[Freeciv-Dev] [patch #4238] get_preferred_pillage() to iterate over extras of the causes

2013-10-07 Thread Marko Lindqvist
URL: Summary: get_preferred_pillage() to iterate over extras of the causes Project: Freeciv Submitted by: cazfi Submitted on: Tue 08 Oct 2013 04:56:07 AM EEST Category: general

[Freeciv-Dev] [patch #4235] Extra removal/cleaning activity icon

2013-10-07 Thread Marko Lindqvist
Follow-up Comment #1, patch #4235 (project freeciv): - Updated against svn (file #19137) ___ Additional Item Attachment: File name: ExtraRmActGfx-2.patch.bz2 Size:3 KB ___ Rep

[Freeciv-Dev] [bug #21171] Does AI finish turn if switched on mid-turn?

2013-10-07 Thread Marko Lindqvist
Update of bug #21171 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #4231] Requirement range "Alliance"

2013-10-07 Thread Marko Lindqvist
Update of patch #4231 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4234] activity_requires_target() & cleaning pollution or fallout

2013-10-07 Thread Marko Lindqvist
Update of patch #4234 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4143] Notify player about incompatible tileset

2013-10-07 Thread Marko Lindqvist
Update of patch #4143 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4224] Max units on tile requirement type

2013-10-07 Thread Sveinung Kvilhaugsvik
Follow-up Comment #4, patch #4224 (project freeciv): This patch is closed. If we talk about things here there is a big chance it will be forgotten. I suggest you start a thread in the Wishlist forum or create a new patch ticket on this tracker. If yo

[Freeciv-Dev] [bug #21113] Qt-client should display version and gui_name on main menu

2013-10-07 Thread mir3x
Update of bug #21113 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4224] Max units on tile requirement type

2013-10-07 Thread Goswin von Brederlow
Follow-up Comment #3, patch #4224 (project freeciv): I would like to be able to set different limits for different types of unis. E.g. only 3 tanks fit on a tile or 2 helicopters but only a total of 4 ___ Reply to this item at: