[Freeciv-Dev] [bug #24321] Obsolete or insecure libraries

2016-01-17 Thread Marko Lindqvist
Follow-up Comment #1, bug #24321 (project freeciv): Are you sure you got the libpng dll versioning correctly? I would think libpng-14.xx.dll would be releases from libpng14 (or 1.4) and libpng-15.xx.dll from libpng15 (or 1.5). Latest release of the former is 1.4.19 and latter 1.5.26. Latest

[Freeciv-Dev] [patch #6789] --enable-sys-tolua-cmd to default to 'test' if system has tolua

2016-01-17 Thread Marko Lindqvist
Update of patch #6789 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #1: Patch (file #26362, file #26363) ___

[Freeciv-Dev] [bug #24322] Update header_guard test to know that spec*.h files are under utility/

2016-01-17 Thread Marko Lindqvist
URL: Summary: Update header_guard test to know that spec*.h files are under utility/ Project: Freeciv Submitted by: cazfi Submitted on: Mon 18 Jan 2016 06:37:53 AM EET Category: general

[Freeciv-Dev] [bug #24320] Music- and soundspec issues

2016-01-17 Thread Marko Lindqvist
Follow-up Comment #2, bug #24320 (project freeciv): Oh, there's no '2.6' modpack directory yet, since S2_6 has not reached datafileformat freeze! Current builds use directory 'test'. ___ Reply to this item at:

[Freeciv-Dev] [bug #24320] Music- and soundspec issues

2016-01-17 Thread Marko Lindqvist
Follow-up Comment #1, bug #24320 (project freeciv): Umh, is this all about freesounds? You're right that now that it's changed for S2_6 anyway (technically as a 3rd party modpack, there was no new version in a long time as soundset format remained compatible) it would make sense to update event

[Freeciv-Dev] [patch #6818] Make Vista the minimum requirement for Windows Installer builds

2016-01-17 Thread Marko Lindqvist
Follow-up Comment #2, patch #6818 (project freeciv): I think we should split your points to a new ticket(s). Then we could debate if this ticket would depend on them or not. The fact that MS itself has dropped support for older Windows version makes supporting them, and losing important

[Freeciv-Dev] [bug #24309] Spaceship part auto placement failure causes server to use max cpu

2016-01-17 Thread Sveinung Kvilhaugsvik
Follow-up Comment #16, bug #24309 (project freeciv): > I'm running autogame tests with the complete/proper fix. Thank you. I have done more manual tests. > 3.0 version is ready for test. 2.6 version isn't. 2.6 version is now ready for test. (I should have said this when I uploaded the 2.6 patch)

[Freeciv-Dev] [patch #6819] Remove non do action unit_do_action use

2016-01-17 Thread Marko Lindqvist
Follow-up Comment #1, patch #6819 (project freeciv): > it is stored at the server side too Is that something that gets sent to reconnecting client? Does it live in the savegame over save/load cycle? I assume that at least battle group numbers assigned by player survive save/load.

[Freeciv-Dev] [patch #6819] Remove non do action unit_do_action use

2016-01-17 Thread Sveinung Kvilhaugsvik
URL: Summary: Remove non do action unit_do_action use Project: Freeciv Submitted by: sveinung Submitted on: Sun 17 Jan 2016 09:10:25 PM UTC Category: general Priority: 5 -

[Freeciv-Dev] [bug #24308] Adding to city does not cause "city_size_change" signal

2016-01-17 Thread Marko Lindqvist
Update of bug #24308 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6819] Remove non do action unit_do_action use

2016-01-17 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #6819 (project freeciv): > Is that something that gets sent to reconnecting client? Does it live in the savegame over save/load cycle? Yes and yes. (file #26359) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #6818] Make Vista the minimum requirement for Windows Installer builds

2016-01-17 Thread Frank
Follow-up Comment #1, patch #6818 (project freeciv): As long as Vista or later installations do not really work, because Freeciv tries to write to its own installation directory (stdout + stderr + crash RPT + map colour test output among others, strictly forbidden on Vista or later) this is a

[Freeciv-Dev] [bug #24321] Obsolete or insecure libraries

2016-01-17 Thread Frank
URL: Summary: Obsolete or insecure libraries Project: Freeciv Submitted by: dunnoob Submitted on: Sun 17 Jan 2016 11:44:16 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24320] Music- and soundspec issues

2016-01-17 Thread Frank
URL: Summary: Music- and soundspec issues Project: Freeciv Submitted by: dunnoob Submitted on: Sun 17 Jan 2016 11:38:25 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24317] 22/22 bulbs in science

2016-01-17 Thread Marko Lindqvist
Follow-up Comment #1, bug #24317 (project freeciv): It would be surprising if the situation fixed itself before player gets even more bulbs (or negative amount, but still having enough bulbs for getting the new tech) as giving out the tech is checked when amount of bulbs changes. Does LT change

[Freeciv-Dev] [bug #24316] in player_balance_treasury_units() [cityturn.c::2099]: assertion 'FALSE' failed.

2016-01-17 Thread Marko Lindqvist
Follow-up Comment #2, bug #24316 (project freeciv): > when players leave their kingdom unattended Is that in '/away' mode? I usually run autogame testing in full-AI mode. Something specific to away-mode could have gone unnoticed... ___

[Freeciv-Dev] [bug #24316] in player_balance_treasury_units() [cityturn.c::2099]: assertion 'FALSE' failed.

