Re: [Freeciv-Dev] (PR#39798) cheat using goto to explore

2007-12-02 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39798 No. I've already explained your error, and there are explicit references. I've proposed a solution. I just haven't had time to write the code to fix the several reports. ___ Freeciv-dev

[Freeciv-Dev] (PR#39798) cheat using goto to explore

2007-12-01 Thread Jason Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39798 [wsimpson - Sat Nov 17 15:47:54 2007]: As I reported, folks are trying to use goto to explore. That is, they *want* to cheat. I included specific references. Please read and think before pontificating. Okay, although you

[Freeciv-Dev] (PR#39798) cheat using goto to explore

2007-11-16 Thread Jason Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39798 [wsimpson - Sat Oct 27 09:22:54 2007]: I'm trying to understand the goto problem reports, and one common thread seems to be that folks are trying to use goto to explore. Then, they complain that it won't goto an unknown location

[Freeciv-Dev] (PR#39798) cheat using goto to explore

2007-11-16 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39798 [jdorje - Ven. Nov. 16 20:11:57 2007]: That is server goto. Quite the opposite of client goto. And yes that is what's used for AI units. Changing over from server to client goto was quite a step forward (only with client goto

[Freeciv-Dev] (PR#39798) cheat using goto to explore

2007-10-27 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39798 I'm trying to understand the goto problem reports, and one common thread seems to be that folks are trying to use goto to explore. Then, they complain that it won't goto an unknown location (PR#15629), or the trireme sinks, or the unit