project freeciv):
See bug #18736 for similar symptoms. I think the explanation there can explain
this too, since it occurs when a unit is obsoleted by one which takes more
shields to build; Workers/Engineers falls into that category. So I'm inclined
to close this
Follow-up Comment #4, bug #18816 (project freeciv):
Hmm. Originally I thought this looked similar to bug #18736. But I've now
worked out that that bites when a unit is obsoleted by one that costs more
shields; but Caravan and Freight in the experimental ruleset cost the same.
Actually, now I
Follow-up Comment #11, bug #18736 (project freeciv):
From inspection, bug indeed doesn't apply to S2_2 (which doesn't have the
ordering problem in the first place); it came in with patch #1234.
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Follow-up Comment #4, bug #18568 (project freeciv):
Correct, it is invalid.
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