[Freeciv-Dev] [bug #20940] freeciv-gtk2.exe causes a Stack Overflow

2013-07-10 Thread anonymous
Follow-up Comment #2, bug #20940 (project freeciv): A couple of further hints about this bug. It was made less likely by reducing the movement animation time. I suspect this was because showing the gotos hadn't been finished at TC. Also it is not just a client goto issue. The same bug occurred

[Freeciv-Dev] [bug #20939] freeciv-gtk2.exe caused an Access Violation

2013-07-10 Thread anonymous
Follow-up Comment #1, bug #20939 (project freeciv): An update to this bug. After building recycling centres and solar power plants in all cities this bug stopped occurring. Suggesting there is some connection to the pollution or pollution clean up.

[Freeciv-Dev] [bug #20955] Extra owner information expected in old savegames

2013-07-10 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20955 Summary: Extra owner information expected in old savegames Project: Freeciv Submitted by: cazfi Submitted on: Wed 10 Jul 2013 10:48:19 AM EEST Category: general Severity: 3

[Freeciv-Dev] [bug #20956] Bombarding an empty city allows veterancy gains.

2013-07-10 Thread anonymous
URL: http://gna.org/bugs/?20956 Summary: Bombarding an empty city allows veterancy gains. Project: Freeciv Submitted by: None Submitted on: Wed Jul 10 07:48:21 2013 Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #3982] Portucalense nation

2013-07-10 Thread anonymous
URL: http://gna.org/patch/?3982 Summary: Portucalense nation Project: Freeciv Submitted by: None Submitted on: mié 10 jul 2013 08:14:45 UTC Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [bug #20946] Missing #include stdint.h

2013-07-10 Thread Marko Lindqvist
Follow-up Comment #2, bug #20946 (project freeciv): I built the release tarball of 2.4.0-beta2 on Ubuntu 12.04, which is 2.68 Could original submitter comment if (s)he just did ./configure make, or if local autoconf was somehow involved (such as running ./autogen.sh), and if latter, which

[Freeciv-Dev] [patch #3983] Irmandade nation

2013-07-10 Thread anonymous
URL: http://gna.org/patch/?3983 Summary: Irmandade nation Project: Freeciv Submitted by: None Submitted on: mié 10 jul 2013 08:38:42 UTC Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #3984] Wallachia nation

2013-07-10 Thread anonymous
URL: http://gna.org/patch/?3984 Summary: Wallachia nation Project: Freeciv Submitted by: None Submitted on: mié 10 jul 2013 09:21:26 UTC Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #3958] Keep one defender in unthreatened cities

2013-07-10 Thread Marko Lindqvist
Update of patch #3958 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20957] Compilation fails with Ferry Stats Logging enabled

2013-07-10 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20957 Summary: Compilation fails with Ferry Stats Logging enabled Project: Freeciv Submitted by: cazfi Submitted on: Wed 10 Jul 2013 02:13:56 PM EEST Category: ai Severity: 3 -

[Freeciv-Dev] [patch #3974] Replace terrain.ruleset's (pollution|fallout)_(food|shield|trade)_penalty with yet another output effect

2013-07-10 Thread Marko Lindqvist
Follow-up Comment #3, patch #3974 (project freeciv): Looking the effects definitions I wonder why there's no nreqs for anything. If tile has both Pollution and Fallout, all three effects are active, resulting in 50% + 50% + 25% = 125% penalty? If effect that has only Pollution as req would have

[Freeciv-Dev] [patch #3985] Ues requirements of type extra in supplied rulesets

2013-07-10 Thread Marko Lindqvist
URL: http://gna.org/patch/?3985 Summary: Ues requirements of type extra in supplied rulesets Project: Freeciv Submitted by: cazfi Submitted on: Wed 10 Jul 2013 05:56:51 PM EEST Category: rulesets Priority:

[Freeciv-Dev] [patch #3975] Replace act_tgt with extra_type pointer.

2013-07-10 Thread Marko Lindqvist
Update of patch #3975 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3986] Select pillage target by extra id

2013-07-10 Thread Marko Lindqvist
URL: http://gna.org/patch/?3986 Summary: Select pillage target by extra id Project: Freeciv Submitted by: cazfi Submitted on: Wed 10 Jul 2013 08:09:50 PM EEST Category: client Priority: 5 - Normal

[Freeciv-Dev] [patch #3976] Extra requirements

2013-07-10 Thread Marko Lindqvist
Follow-up Comment #1, patch #3976 (project freeciv): - Updated against svn (file #18239) ___ Additional Item Attachment: File name: ExtraReqs-2.patch.bz2 Size:8 KB ___

[Freeciv-Dev] [patch #3979] lusitanian civilization, please

2013-07-10 Thread anonymous
Follow-up Comment #2, patch #3979 (project freeciv): OK, I see it now. Sorry then for the reiterative suggestion. ___ Reply to this item at: http://gna.org/patch/?3979 ___ Mensaje enviado

[Freeciv-Dev] [bug #20960] Server crash - while processing spy sabotage info from client

2013-07-10 Thread mir3x
URL: http://gna.org/bugs/?20960 Summary: Server crash - while processing spy sabotage info from client Project: Freeciv Submitted by: mir3x Submitted on: Wed 10 Jul 2013 09:28:55 PM CEST Category: None

[Freeciv-Dev] [patch #3987] Pointer to extra type to road/base types

2013-07-10 Thread Marko Lindqvist
URL: http://gna.org/patch/?3987 Summary: Pointer to extra type to road/base types Project: Freeciv Submitted by: cazfi Submitted on: Wed 10 Jul 2013 11:09:25 PM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #20950] Pthread linking problems

2013-07-10 Thread Marko Lindqvist
Update of bug #20950 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3988] Extra causes Base and Road

2013-07-10 Thread Marko Lindqvist
URL: http://gna.org/patch/?3988 Summary: Extra causes Base and Road Project: Freeciv Submitted by: cazfi Submitted on: Thu 11 Jul 2013 12:39:59 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3989] Build defenders for martial law needs

2013-07-10 Thread Marko Lindqvist
URL: http://gna.org/patch/?3989 Summary: Build defenders for martial law needs Project: Freeciv Submitted by: cazfi Submitted on: Thu 11 Jul 2013 12:49:26 AM EEST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #3959] Assign defenders for their martial law value

2013-07-10 Thread Marko Lindqvist
Follow-up Comment #2, patch #3959 (project freeciv): I'll submit separate patch to make AI also build units for martial law effect. That's now in patch #3989 ___ Reply to this item at: http://gna.org/patch/?3959