[Freeciv-Dev] [bug #23052] "Fallout" appear as a category in Qt client help

2016-09-02 Thread Jacob Nevins
Update of bug #23052 (project freeciv): Planned Release: => 2.5.0, 2.6.0 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #22621] civ2civ3: reconsider bonus to movement by government

2016-09-02 Thread Jacob Nevins
Update of bug #22621 (project freeciv): Planned Release: 2.6.0 => 2.5.0, 2.6.0 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24979] was able to launch an unconnected spaceship

2016-08-23 Thread Jacob Nevins
Update of bug #24979 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25003] Duplicate city "Orange" in texan.ruleset

2016-08-23 Thread Jacob Nevins
Update of bug #25003 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7639] Event icon updates from GriffonSpade

2016-08-23 Thread Jacob Nevins
Update of patch #7639 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7568] branches/S2_5/fc_version

2016-08-22 Thread Jacob Nevins
Follow-up Comment #2, patch #7568 (project freeciv): Not that IIRC NEXT_STABLE_VERSION makes any difference in non-beta builds? ___ Reply to this item at: ___

[Freeciv-Dev] [bug #24466] Glib-ERROR **:gmem.c:165: failed to allocate 3713796 bytes

2016-08-21 Thread Jacob Nevins
Follow-up Comment #10, bug #24466 (project freeciv): bug #24970 has some comment seemingly related to this ticket: "2.6.0alpha still tries those "termination in an unusual way" stunts, about turn 470, and unsurprisingly bug #24466 did not "fix itself" -- I stumbled over my oldest public vintage

[Freeciv-Dev] [bug #24993] sound broken in svn

2016-08-21 Thread Jacob Nevins
Follow-up Comment #1, bug #24993 (project freeciv): Which branch? What revision, exactly? I've not noticed a problem. Do other sounds work? If so, the explosion sound is probably just flagging some other error. ___ Reply to this item at:

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #3327 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #3069 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #3330 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #3358 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #3413 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #3372 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #3421 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #3427 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #3577 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #3435 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #4049 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Update of bug #24982 (project freeciv): Depends on: => patch #4577 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-21 Thread Jacob Nevins
Follow-up Comment #2, bug #24982 (project freeciv): What is the intended purpose of this ticket? It's not clear to me what exactly you'd like us to do, or why. ___ Reply to this item at:

[Freeciv-Dev] [bug #24979] was able to launch an unconnected spaceship

2016-08-21 Thread Jacob Nevins
Update of bug #24979 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Release: => 2.5.5 Operating System:

[Freeciv-Dev] [bug #25003] Duplicate city "Orange" in texan.ruleset

2016-08-21 Thread Jacob Nevins
Update of bug #25003 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-S2_5-texan-orange.patch Size:0 KB

[Freeciv-Dev] [patch #7613] Flags clean-up

2016-08-21 Thread Jacob Nevins
Update of patch #7613 (project freeciv): Depends on: => patch #5468 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #7613] Flags clean-up

2016-08-21 Thread Jacob Nevins
Update of patch #7613 (project freeciv): Depends on: => patch #7609 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #7613] Flags clean-up

2016-08-21 Thread Jacob Nevins
Update of patch #7613 (project freeciv): Depends on: => patch #7612 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #7613] Flags clean-up

2016-08-21 Thread Jacob Nevins
Follow-up Comment #3, patch #7613 (project freeciv): What is the purpose of this ticket? It's not clear to me what exactly you'd like us to do, or why. > Please add patch #7613 and its dependencies patch #7612, patch #7609, patch #5468 to task #7992 Task #7792 is 2.5.6. These patches seem to be

[Freeciv-Dev] [patch #7393] Valid usa.svg flag

2016-08-21 Thread Jacob Nevins
Follow-up Comment #1, patch #7393 (project freeciv): I've been deterred progressing this and the many other similar tickets by not knowing * What are your criteria for validity? * What test did you use to determine whether an SVG was valid? * What procedure did you use to turn invalid SVGs into

[Freeciv-Dev] [patch #7639] Event icon updates from GriffonSpade

2016-08-21 Thread Jacob Nevins
Follow-up Comment #1, patch #7639 (project freeciv): Rats, wrong patch attached. (file #28467) ___ Additional Item Attachment: File name: S2_6-event-gfx-201608.patchSize:5 KB

