Update of patch #3947 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = mir3x
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?3958
Summary: Keep one defender in unthreatened cities
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 26 Jun 2013 12:00:02 PM EEST
Category: ai
Priority: 5 - Normal
URL:
http://gna.org/patch/?3959
Summary: Assign defenders for their martial law value
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 26 Jun 2013 01:13:09 PM EEST
Category: ai
Priority: 5 - Normal
Follow-up Comment #1, patch #3959 (project freeciv):
This (or rather: earlier iteration of the patch) has proved quite good with my
own ruleset:
1) While the units are assigned for martial law effect, they still act as
defenders, so AI cities are better defended
2) AI does not build so many
Update of bug #20835 (project freeciv):
Category:None = general
Status:None = Ready For Test
Planned Release: = 2.3.5, 2.4.0, 2.5.0,
2.6.0
URL:
http://gna.org/patch/?3960
Summary: Remove multiplication by 3 from
base_assess_defense_unit()
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 26 Jun 2013 03:28:30 PM EEST
Category: ai
Follow-up Comment #1, patch #3960 (project freeciv):
Is this x3 defense also taken into account when the AI evaluates whether to
attack a city?
The other day I saw with a diplomat 40 cavalry units in an enemy city that
were in range to attack my city defended by 3 riflemen (with walls in plains),
URL:
http://gna.org/bugs/?20930
Summary: new unit: pirate
Project: Freeciv
Submitted by: None
Submitted on: Wed Jun 26 21:45:42 2013
Category: None
Severity: 1 - Wish
Priority: 5 - Normal
Update of patch #3945 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed