Re: [Freeciv-Dev] (PR#39895) deterministic borders (part 1)

2007-11-25 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39895 Per I. Mathisen wrote: The patch that introduced it did not mention it, and none of the references to it that I could find, in the code and in your patch, said anything about what it was or what it was supposed to do. It is quite

[Freeciv-Dev] (PR#39895) deterministic borders (part 1)

2007-11-25 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39895 During the lull preparing 2.1.1 -- this won't interfere with that. Committed S2_2 revision 14054. Committed trunk revision 14055. ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] (PR#39895) deterministic borders (part 1)

2007-11-24 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39895 OK, great. Because the issue (borders appearing under foreign cities) was originally reported against 2.1, I made some extra effort to design for both 2.1 and 2.2. But there's more freedom with 2.2-only. The borders do expand

Re: [Freeciv-Dev] (PR#39895) deterministic borders (part 1)

2007-11-24 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39895 What is VISION_SITE_RUIN? - Per ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#39895) deterministic borders (part 1)

2007-11-24 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39895 Per I. Mathisen wrote: What is VISION_SITE_RUIN? The value I reserved (several patches ago) for the civ3-like ruin left behind after a city is destroyed. It will be displayed per player, just like other non-owned cities. Whether you

Re: [Freeciv-Dev] (PR#39895) deterministic borders (part 1)

2007-11-24 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39895 On 11/25/07, William Allen Simpson [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39895 Per I. Mathisen wrote: What is VISION_SITE_RUIN? The value I reserved (several patches ago) for the civ3-like

[Freeciv-Dev] (PR#39895) deterministic borders (part 1)

2007-11-23 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39895 After a fair amount of testing, here's my initial re-design of the border code. I left much of the old code in place (#ifdef OWNER_SOURCE) for comparison. As you can see (or I can supply screen shots), for a game in progress the code

Re: [Freeciv-Dev] (PR#39895) deterministic borders (part 1)

2007-11-23 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39895 On Nov 23, 2007 7:37 PM, William Allen Simpson [EMAIL PROTECTED] wrote: After a fair amount of testing, here's my initial re-design of the border code. I left much of the old code in place (#ifdef OWNER_SOURCE) for comparison. As

[Freeciv-Dev] (PR#39895) deterministic borders (part 1)

2007-11-23 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39895 [wsimpson - Fri Nov 23 18:37:57 2007]: After a fair amount of testing, here's my initial re-design of the border code. I left much of the old code in place (#ifdef OWNER_SOURCE) for comparison. As you can see (or I can supply

Re: [Freeciv-Dev] (PR#39895) deterministic borders (part 1)

2007-11-23 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39895 I think you attached the wrong patch. Sigh, that's what happens with too many branch windows open at the same time (Sorry, that was the patch I was committing in S2_1.) Index: server/citytools.c