[Freeciv-Dev] [bug #24296] Terrain working collaborative work ressource measuring

2016-08-21 Thread Jacob Nevins
Follow-up Comment #4, bug #24296 (project freeciv): This is why I suggested faking it with per-unit storage in patch #1894... ___ Reply to this item at: ___

[Freeciv-Dev] [bug #24938] Unnatural desert tile

2016-08-21 Thread Jacob Nevins
Update of bug #24938 (project freeciv): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #7500] Make client gui_type available to server Lua script (and hence tutorial)

2016-08-21 Thread Jacob Nevins
Follow-up Comment #2, patch #7500 (project freeciv): > Or in other words, if a script needs to know the client it > should get that info locally from the client. The tutorial script runs on the server. ___ Reply to this item at:

[Freeciv-Dev] [patch #7565] Document use of override -directory in README.nations

2016-08-21 Thread Jacob Nevins
Follow-up Comment #1, patch #7565 (project freeciv): Original ticket with rationale: patch #3926 ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #24871] Missing man pages in Windows distributions

2016-08-21 Thread Jacob Nevins
Follow-up Comment #2, bug #24871 (project freeciv): Man pages contain Unix-specific information, so would not be appropriate to distribute with Windows builds. Real problem is that the _PATH environment variables are only documented for Unix despite being applicable to Windows builds too. Which

[Freeciv-Dev] [bug #24296] Terrain working collaborative work ressource measuring

2016-08-21 Thread Jacob Nevins
Update of bug #24296 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24237] road_tunnel or base_tunnel disables airlifting

2016-08-21 Thread Jacob Nevins
Update of bug #24237 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed Planned Release: => 2.6.0, 3.0.0

[Freeciv-Dev] [patch #7512] Further event icon updates from GriffonSpade

2016-08-21 Thread Jacob Nevins
Update of patch #7512 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #1: Forgot I raised

[Freeciv-Dev] [patch #7240] Update texan.ruleset with new cities, cleanup

2016-08-21 Thread Jacob Nevins
Follow-up Comment #7, patch #7240 (project freeciv): > It looks like the city of Orange is on the list twice. -> bug #25003 ___ Reply to this item at: ___

[Freeciv-Dev] [bug #25003] Duplicate city "Orange" in texan.ruleset

2016-08-21 Thread Jacob Nevins
URL: Summary: Duplicate city "Orange" in texan.ruleset Project: Freeciv Submitted by: jtn Submitted on: Sun 21 Aug 2016 01:35:49 PM BST Category: rulesets Severity: 2 - Minor

[Freeciv-Dev] [patch #7639] Event icon updates from GriffonSpade

2016-08-21 Thread Jacob Nevins
Additional Item Attachment, patch #7639 (project freeciv): File name: trunk-event-gfx-201608.patch Size:6 KB ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #7639] Event icon updates from GriffonSpade

2016-08-21 Thread Jacob Nevins
Update of patch #7639 (project freeciv): Status:None => Ready For Test Contains string changes:None => No ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #24938] Unnatural desert tile

2016-08-21 Thread Jacob Nevins
Follow-up Comment #3, bug #24938 (project freeciv): This bug seems to be a consequence of the human visual system . I'm not sure that we can do anything about it.

[Freeciv-Dev] [bug #24844] Brief snatch of opening music played when quitting game

2016-08-21 Thread Jacob Nevins
Follow-up Comment #8, bug #24844 (project freeciv): > Running with -d 4:audio.c gives To clarify: those are the events that occur after I type Ctrl+Q and confirm. ___ Reply to this item at:

[Freeciv-Dev] [bug #24844] Brief snatch of opening music played when quitting game

2016-08-21 Thread Jacob Nevins
Follow-up Comment #7, bug #24844 (project freeciv): I'm afraid the sound still seems to be played with S2_5 r33655. I find it's not always audible; playing a couple of turns seems to help (maybe gives the client/server more to think about while shutting down?) Running with -d 4:audio.c gives

[Freeciv-Dev] [patch #7639] Event icon updates from GriffonSpade

2016-08-20 Thread Jacob Nevins
URL: Summary: Event icon updates from GriffonSpade Project: Freeciv Submitted by: jtn Submitted on: Sat 20 Aug 2016 03:29:10 PM BST Category: art Priority: 5 - Normal

