URL: http://bugs.freeciv.org/Ticket/Display.html?id=39342
On 5/16/07, William Allen Simpson [EMAIL PROTECTED] wrote:
Given how much FoW you usually have, this will make your real borders
really hard to visualize and plan with respect to.
I do not really see a good and simple fix to this
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39342
Per Inge Mathisen wrote:
So this is like today, only that you forget borders after a turn if
you do not see the border source? It is actually rather complicated,
and it does not answer my worry above that it will make borders hard
to
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39342
Per I. Mathisen wrote:
Given how much FoW you usually have, this will make your real borders
really hard to visualize and plan with respect to.
I do not really see a good and simple fix to this issue. We need to change
the way
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39342
On Fri, 13 Apr 2007, Jason Short wrote:
Not drawing borders under FOW is an interesting solution. If someone
will make a patch for it we can test it out and see if it's playable.
Given how much FoW you usually have, this will make
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39342
Hello,
another bug that has been in all the 2.1.0 beta
versions; I dont know if it has been reported yet:
Even in terrain which is under fog of war; it is
possible to see border changes. In other words;
if another nation builds a city
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39342
On 4/13/07, Karl-Ingo Friese [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39342
Hello,
another bug that has been in all the 2.1.0 beta
versions; I dont know if it has been reported yet:
Even in
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39342
Not drawing borders under FOW is an interesting solution. If someone
will make a patch for it we can test it out and see if it's playable.
That would mean owner information for fogged tiles would not be sent
to the client (probably in