[Freeciv-Dev] [bug #13891] [Patch] Chat colors and other improvements

2009-09-02 Thread Marko Lindqvist
Update of bug #13891 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13891] [Patch] Chat colors and other improvements

2009-08-31 Thread pepeto
Follow-up Comment #17, bug #13891 (project freeciv): Done. (file #6543) ___ Additional Item Attachment: File name: client_implementation4.diffSize:13 KB ___ Reply to this

[Freeciv-Dev] [bug #13891] [Patch] Chat colors and other improvements

2009-08-26 Thread Marko Lindqvist
Update of bug #13891 (project freeciv): Planned Release:None = 2.2.0 ___ Follow-up Comment #16: featured_text5.diff has been committed. Remaining minor nitpick about

[Freeciv-Dev] [bug #13891] [Patch] Chat colors and other improvements

2009-08-18 Thread pepeto
Follow-up Comment #14, bug #13891 (project freeciv): For translating unit name in server side, shouldn't it put translated name in unit_link() and text_tag_replace_text() to always use that name? Like you answered in the previous message, it depends of the local of the emitter. If the

[Freeciv-Dev] [bug #13891] [Patch] Chat colors and other improvements

2009-08-17 Thread Marko Lindqvist
Follow-up Comment #13, bug #13891 (project freeciv): Actually this translation thing depends where message originates from. I plan to commit this patch as it is and to leave imrpovements to future tickets. ___ Reply to this item at:

[Freeciv-Dev] [bug #13891] [Patch] Chat colors and other improvements

2009-08-10 Thread Marko Lindqvist
Follow-up Comment #12, bug #13891 (project freeciv): For translating unit name in server side, shouldn't it put translated name in unit_link() and text_tag_replace_text() to always use that name? ___ Reply to this item at:

[Freeciv-Dev] [bug #13891] [Patch] Chat colors and other improvements

2009-07-29 Thread Marko Lindqvist
Follow-up Comment #10, bug #13891 (project freeciv): maybe it would try to translate the link name to the local language in text_tag_replace_text() Yes, that sounds like right thing to do. Just realized that rest of the message is translated at the server side. Link name also should be

[Freeciv-Dev] [bug #13891] [Patch] Chat colors and other improvements

2009-07-29 Thread pepeto
Follow-up Comment #11, bug #13891 (project freeciv): Just realized that rest of the message is translated at the server side. Link name also should be translated server side to make translation at least consistent, if not one translated for client's local language. This is how things

[Freeciv-Dev] [bug #13891] [Patch] Chat colors and other improvements

2009-07-27 Thread pepeto
Follow-up Comment #7, bug #13891 (project freeciv): featured_text4.diff: * Fixed link id initialization. client_implementation3.diff: * Parse colors only once. * Links are clickable. The colors used are the traditionnal warclient ones. The graphical implementation is not done

[Freeciv-Dev] [bug #13891] [Patch] Chat colors and other improvements

2009-07-27 Thread Marko Lindqvist
Follow-up Comment #8, bug #13891 (project freeciv): (I'm not sure about the usage client_info packet instead of server_join_req). server_join_req itself contains capability information. Capabilities cannot be checked before it is sent. I rather avoid making incompatible versions of

[Freeciv-Dev] [bug #13891] [Patch] Chat colors and other improvements

2009-07-27 Thread pepeto
Follow-up Comment #9, bug #13891 (project freeciv): Patches in this ticket can go in first. Sending plain text to clients without featured text capabilities should be next step (or at least before server sends any featured text) My patch for this is nearly ready, but I have some problems to

[Freeciv-Dev] [bug #13891] [Patch] Chat colors and other improvements

2009-07-26 Thread pepeto
Follow-up Comment #4, bug #13891 (project freeciv): text_tag_replace_text() actually looks for unit or city id and then determines city/unit name based on that like you said. But in the case the unit/city is not known by a client, it's replaced by the name granted with the link

[Freeciv-Dev] [bug #13891] [Patch] Chat colors and other improvements

2009-07-26 Thread Marko Lindqvist
Follow-up Comment #5, bug #13891 (project freeciv): maybe it would try to translate the link name to the local language in text_tag_replace_text() Yes, that sounds like right thing to do. Will it be possible, and feasible, in future ticket, to make server send plain text only to those

[Freeciv-Dev] [bug #13891] [Patch] Chat colors and other improvements

2009-07-26 Thread pepeto
Follow-up Comment #6, bug #13891 (project freeciv): maybe it would try to translate the link name to the local language in text_tag_replace_text() Yes, that sounds like right thing to do. New patch attached. Will it be possible, and feasible, in future ticket, to make server send plain

[Freeciv-Dev] [bug #13891] [Patch] Chat colors and other improvements

2009-07-24 Thread Marko Lindqvist
Follow-up Comment #3, bug #13891 (project freeciv): text_tag_replace_text() looks for unit or city id and then determines city/unit name based on that. This means no name is shown when city/unit is not known by client. This is a problem. Server should be allowed to send messages about any

[Freeciv-Dev] [bug #13891] [Patch] Chat colors and other improvements

2009-07-08 Thread pepeto
Follow-up Comment #2, bug #13891 (project freeciv): Some fixes... featured_text2.diff: * When there are two escape sequences for foreground color without a end sequence, really change the foreground color. client_implementation2.diff: * Do not get gtk warnings when a color name is not valid. *

[Freeciv-Dev] [bug #13891] [Patch] Chat colors and other improvements

2009-07-07 Thread pepeto
URL: http://gna.org/bugs/?13891 Summary: [Patch] Chat colors and other improvements Project: Freeciv Submitted by: pepeto Submitted on: Tuesday 07/07/2009 at 06:40 Category: general Severity: 1 - Wish