[Freeciv-Dev] [bug #24990] Goto path drawing not quite right for air units

2016-08-16 Thread Jacob Nevins
Additional Item Attachment, bug #24990 (project freeciv): File name: 26_bomberpath.png Size:637 KB ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24990] Goto path drawing not quite right for air units

2016-08-16 Thread Jacob Nevins
URL: Summary: Goto path drawing not quite right for air units Project: Freeciv Submitted by: jtn Submitted on: Tue 16 Aug 2016 10:33:35 PM BST Category: client Severity: 3 -

[Freeciv-Dev] [bug #24989] City bombardment leaks a lot of information to attacker

2016-08-16 Thread Jacob Nevins
URL: Summary: City bombardment leaks a lot of information to attacker Project: Freeciv Submitted by: jtn Submitted on: Tue 16 Aug 2016 10:02:59 PM BST Category: None Severity:

[Freeciv-Dev] [bug #24972] Savefile format error diagnostics only printed at LOG_DEBUG

2016-08-15 Thread Jacob Nevins
Update of bug #24972 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24966] Output_Waste_By_Rel_Distance ineffective without Output_Waste_By_Distance

2016-08-15 Thread Jacob Nevins
Update of bug #24966 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [task #7924] S2_6 network protocol freeze

2016-08-15 Thread Jacob Nevins
Follow-up Comment #6, task #7924 (project freeciv): (r33597 on trunk is actually for patch #7594) ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #24972] Savefile format error diagnostics only printed at LOG_DEBUG

2016-08-14 Thread Jacob Nevins
Update of bug #24972 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-S2_5-savefile-secfile-diagnostic.patch Size:0 KB

[Freeciv-Dev] [bug #24971] trunk savegames cannot be loaded when "threaded" and "threxpr" AIs both built in

2016-08-14 Thread Jacob Nevins
Follow-up Comment #4, bug #24971 (project freeciv): Another patch: for consistency with other things, use "texai" prefix instead of "teai". Committing immediately so we're not stuck with ugliness forever. (file #28302) ___ Additional Item

[Freeciv-Dev] [bug #24972] Savefile format error diagnostics only printed at LOG_DEBUG

2016-08-14 Thread Jacob Nevins
URL: Summary: Savefile format error diagnostics only printed at LOG_DEBUG Project: Freeciv Submitted by: jtn Submitted on: Sun 14 Aug 2016 10:16:06 AM BST Category: None

[Freeciv-Dev] [bug #24971] trunk savegames cannot be loaded when "threaded" and "threxpr" AIs both built in

2016-08-14 Thread Jacob Nevins
Update of bug #24971 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24971] trunk savegames cannot be loaded when "threaded" and "threxpr" AIs both built in

2016-08-14 Thread Jacob Nevins
Follow-up Comment #2, bug #24971 (project freeciv): Error message on loading (only visible with -d 4) was In secfile_hash_insert() [../../utility/registry_ini.c:303]: secfile '/home/jtn/.freeciv/saves/30_normal.sav.xz' in section 'player0': Tried to insert same value twice: player0.tai0.spam

[Freeciv-Dev] [bug #24971] trunk savegames cannot be loaded when "threaded" and "threxpr" AIs both built in

2016-08-14 Thread Jacob Nevins
Follow-up Comment #1, bug #24971 (project freeciv): Tested: * New server's own savefiles can now be loaded in again. * Manually edited old, broken savefile can now be loaded in. ___ Reply to this item at:

[Freeciv-Dev] [bug #24971] trunk savegames cannot be loaded when "threaded" and "threxpr" AIs both built in

2016-08-14 Thread Jacob Nevins
Additional Item Attachment, bug #24971 (project freeciv): File name: 30_normal.sav.xz Size:13 KB ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24971] trunk savegames cannot be loaded when "threaded" and "threxpr" AIs both built in

2016-08-14 Thread Jacob Nevins
Update of bug #24971 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-threxpr-savefile.patch Size:2 KB

[Freeciv-Dev] [bug #24971] trunk savegames cannot be loaded when "threaded" and "threxpr" AIs both built in

2016-08-14 Thread Jacob Nevins
Update of bug #24971 (project freeciv): Summary: trunk savegames cannot be loaded when => trunk savegames cannot be loaded when "threaded" and "threxpr" AIs both built in ___ Reply to this item at:

[Freeciv-Dev] [bug #24971] trunk savegames cannot be loaded when

2016-08-14 Thread Jacob Nevins
URL: Summary: trunk savegames cannot be loaded when Project: Freeciv Submitted by: jtn Submitted on: Sun 14 Aug 2016 09:39:42 AM BST Category: ai Severity: 4 - Important

[Freeciv-Dev] [patch #7595] More refined notion of world size for Output_Waste_By_Rel_Distance etc

2016-08-13 Thread Jacob Nevins
Update of patch #7595 (project freeciv): Summary: More refined notion of world size => More refined notion of world size for Output_Waste_By_Rel_Distance etc Depends on: => patch #6884

[Freeciv-Dev] [patch #7595] More refined notion of world size

2016-08-13 Thread Jacob Nevins
URL: Summary: More refined notion of world size Project: Freeciv Submitted by: jtn Submitted on: Sat 13 Aug 2016 11:38:59 PM BST Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #24969] Goto confuses ZOC or Terrain after city destroyed

2016-08-13 Thread Jacob Nevins
Update of bug #24969 (project freeciv): Status:None => Invalid Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24969] Goto confuses ZOC or Terrain after city destroyed

2016-08-13 Thread Jacob Nevins
Follow-up Comment #1, bug #24969 (project freeciv): I think this is working as designed. If the Diplomat takes the path suggested by Goto (via grassland then road), it arrives at the city with 1/3 MP left. If it moves directly onto the city tile (which is Hills), it has no movement left. Goto

[Freeciv-Dev] [bug #24966] Output_Waste_By_Rel_Distance ineffective without Output_Waste_By_Distance

2016-08-13 Thread Jacob Nevins
Update of bug #24966 (project freeciv): Category: general => None Status: In Progress => Ready For Test ___ Follow-up Comment #2: Mostly untested

[Freeciv-Dev] [bug #24966] Output_Waste_By_Rel_Distance ineffective without Output_Waste_By_Distance

2016-08-13 Thread Jacob Nevins
URL: Summary: Output_Waste_By_Rel_Distance ineffective without Output_Waste_By_Distance Project: Freeciv Submitted by: jtn Submitted on: Sat 13 Aug 2016 02:11:02 PM BST Category: None

[Freeciv-Dev] [bug #24963] Colossus obsoleted by flight still active

2016-08-12 Thread Jacob Nevins
Update of bug #24963 (project freeciv): Status:None => Invalid Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24921] After sinking a Transport, a Riflemen unit is left behind in the sea

2016-08-08 Thread Jacob Nevins
Update of bug #24921 (project freeciv): Category:None => general ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24921] After sinking a Transport, a Riflemen unit is left behind in the sea

2016-08-08 Thread Jacob Nevins
Follow-up Comment #17, bug #24921 (project freeciv): > First time [...] make > Second time [...] su -c "make install" I would guess that the first time, your (new) client was picking up an old server from your install directory. (The fix is server-side.)

[Freeciv-Dev] [bug #24921] After sinking a Transport, a Riflemen unit is left behind in the sea

2016-08-07 Thread Jacob Nevins
Follow-up Comment #8, bug #24921 (project freeciv): > Server wants us to remove unit id 2196, but we don't know about this unit! FWIW: I too have been seeing this message recently, but hadn't narrowed down circumstances enough to report it.

[Freeciv-Dev] [bug #24370] Vertical line of unfogged dots in hex minimap

2016-08-01 Thread Jacob Nevins
Update of bug #24370 (project freeciv): Category: client => client-qt ___ Follow-up Comment #3: > I think it's a longstanding issue applying to all clients Apparently I misremembered; I don't

[Freeciv-Dev] [bug #24901] Qt client doesnt start on windows

2016-08-01 Thread Jacob Nevins
Update of bug #24901 (project freeciv): Severity: 3 - Normal => 4 - Important ___ Reply to this item at: ___ Message

[Freeciv-Dev] [task #7990] Windows packages for 2.5.5

2016-07-30 Thread Jacob Nevins
Update of task #7990 (project freeciv): Status:None => Done Open/Closed:Open => Closed ___ Follow-up Comment #3: Fast work! Now

