URL:
http://gna.org/bugs/?23609
Summary: civ2civ3: farmland on bare desert is worse than
useless
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 24 May 2015 15:43:45 BST
Category: rulesets
Severity: 3
URL:
http://gna.org/bugs/?23611
Summary: Happiness tab doesn't explain Empire_Size_Step very
well
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 24 May 2015 16:00:01 BST
Category: client
Severity: 3
Update of bug #23605 (project freeciv):
Summary: freeciv-server crash on additional building =
freeciv-server crash with building prerequisite for unit
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Reply to this item at:
http://gna.org/bugs/?23605
URL:
http://gna.org/bugs/?23610
Summary: civ2civ3: Super Highways vs city tile farmland
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 24 May 2015 15:46:46 BST
Category: rulesets
Severity: 3 - Normal
Follow-up Comment #1, bug #23609 (project freeciv):
Should we just prevent building farmland on bare desert, so that players (and
the AI) don't accidentally spend time building useless infrastructure?
I agree. Neither I like options available for players where there is a penalty
and no benefit,
Follow-up Comment #1, bug #23610 (project freeciv):
Good point. It was not intendend.
I never really liked those abstract irrigations placed in cities. I'd prefer
if the infrastructure automatically placed in cities were the same than those
placed in standard tiles.
I vote to correct those
Follow-up Comment #2, bug #23609 (project freeciv):
I guess the alternative is to prevent that those useless
farmlands anulate the bonus from Superhighways,
They would still be worse than non-buildable ones: building them takes up
resources (engineer time)
There might be some corner cases