[Freeciv-Dev] [bug #23610] civ2civ3: Super Highways vs city tile farmland

2015-05-25 Thread Jacob Nevins
Update of bug #23610 (project freeciv): Status:None = In Progress Assigned to:None = jtn Planned Release: = 2.5.1, 2.6.0, 3.0.0

[Freeciv-Dev] [bug #23609] civ2civ3: farmland on bare desert is worse than useless

2015-05-25 Thread Jacob Nevins
Update of bug #23609 (project freeciv): Status:None = In Progress Assigned to:None = jtn Planned Release: = 2.5.1, 2.6.0, 3.0.0

[Freeciv-Dev] [bug #23612] Goto regression -- air units lost?

2015-05-25 Thread Jacob Nevins
URL: http://gna.org/bugs/?23612 Summary: Goto regression -- air units lost? Project: Freeciv Submitted by: jtn Submitted on: Mon 25 May 2015 13:17:39 BST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #23613] Goto plots paths through tile with non-allied units

2015-05-25 Thread Jacob Nevins
URL: http://gna.org/bugs/?23613 Summary: Goto plots paths through tile with non-allied units Project: Freeciv Submitted by: jtn Submitted on: Mon 25 May 2015 13:25:54 BST Category: None Severity: 3 -

[Freeciv-Dev] [patch #4830] Multipliers to effects

2015-05-25 Thread SÅ‚awomir Lach
Follow-up Comment #36, patch #4830 (project freeciv): Firstly, thanks for prepare my patch to state it was applied to Freeciv code(trunk). I also noticed there's first policy in experimental ruleset. Tnis policy is called Personal Freedom. I must notice that by setting Personal Freedom at the

[Freeciv-Dev] [bug #22575] Unit doing illegal activity in savegame! for activities with tech requirement

2015-05-25 Thread Jacob Nevins
Update of bug #22575 (project freeciv): Planned Release: 2.6.0 = 2.6.0, 3.0.0 Summary: Unit doing illegal activity in savegame! = Unit doing illegal activity in savegame! for activities with tech requirement

[Freeciv-Dev] [bug #23609] civ2civ3: farmland on bare desert is worse than useless

2015-05-25 Thread Jacob Nevins
Update of bug #23609 (project freeciv): Depends on: = bugs #23610 ___ Reply to this item at: http://gna.org/bugs/?23609 ___ Message sent

[Freeciv-Dev] [bug #23609] civ2civ3: farmland on bare desert is worse than useless

2015-05-25 Thread Jacob Nevins
Update of bug #23609 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #3: Patches implementing my original suggestion (and handling the interaction with bug #23610).

[Freeciv-Dev] [bug #23615] Abolition of nreqs regresses ruleset maxima due to MAX_NUM_REQS

2015-05-25 Thread Jacob Nevins
URL: http://gna.org/bugs/?23615 Summary: Abolition of nreqs regresses ruleset maxima due to MAX_NUM_REQS Project: Freeciv Submitted by: jtn Submitted on: Mon 25 May 2015 17:04:55 BST Category: None

[Freeciv-Dev] [bug #23615] Abolition of nreqs regresses ruleset maxima due to MAX_NUM_REQS

2015-05-25 Thread Jacob Nevins
Update of bug #23615 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: (For interest: MAX_NUM_REQS=10 came from bug #13600. It's been 10 since 2.2; before that it was

[Freeciv-Dev] [bug #23614] Freeciv segfault on load savegame

2015-05-25 Thread SÅ‚awomir Lach
URL: http://gna.org/bugs/?23614 Summary: Freeciv segfault on load savegame Project: Freeciv Submitted by: lachu Submitted on: Mon 25 May 2015 03:20:03 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #23610] civ2civ3: Super Highways vs city tile farmland

2015-05-25 Thread Jacob Nevins
Update of bug #23610 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #2: Attached patches don't remove the implicit irrigation concept. City center tile doesn't get

[Freeciv-Dev] [bug #23616] cmp_buffer0/1 not big enough?

2015-05-25 Thread Jacob Nevins
URL: http://gna.org/bugs/?23616 Summary: cmp_buffer0/1 not big enough? Project: Freeciv Submitted by: jtn Submitted on: Mon 25 May 2015 21:55:42 BST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #23614] Freeciv segfault on load savegame

2015-05-25 Thread Jacob Nevins
Follow-up Comment #1, bug #23614 (project freeciv): I've seen this too. I'm guessing it's due to sg_load_player_city() calling city_illness_calc() calling get_trade_illness() before all cities have been loaded, and an unlucky forward-referencing trade route. (Certainly trade_city is NULL in my

[Freeciv-Dev] [bug #23263] civ2civ3 terrain defense bonus of 1.25 shown as 1.2

2015-05-25 Thread Jacob Nevins
Update of bug #23263 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Planned Release: = 2.4.5, 2.5.1, 2.6.0, 3.0.0

[Freeciv-Dev] [bug #23411] 'cancel treaty' needs a confirmation

2015-05-25 Thread Jacob Nevins
Update of bug #23411 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Operating System: GNU/Linux = Any Planned Release:

[Freeciv-Dev] [bug #23609] civ2civ3: farmland on bare desert is worse than useless

2015-05-25 Thread Jacob Nevins
Follow-up Comment #5, bug #23609 (project freeciv): I would much prefer that S2_6/TRUNK didn't rely on Irrig_Possible effect, but on requirements of extra Farmland. Unfortunately, lack of disjunctive requirements prevents this. We need to allow Farmland if (!Desert OR Oasis OR River).

[Freeciv-Dev] [bug #23609] civ2civ3: farmland on bare desert is worse than useless

2015-05-25 Thread Marko Lindqvist
Follow-up Comment #4, bug #23609 (project freeciv): I would much prefer that S2_6/TRUNK didn't rely on Irrig_Possible effect, but on requirements of extra Farmland. - Irrig_Possible effect is going to be deprecated (in favor of action enablers) - This should fix the Global Warming case (Farmland

[Freeciv-Dev] [bug #23614] Freeciv segfault on load savegame

2015-05-25 Thread Jacob Nevins
Follow-up Comment #2, bug #23614 (project freeciv): If I bodge around that, I get another crash a bit later: #0 city_tile (pcity=pcity@entry=0x0) at ../../common/city.c:1074 #1 0x006458f5 in cities_trade_route_type ( pcity1=pcity1@entry=0x27389d0, pcity2=pcity2@entry=0x0) at