[Freeciv-Dev] [task #7986] Tracking release 2.5.5

2016-07-30 Thread Jacob Nevins
Update of task #7986 (project freeciv): Status:None => Done Open/Closed:Open => Closed ___ Reply to this item at:

Re: [Freeciv-Dev] Freeciv 2.5.5 source code released

2016-07-30 Thread Jacob Nevins
I wrote: > A new stable release of Freeciv, 2.5.5, is available as source code for > download. So strings are now unfrozen on S2_5. Translation stats for 2.5.5: freeciv (core strings): fr: 100%: 6293 translated. fi: 100%: 6293 translated. es: 100%: 6293 translated. en_GB: 100%: 6293 translated.

[Freeciv-Dev] Freeciv 2.5.5 source code released

2016-07-30 Thread Jacob Nevins
anks to all contributors and bug reporters that helped with this release. Enjoy it! On behalf of the Freeciv Dev Team, Jacob Nevins ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [task #7990] Windows packages for 2.5.5

2016-07-30 Thread Jacob Nevins
Update of task #7990 (project freeciv): Status: Need Info => None ___ Follow-up Comment #1: 2.5.5 .tar.bz2 now up on Gna; other source packages to follow.

[Freeciv-Dev] [bug #24872] Qt client's spawned server leaves 'quitidle' saves after client quit

2016-07-30 Thread Jacob Nevins
Follow-up Comment #6, bug #24872 (project freeciv): Confirmed no longer occurring with 2.5.4+r33360 . ___

[Freeciv-Dev] [bug #24894] Qt modpack installer brings up console

2016-07-30 Thread Jacob Nevins
URL: Summary: Qt modpack installer brings up console Project: Freeciv Submitted by: jtn Submitted on: Sat 30 Jul 2016 11:34:28 AM BST Category: module installer Severity: 2 -

[Freeciv-Dev] [bug #24894] Qt modpack installer brings up console window as well as its GUI on Windows

2016-07-30 Thread Jacob Nevins
Update of bug #24894 (project freeciv): Summary: Qt modpack installer brings up console => Qt modpack installer brings up console window as well as its GUI on Windows ___ Reply to this item at:

[Freeciv-Dev] [patch #7438] Amplio2 reorganisation from GriffonSpade

2016-07-30 Thread Jacob Nevins
Update of patch #7438 (project freeciv): Open/Closed:Open => Closed Planned Release: 2.5.x, 2.6.0, 3.0.0 => 2.6.0, 3.0.0 ___ Follow-up Comment #7: Decided it's not

[Freeciv-Dev] [patch #7240] Update texan.ruleset with new cities, cleanup

2016-07-30 Thread Jacob Nevins
Follow-up Comment #6, patch #7240 (project freeciv): > It looks like the city of Orange is on the list twice. Oops. > Will that resort in multiple cities named that? Not automatically. First, the default value for 'citynames' is PLAYER_UNIQUE which prevents that; even with that set to

[Freeciv-Dev] [bug #23248] Settlers potential city outline left on map view

2016-07-30 Thread Jacob Nevins
Follow-up Comment #1, bug #23248 (project freeciv): Really obvious instance with S2_5 r33375. Had covered the world in railways in the editor, and moved [l tgt="unit" id=132 name="Settlers" /] from London to its current position, probably via a short series of [G]otos. Tileset is add-on Sextant

[Freeciv-Dev] [bug #24874] Tutorial: first military unit message never displayed

2016-07-28 Thread Jacob Nevins
Update of bug #24874 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24882] "Choose a Scenario" label misplaced

2016-07-28 Thread Jacob Nevins
Follow-up Comment #1, bug #24882 (project freeciv): This has been broken forever... happens in my untouched-for-ages S2_4 build (r29512) too. ___ Reply to this item at:

[Freeciv-Dev] [bug #24882] "Choose a Scenario" label misplaced

2016-07-27 Thread Jacob Nevins
URL: Summary: "Choose a Scenario" label misplaced Project: Freeciv Submitted by: jtn Submitted on: Wed 27 Jul 2016 10:46:07 AM BST Category: client-gtk-3.0 Severity: 3 - Normal

[Freeciv-Dev] [bug #24874] Tutorial: first military unit message never displayed

2016-07-27 Thread Jacob Nevins
Update of bug #24874 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Planned Release: 2.5.x, 2.6.0, 3.0.0 => 2.5.5, 2.6.0, 3.0.0

[Freeciv-Dev] [patch #7512] Further event icon updates from GriffonSpade

2016-07-25 Thread Jacob Nevins
Update of patch #7512 (project freeciv): Summary: Further event icon updates => Further event icon updates from GriffonSpade ___ Reply to this item at:

[Freeciv-Dev] [patch #7512] Further event icon updates

2016-07-25 Thread Jacob Nevins
URL: Summary: Further event icon updates Project: Freeciv Submitted by: jtn Submitted on: Mon 25 Jul 2016 10:46:50 PM BST Category: art Priority: 5 - Normal

[Freeciv-Dev] [task #7955] IPv6-enable colossus.freeciv.org

2016-07-24 Thread Jacob Nevins
Follow-up Comment #1, task #7955 (project freeciv): > sort out IPv6 on the VM host (warhost.wz2100.net) I now have native IPv6 connectivity myself, and have to specify "-4" to get to the host's SSH server. So it looks like there's work here.

[Freeciv-Dev] [task #7986] Tracking release 2.5.5

2016-07-24 Thread Jacob Nevins
Update of task #7986 (project freeciv): Should Start On: Wed 22 Jun 2016 10:00:00 PM BST => Sat 30 Jul 2016 12:00:00 AM BST Should be Finished on: Wed 22 Jun 2016 10:00:00 PM BST => Sun 31 Jul 2016 12:00:00 AM BST Depends on: => task #7990

[Freeciv-Dev] [task #7990] Windows packages for 2.5.5

2016-07-24 Thread Jacob Nevins
Update of task #7990 (project freeciv): Summary: Windows packages for 2.5.4 => Windows packages for 2.5.5 ___ Reply to this item at: ___

[Freeciv-Dev] [task #7990] Windows packages for 2.5.4

2016-07-24 Thread Jacob Nevins
URL: Summary: Windows packages for 2.5.4 Project: Freeciv Submitted by: jtn Submitted on: Sun 24 Jul 2016 02:14:53 PM BST Should Start On: Sat 30 Jul 2016 12:00:00 AM BST Should be Finished on: Sun

[Freeciv-Dev] [patch #7501] Improvements to tutorial scenario

2016-07-24 Thread Jacob Nevins
URL: Summary: Improvements to tutorial scenario Project: Freeciv Submitted by: jtn Submitted on: Sun 24 Jul 2016 01:11:38 PM BST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #24874] Tutorial: first military unit message never displayed

2016-07-24 Thread Jacob Nevins
URL: Summary: Tutorial: first military unit message never displayed Project: Freeciv Submitted by: jtn Submitted on: Sun 24 Jul 2016 01:10:08 PM BST Category: rulesets

Re: [Freeciv-Dev] 2.5.5 release plans

2016-07-24 Thread Jacob Nevins
I wrote: > I plan to make a 2.5.5 release soon, in late July or early August. I'm > not sure of the exact date yet. I'm currently planning to make this release next weekend (30/31 July) if nothing terrible shows up before then. ___ Freeciv-dev mailing

[Freeciv-Dev] [bug #24873] Too easy for units on map to lose keyboard focus?

2016-07-24 Thread Jacob Nevins
URL: Summary: Too easy for units on map to lose keyboard focus? Project: Freeciv Submitted by: jtn Submitted on: Sun 24 Jul 2016 12:29:07 PM BST Category: client-qt Severity: 3

[Freeciv-Dev] [bug #24859] Received packet PACKET_PLAYER_READY(11) from non-player connection

2016-07-24 Thread Jacob Nevins
Follow-up Comment #4, bug #24859 (project freeciv): > that code has been changed since 2.5.4 release However, with S2_5 r32261 Windows installer , I can still reproduce this symptom.

[Freeciv-Dev] [bug #24872] Qt client's spawned server leaves 'quitidle' saves after client quit

2016-07-24 Thread Jacob Nevins
Follow-up Comment #1, bug #24872 (project freeciv): Is Qt client quit implemented without calling cleanup functions? (Haven't looked) ___ Reply to this item at:

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