Follow-up Comment #1, patch #4652 (project freeciv):
To ease future investigators trying to understand this issue, it is worth
mentioning that this is best considered in light of patch #4274 .
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Follow-up Comment #2, bug #20587 (project freeciv):
Notes on implementation:
Rather than checking whether a given square is threatened, autosettlers
should check if there are any units that would be able to attack the
autosettler within the time required to complete the work underway as part
Update of patch #4652 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #2:
Antoher thing to revert in S2_5 is patch #3596
Follow-up Comment #3, patch #4652 (project freeciv):
Patch with both reversions attached.
(file #20509)
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Additional Item Attachment:
File name: cleanup-after-reverting-packet-type.patch Size:1 KB
Update of patch #3401 (project freeciv):
Status:None = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #5, bug #21849 (project freeciv):
I compiled S2_4 and there are no animations either.
Latest time I tested S2_4 I had ubuntu (instead of kubuntu) and animations
worked, so I guess it might be some missing library related to gtk2.
At the end I installed gtk3 (libgtk-3-dev),
Update of bug #20660 (project freeciv):
Planned Release: = 2.5.0
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Update of bug #19825 (project freeciv):
Planned Release: 2.4.0,2.5.0 = 2.3.5, 2.4.0, 2.5.0
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Follow-up Comment #3, patch #3831 (project freeciv):
Removed obsolete isc-posix.m4
This was actually patch #3827
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Update of patch #3841 (project freeciv):
Open/Closed:Open = Closed
Planned Release: 2.4.3,2.5.0,2.6.0 = 2.5.0
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Update of patch #3857 (project freeciv):
Planned Release:2.5.0, 2.6.0 = 2.5.0
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http://gna.org/patch/?3857
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Update of patch #3854 (project freeciv):
Planned Release:2.5.0, 2.6.0 = 2.5.0
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http://gna.org/patch/?3854
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Follow-up Comment #5, patch #3870 (project freeciv):
Dropped tile_clear_unsupported_infrastructure()
This was actually patch #3865
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Update of patch #4411 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4618 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #7, patch #4401 (project freeciv):
So, with patches 4411, 4482, 4561, 4602, 4621, and 4632 landed, the issues I
described with the AI reliance on separate nreqs becomes somewhat important,
but I'm not convinced this is the appropriate ticket for them. Does anyone
have
Update of bug #20872 (project freeciv):
Status: In Progress = None
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