[Freeciv-Dev] [patch #5923] Add a string value field to the packet unit_do_action

2015-03-10 Thread Sveinung Kvilhaugsvik
Update of patch #5923 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5922] rscompat: Remove redundant action enabler requirement vector initialization.

2015-03-10 Thread Sveinung Kvilhaugsvik
Update of patch #5922 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5921] Make citytile_type a specenum.

2015-03-10 Thread Sveinung Kvilhaugsvik
Update of patch #5921 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5475] civ2civ3: readjusted effect of global warming/cooling

2015-03-10 Thread Jacob Nevins
Follow-up Comment #3, patch #5475 (project freeciv): By the way, it seems it is not possible to transform a dry terrain to lake. For example, this code does nothing: cooler_drier_result = Lake There's code in climate_change() that prevents opening new water terrain without existing water

[Freeciv-Dev] [patch #5913] json protocol: Handle multiple packets in buffer -case

2015-03-10 Thread Marko Lindqvist
Follow-up Comment #8, patch #5913 (project freeciv): I just tested current Freeciv-web on github with this patch I have fixed some other bugs on freeciv-proxy, but I have not pushed the protocol change. It must go in at the same time for both ends of the communication.

[Freeciv-Dev] [patch #5915] civ2civ3: Require tech to mine deserts / glaciers (oil wells)?

2015-03-10 Thread David Fernandez
Follow-up Comment #2, patch #5915 (project freeciv): I'm going to test these changes: - The first mine looks the same for all terrains (no oil well), and is available from the start. - This first mine gives +2 to hills and mountains (it was +1 to mountains until now). - Tech Refining enables a

[Freeciv-Dev] [patch #5913] json protocol: Handle multiple packets in buffer -case

2015-03-10 Thread Andreas Røsdal
Follow-up Comment #7, patch #5913 (project freeciv): I just tested current Freeciv-web on github with this patch, and it didn't work, so further changes are necessary. ___ Reply to this item at: http://gna.org/patch/?5913

[Freeciv-Dev] [bug #23375] Allow to rearrange governor presets

2015-03-10 Thread Paul Pogonyshev
URL: http://gna.org/bugs/?23375 Summary: Allow to rearrange governor presets Project: Freeciv Submitted by: doublep_ Submitted on: Tue 10 Mar 2015 07:46:46 PM CET Category: client Severity: 1 - Wish

[Freeciv-Dev] [patch #5905] Fix order button labels

2015-03-10 Thread Marko Lindqvist
Update of patch #5905 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #23312] Base ShowFlag not working

2015-03-10 Thread Jacob Nevins
Follow-up Comment #2, bug #23312 (project freeciv): Think this is caused by handle_ruleset_extra calling tileset_setup_extra() which caches the flagged-ness of the base, but BF_SHOW_FLAG doesn't get to the client until PACKET_RULESET_BASE (which is presumably after PACKET_RULESET_EXTRA).

[Freeciv-Dev] [patch #5806] Internet gfx to buildings set

2015-03-10 Thread Jacob Nevins
Update of patch #5806 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed Summary: Internet gfx to large buildings set = Internet gfx to buildings set