2016-01-17 Thread Michal Mazurek
Follow-up Comment #3, bug #24316 (project freeciv): No, we ask not to do that because that would mean the ai-controlled kingom would kill other kingdoms, which is not the point of a test game. Unattended usually just means a work queue in the cities and workers on auto - that's what I do.

[Freeciv-Dev] [bug #24309] Spaceship part auto placement failure causes server to use max cpu

2016-01-17 Thread Jacob Nevins
Update of bug #24309 (project freeciv): Summary: Freeciv-web server using max cpu => Spaceship part auto placement failure causes server to use max cpu ___ Reply to this item at:

[Freeciv-Dev] [bug #24309] Spaceship part auto placement failure causes server to use max cpu

2016-01-17 Thread Jacob Nevins
Update of bug #24309 (project freeciv): Priority: 5 - Normal => 7 - High ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24309] Spaceship part auto placement failure causes server to use max cpu

2016-01-17 Thread Marko Lindqvist
Update of bug #24309 (project freeciv): Severity: 3 - Normal => 5 - Blocker Planned Release: 3.0.0, 2.6.0, 2.5.x => 3.0.0, 2.6.0, 2.5.2 ___ Reply to this item at:

[Freeciv-Dev] [task #7952] Tracking release 2.5.2

2016-01-17 Thread Jacob Nevins
Update of task #7952 (project freeciv): Should be Finished on: Sun 17 Jan 2016 12:00:00 AM UTC => Sun 24 Jan 2016 12:00:00 AM UTC ___ Follow-up Comment #4: Release postponed due to bug #24309. Should happen next weekend (23-24 Jan) at

[Freeciv-Dev] [task #7814] S2_6 datafile format freeze

2016-01-17 Thread Marko Lindqvist
Update of task #7814 (project freeciv): Should Start On: Wed 02 Mar 2016 12:00:00 AM EET => Wed 09 Mar 2016 12:00:00 AM EET Should be Finished on: Wed 02 Mar 2016 12:00:00 AM EET => Wed 09 Mar 2016 12:00:00 AM EET ___ Follow-up

[Freeciv-Dev] [bug #24309] Freeciv-web server using max cpu

2016-01-17 Thread Marko Lindqvist
Follow-up Comment #14, bug #24309 (project freeciv): I'm running autogame tests with the complete/proper fix. Not that the code in question would be often (or at least early) exposed (with the unmodified rulesets my test set uses) ___

Re: [Freeciv-Dev] Upcoming 2.5.2 release and string freeze

2016-01-17 Thread Jacob Nevins
I wrote: > I wrote: >> I plan to make the 2.5.2 release on the weekend of 16-17 January. > [...] >> To that end, strings will be frozen on the S2_5 branch from 9th January >> until release. > > S2_5 strings are now frozen until the 2.5.2 release. > > (Not sure yet whether I'll make the release

[Freeciv-Dev] [task #7965] Windows packages for 2.5.2

2016-01-17 Thread Jacob Nevins
URL: Summary: Windows packages for 2.5.2 Project: Freeciv Submitted by: jtn Submitted on: Sun 17 Jan 2016 09:46:46 AM UTC Should Start On: Sun 17 Jan 2016 12:00:00 AM UTC Should be Finished on: Sun

[Freeciv-Dev] [bug #24319] No way to save scenario without random seeds

2016-01-17 Thread Jacob Nevins
URL: Summary: No way to save scenario without random seeds Project: Freeciv Submitted by: jtn Submitted on: Sun 17 Jan 2016 12:52:27 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #6817] spacerace.h: remove double function prototypes

2016-01-17 Thread Sveinung Kvilhaugsvik
Update of patch #6817 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24283] event_cache entry removals in non-safe iteration

2016-01-17 Thread Marko Lindqvist
Update of bug #24283 (project freeciv): Category:None => general Planned Release: => 2.5.3, 2.6.0, 3.0.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #24277] utility/speclist.h:390: warning: declaration of 'index' shadows a global declaration

2016-01-17 Thread Marko Lindqvist
Update of bug #24277 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #1: Fix for speclist.h case. We can handle other cases if they come up. (file #26356)

[Freeciv-Dev] [patch #6818] Make Vista the minimum requirement for Windows Installer builds

2016-01-17 Thread Marko Lindqvist
URL: Summary: Make Vista the minimum requirement for Windows Installer builds Project: Freeciv Submitted by: cazfi Submitted on: Sun 17 Jan 2016 01:31:38 PM EET Category: general

[Freeciv-Dev] [bug #24319] No way to save scenario without random seeds

2016-01-17 Thread Jacob Nevins
Follow-up Comment #2, bug #24319 (project freeciv): (re comment #1: see bug #23793) ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #24319] No way to save scenario without random seeds

2016-01-17 Thread Jacob Nevins
Follow-up Comment #1, bug #24319 (project freeciv): S2_5 additionally saves the random state for newly created scenarios, so editing out gameseed/mapseed by hand is not sufficient to restore randomness. ___ Reply to this item at:

[Freeciv-Dev] [bug #24319] No way to save scenario without random seeds

2016-01-17 Thread Marko Lindqvist
Update of bug #24319 (project freeciv): Category:None => editor Planned Release: => 2.6.0, 3.0.0 ___ Follow-up Comment #3: Are the random