Follow-up Comment #2, bug #21444 (project freeciv):
I have also noticed in file #22111 things like:
diplstate={type,max_state,first_contact_turn,turns_left,has_reason_to_cancel,contact_turns_left,embassy,gives_shared_vision
5,5,0,0,0,0,FALSE,FALSE
1,5,2,0,0,20,FALSE,FALSE
Update of patch #4694 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #4:
About
Update of patch #4729 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #4731 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #4728 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #22122 (project freeciv):
Assigned to:None = jtn
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Follow-up Comment #7:
gameseed is too high
Sigh. It's right there in my log, too, if only I'd thought to look.
I'll
Follow-up Comment #6, bug #22050 (project freeciv):
The tests didn't pass. My patch doesn't fix all problems.
Attaching new version:
* unit_transport_check() also check cargo of the cargo unit (because some
transported units also could be incompatible with one of the transport) ;
* Check
URL:
http://gna.org/bugs/?22126
Summary: AI traits valgrind errors
Project: Freeciv
Submitted by: pepeto
Submitted on: Mon 02 Jun 2014 11:32:03 AM CEST
Category: ai
Severity: 3 - Normal
URL:
http://gna.org/patch/?4768
Summary: Pathfinding: node behavior optimization
Project: Freeciv
Submitted by: pepeto
Submitted on: Mon 02 Jun 2014 11:48:15 AM CEST
Category: ai
Priority: 5 - Normal
Update of bug #22122 (project freeciv):
Status:None = Invalid
Open/Closed:Open = Closed
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Follow-up Comment #8:
Haven't thoroughly
On 6 April 2014 23:26, Marko Lindqvist cazf...@gmail.com wrote:
On 6 April 2014 17:43, Jacob Nevins
0jacobnk.fc...@chiark.greenend.org.uk wrote:
Months ago (on 3 Jan), Marko Lindqvist wrote:
patch #4190: Split translations to multiple po-files
If we are going to add information about what
Update of patch #4734 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #22110 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4748 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Additional Item Attachment, patch #4759 (project freeciv):
File name: 3.0Trunk.patch Size:9 KB
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URL:
http://gna.org/bugs/?22127
Summary: BUGS claim that 2.4 is still in alpha
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 02 Jun 2014 09:44:11 PM EEST
Category: docs
Severity: 3 - Normal
Additional Item Attachment, patch #4760 (project freeciv):
File name: S2_6Alpha.patchSize:0 KB
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URL:
http://gna.org/patch/?4769
Summary: PACKET_RESEARCH_INFO
Project: Freeciv
Submitted by: pepeto
Submitted on: Mon 02 Jun 2014 10:09:53 PM CEST
Category: general
Priority: 5 - Normal
Update of patch #4726 (project freeciv):
Depends on: = patch #4769
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URL:
http://gna.org/bugs/?22129
Summary: sdl-client compile fails
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 02 Jun 2014 11:48:00 PM EEST
Category: client-sdl
Severity: 3 - Normal
Follow-up Comment #1, bug #22129 (project freeciv):
Also Qt-client fails to build:
client/gui-qt/plrdlg.cpp: In member function 'void
plr_widget::nation_selected(const QItemSelection, const QItemSelection)':
client/gui-qt/plrdlg.cpp:359:41: error: 'player_research_get' was not declared
in this
Update of bug #22129 (project freeciv):
Status:None = In Progress
Assigned to:None = jtn
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Follow-up Comment #2, bug #22129 (project freeciv):
SDL/SDL2 fixes attached, will commit immediately.
(Can't try compiling SDL2 myself but it looks like it needs an identical fix.)
(file #20913)
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File name:
Follow-up Comment #3, bug #22129 (project freeciv):
(introduced in patch #4727)
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Follow-up Comment #5, bug #22129 (project freeciv):
Qt fix. (I'm guessing a grep that failed to search *.cpp.)
(file #20914)
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Additional Item Attachment:
File name: trunk-qt-research-compile-fix.patch Size:1 KB
Update of bug #22085 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #22080 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #22083 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #3, bug #21992 (project freeciv):
(I suspect this isn't amenable to autogame testing, since the
AI is expected to improve. Probably the correct test is against
unmodified code and nreqs-based ruleset.)
Tested unmodified code with patch #4411 reverted (i.e. with nreqs)
Update of bug #22076 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #19859 (project freeciv):
Status:None = Duplicate
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #4, bug #21992 (project freeciv):
AI *is* handling nreqs and present=FALSE differently when evaluating effects
provided by building to build.
Evaluation of present=FALSE should be improvement over nreqs. nreqs are not
evaluated at all, as they are never included to the cache.
Update of patch #4752 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #5, bug #21992 (project freeciv):
Oh! Of course, I forgot to think about the effects of moving to reqs outside
my change. Thanks.
My other test indicates that I've caused no obvious regressions, and review
time's up, so in it goes.
What about making present tri-state
Update of bug #21992 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #4746 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #6, bug #22076 (project freeciv):
(For the record, I found I had to make clean after updating my checkout with
this change. Built fine after that.)
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Update of bug #22106 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #3, patch #3793 (project freeciv):
Help on Combat needs an overhaul in light of the combat bonuses framework
(patch #3548).
Various references in helpdata.txt to 'default ruleset'. Should probably now
refer to 'classic ruleset'.
Update of patch #4743 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?4770
Summary: Consider effect requiremens to be universals in
use
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 03 Jun 2014 03:49:08 AM EEST
Category: freeciv-ruledit
URL:
http://gna.org/patch/?4771
Summary: Projectinfo -file
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 03 Jun 2014 04:15:50 AM EEST
Category: bootstrap
Priority: 5 - Normal
Update of patch #3926 (project freeciv):
Status: Need Info = Ready For Test
Planned Release: 2.5.0,2.6.0 = 2.6.0
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Follow-up Comment #5:
I remember being
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