Re: [Freeciv-Dev] (PR#40016) 2.1.2 assert - message pane after turn done

2008-01-15 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40016 > On Jan 15, 2008 12:30 PM, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=40016 > > > Jason Short wrote: > > This is the same as 39991 which explains the cause. > > And had you actually read

Re: [Freeciv-Dev] (PR#40016) 2.1.2 assert - message pane after turn done

2008-01-15 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40016 > Jason Short wrote: > This is the same as 39991 which explains the cause. And had you actually read the ticket, you'd have seen the link. It's not exactly the same, but they are related. ___ Fre

[Freeciv-Dev] (PR#40016) 2.1.2 assert - message pane after turn done

2008-01-15 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=40016 > This is the same as 39991 which explains the cause. The message click is being dequeued after the next turn has started, meaning the message list was already reset. So it tries to activate message 5 (say) but the message list is of length 0

[Freeciv-Dev] (PR#40016) 2.1.2 assert - message pane after turn done

2008-01-14 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40016 > Thank you, that helps narrow down a previously reported problem. However, I'm not personally able to reproduce. I'll try staring at the code to see whether anything leaps to mind ___ Freeci