[Freeciv-Dev] [patch #3947] Qt - Players(Nations - F3) tab widget

2013-06-26 Thread mir3x
Update of patch #3947 (project freeciv): Status: Ready For Test = Done Assigned to:None = mir3x Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3958] Keep one defender in unthreatened cities

2013-06-26 Thread Marko Lindqvist
URL: http://gna.org/patch/?3958 Summary: Keep one defender in unthreatened cities Project: Freeciv Submitted by: cazfi Submitted on: Wed 26 Jun 2013 12:00:02 PM EEST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #3959] Assign defenders for their martial law value

2013-06-26 Thread Marko Lindqvist
URL: http://gna.org/patch/?3959 Summary: Assign defenders for their martial law value Project: Freeciv Submitted by: cazfi Submitted on: Wed 26 Jun 2013 01:13:09 PM EEST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #3959] Assign defenders for their martial law value

2013-06-26 Thread Marko Lindqvist
Follow-up Comment #1, patch #3959 (project freeciv): This (or rather: earlier iteration of the patch) has proved quite good with my own ruleset: 1) While the units are assigned for martial law effect, they still act as defenders, so AI cities are better defended 2) AI does not build so many

[Freeciv-Dev] [bug #20835] minplayers limitation applied when continuing from saved game

2013-06-26 Thread Marko Lindqvist
Update of bug #20835 (project freeciv): Category:None = general Status:None = Ready For Test Planned Release: = 2.3.5, 2.4.0, 2.5.0, 2.6.0

[Freeciv-Dev] [patch #3960] Remove multiplication by 3 from base_assess_defense_unit()

2013-06-26 Thread Marko Lindqvist
URL: http://gna.org/patch/?3960 Summary: Remove multiplication by 3 from base_assess_defense_unit() Project: Freeciv Submitted by: cazfi Submitted on: Wed 26 Jun 2013 03:28:30 PM EEST Category: ai

[Freeciv-Dev] [patch #3960] Remove multiplication by 3 from base_assess_defense_unit()

2013-06-26 Thread David Fernandez
Follow-up Comment #1, patch #3960 (project freeciv): Is this x3 defense also taken into account when the AI evaluates whether to attack a city? The other day I saw with a diplomat 40 cavalry units in an enemy city that were in range to attack my city defended by 3 riflemen (with walls in plains),

[Freeciv-Dev] [bug #20930] new unit: pirate

2013-06-26 Thread anonymous
URL: http://gna.org/bugs/?20930 Summary: new unit: pirate Project: Freeciv Submitted by: None Submitted on: Wed Jun 26 21:45:42 2013 Category: None Severity: 1 - Wish Priority: 5 - Normal

[Freeciv-Dev] [patch #3945] Extras names to common part of structure

2013-06-26 Thread Marko Lindqvist
Update of patch #3945 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed