URL:
http://gna.org/patch/?4517
Summary: Use fc_tristate in meta knowledge and remove
mk_eval_result
Project: Freeciv
Submitted by: sveinung
Submitted on: Tue 18 Feb 2014 08:58:39 PM UTC
Category: general
Update of patch #4493 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #21607 (project freeciv):
Summary: some xaw naomalies = some xaw anomalies
___
Reply to this item at:
http://gna.org/bugs/?21607
___
Message sent
Update of patch #4487 (project freeciv):
Depends on: = patch #4518
___
Reply to this item at:
http://gna.org/patch/?4487
___
Message sent
Update of patch #3793 (project freeciv):
Depends on: = patch #4521
___
Reply to this item at:
http://gna.org/patch/?3793
___
Message sent
Update of patch #4514 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
URL:
http://gna.org/patch/?4518
Summary: menu_music_enable_callback()
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 19 Feb 2014 05:24:22 AM EET
Category: client
Priority: 5 - Normal
Update of patch #4487 (project freeciv):
Depends on: = patch #4519
___
Reply to this item at:
http://gna.org/patch/?4487
___
Message sent
URL:
http://gna.org/bugs/?21692
Summary: Flag display mangled + assertion failures
Project: Freeciv
Submitted by: jtn
Submitted on: Wed 19 Feb 2014 00:32:47 UTC
Category: client-gtk-3.0
Severity: 3 -
Update of bug #21625 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #1:
Patch attached:
- Startpos evaluation considers Irrigation and Mine activity only if it will
Update of task #7668 (project freeciv):
Depends on: = patch #3793
___
Reply to this item at:
http://gna.org/task/?7668
___
Message sent
Follow-up Comment #2, bug #21592 (project freeciv):
See also bug #21677.
___
Reply to this item at:
http://gna.org/bugs/?21592
___
Message sent via/by Gna!
http://gna.org/
URL:
http://gna.org/patch/?4519
Summary: Add support for endgame music
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 19 Feb 2014 06:05:59 AM EET
Category: client
Priority: 5 - Normal
URL:
http://gna.org/bugs/?21683
Summary: Big map server freeze
Project: Freeciv
Submitted by: chrisk
Submitted on: Di 18 Feb 2014 21:33:24 CET
Category: general
Severity: 3 - Normal
Additional Item Attachment, patch #4517 (project freeciv):
File name: there_can_only_be_one.patchSize:9 KB
___
Reply to this item at:
http://gna.org/patch/?4517
___
Message sent via/by
Follow-up Comment #1, bug #21626 (project freeciv):
I'm not sure I know what you mean by the horizontal slider? Can you post a
screenshot where you point it out?
(I wondered if you meant the scrollbar, but the horizontal scrollbar doesn't
have arrows for me in any theme I tried.)
Update of bug #21585 (project freeciv):
Summary: All settlers/workers on autosettler do nothing. =
If no cities, settlers/workers on autosettler do nothing.
___
Reply to this item at:
http://gna.org/bugs/?21585
Follow-up Comment #3, bug #21683 (project freeciv):
Actually, the server froze with no logging at all, so I restarted with
logging. It was compiled with enable-debug=yes though.
I found the 25 iterations of
sending packet type=PACKET_PLAYER_DIPLSTATE(59) len=8 to chris
remarkably.
Christian
Follow-up Comment #2, bug #21683 (project freeciv):
Backtrace looks to me like bug #21083. I suspect it won't happen without
verbose logging (-d 3).
___
Reply to this item at:
http://gna.org/bugs/?21683
Follow-up Comment #1, bug #21656 (project freeciv):
- S2_4 version
(file #20115)
___
Additional Item Attachment:
File name: CopyLabel-S2_4.patch Size:0 KB
___
Reply to
Update of patch #4508 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, bug #21677 (project freeciv):
Sounds rather like the old symptom from bug #21592.
___
Reply to this item at:
http://gna.org/bugs/?21677
___
Message sent via/by Gna!
Update of bug #21594 (project freeciv):
Summary: readline expansion in server console = readline
expansion (tab completion) in server console doesn't understand player name
quoting rules
___
Reply to this item at:
Follow-up Comment #1, bug #21683 (project freeciv):
Here is the freeze quite similar, attached in a all-in-one file.
Turns out the freeze is reproducible from savegame. Just press turn done.
Christian
(file #20106)
___
Additional Item
URL:
http://gna.org/bugs/?21693
Summary: server crash
Project: Freeciv
Submitted by: chrisk
Submitted on: Mi 19 Feb 2014 12:46:05 CET
Category: None
Severity: 3 - Normal
Priority: 5 -
URL:
http://gna.org/patch/?4520
Summary: Hard rule to prevent extra unambigiuous with terrain
change
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 19 Feb 2014 06:56:31 AM EET
Category: general
Update of bug #21442 (project freeciv):
Status:None = In Progress
Assigned to:None = jtn
Planned Release: = 2.4.3,2.5.0,2.6.0
URL:
http://gna.org/patch/?4521
Summary: Pillaging help not ready for gen-roads or extras
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 19 Feb 2014 07:18:10 AM EET
Category: client
Priority: 5 -
Follow-up Comment #1, bug #21693 (project freeciv):
reproducible, savegame attached. press turn done
platform: i386
compile options:
./autogen.sh --enable-debug=yes --enable-svnrev --enable-client=all
--enable-fcmp=yes --with-readline --with-efence --with-ggz-client
Follow-up Comment #5, bug #21373 (project freeciv):
Ran into bug #21692 when I came to look at this; maybe related?
___
Reply to this item at:
http://gna.org/bugs/?21373
___
Message sent
Update of bug #21660 (project freeciv):
Status:None = In Progress
Assigned to:None = cazfi
___
Follow-up Comment #2:
Taking to myself as
Follow-up Comment #3, bug #21409 (project freeciv):
So, how can we improve the UI?
The client clearly has the information to distinguish city-size-based trade
loss from 'real' corruption -- we can split it out from city_waste(). But
what's the patter?
The obvious gloss is that small cities just
Update of bug #21540 (project freeciv):
Summary: debug options do not work as expected =
Client-spawned server always logs at verbose level (level 3) regardless of
client log level
___
Reply to this item at:
Follow-up Comment #2, bug #21083 (project freeciv):
See also bug #21683.
Maybe the lock is being kept longer than necessary?
Why the logfile would need to be locked when one is doing the
network part?
The lock is in log_real() around the call to log_write(). log_write() does two
things:
Update of bug #21507 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Follow-up Comment #28:
Your patch is now
URL:
http://gna.org/bugs/?21694
Summary: Assertion failure on spy action vs city
Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 19 Feb 2014 04:25:37 PM UTC
Category: general
Severity: 3 - Normal
Follow-up Comment #2, bug #21693 (project freeciv):
another backtrace, think this is the same bug get_total_defense_power
todays svn w/o options
two savegames
Christian
Spiel begonnen.
Der Spieler 'Wang Guangmei' hat jetzt die KI-Spielstärke 'Mogeln'.
Der Spieler 'Oscar II' hat jetzt die
Update of patch #4200 (project freeciv):
Status: In Progress = Ready For Test
___
Additional Item Attachment:
File name: serversideMetaKnowledge2.patch Size:34 KB
Follow-up Comment #2, bug #21626 (project freeciv):
Yes, I meant the horizontal scrollbar, and yes, it has arrows in my standard
gnome2 theme on squeeze. They are greyed out, but when you move the scrollbar
a bit, you should see them. They have button effect then but don't move the
window
Update of bug #21693 (project freeciv):
Category:None = general
Priority: 5 - Normal = 7 - High
Release: 2.4.2+ = 2.4.2+,2.5.99
Follow-up Comment #3, bug #21693 (project freeciv):
Both backtraces show unit_survive_autoattack() so I take it you have
autoattack enabled, and that's relevant.
___
Reply to this item at:
http://gna.org/bugs/?21693
Follow-up Comment #2, bug #21668 (project freeciv):
While it's nice to have ferry stats correct and not nagging, they are
primarily just an debugging tool. But usually the same bug that causes ferry
stats to go off has some more serious consequences too. In the case I were
debugging the bug
Follow-up Comment #4, bug #21693 (project freeciv):
So. I can continue my game. Yes.
Christian
___
Reply to this item at:
http://gna.org/bugs/?21693
___
Nachricht gesendet von/durch Gna!
Follow-up Comment #4, bug #21666 (project freeciv):
I have now tested building Freeciv-web with Vagrant on Linux (Ubuntu 13.10),
and I've updated the documentation about how to set it up on github:
https://github.com/freeciv/freeciv-web
It would be great if you could give it a new test, so that
Follow-up Comment #4, bug #21683 (project freeciv):
Actually, the server froze with no logging at all, so I
restarted with logging.
I can only reproduce a hang from your savegame (file #20102) with logging
enabled (and the backtrace is like yours).
OK, I think bug #21083 is confusing things.
Follow-up Comment #3, bug #21641 (project freeciv):
Oh, yes, it is exactly the same bug, I didn't see it.
I understand what you say, and I think mostly the same: if the only difference
comes when the player runs out of money, then gold upkeep styles are not
really needed.
However, for some
URL:
http://gna.org/bugs/?21696
Summary: [patch] build fix: libfreeciv-srv.la depends on lua
libraries
Project: Freeciv
Submitted by: prlw1
Submitted on: Thu 20 Feb 2014 12:46:39 AM UTC
Category: general
Follow-up Comment #5, bug #21693 (project freeciv):
Reproduced with S2_4 r24519 from file #20117 (haven't tried the others).
Moving unit is Willy Brandt's Archers [l tgt=unit id=274/], into Dortmund.
Server is considering autoattack from pirates in boat adjacent to city.
In my case it's trying
Update of patch #4512 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, bug #21696 (project freeciv):
Just to be sure: you use liblua built from freeciv tree (the default in 2.4),
and not external library with --enable-sys-lua.
That *might* make important difference to what is in $(LUA_LIBS), meaning that
more involved patch will be needed.
Update of bug #21657 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #4, task #7669 (project freeciv):
New version of the patch
- Set IS_FREEZE_VERSION (introduced by patch #4512)
(file #20124)
___
Additional Item Attachment:
File name: 2.5DatafileFormatFreeze-4.patch.bz2 Size:5 KB
URL:
http://gna.org/patch/?4522
Summary: Correct modpack URL for FREEZE versions
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 20 Feb 2014 06:05:45 AM EET
Category: general
Priority: 5 - Normal
URL:
http://gna.org/bugs/?21698
Summary: Wrong client settings file used with development
versions
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 20 Feb 2014 06:11:24 AM EET
Category: client
Update of bug #21698 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Follow-up Comment #2, bug #21532 (project freeciv):
- Correct start menu links to programs
(file #20127)
___
Additional Item Attachment:
File name: FcmpCmd-2.patchSize:4 KB
56 matches
Mail list logo