[Freeciv-Dev] [bug #15743] Value of S_LAST is saved in savegame for bases

2012-04-15 Thread Jacob Nevins
Update of bug #15743 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15743] Value of S_LAST is saved in savegame for bases

2012-04-13 Thread Jacob Nevins
Update of bug #15743 (project freeciv): Status: Fixed = Ready For Test Open/Closed: Closed = Open ___ Follow-up Comment #8: value saved as

[Freeciv-Dev] [bug #15743] Value of S_LAST is saved in savegame for bases

2012-04-08 Thread Marko Lindqvist
Update of bug #15743 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #15743] Value of S_LAST is saved in savegame for bases

2012-03-31 Thread Marko Lindqvist
Follow-up Comment #3, bug #15743 (project freeciv): Noticed on passing: building specials.order when loading savegame is buggy. It decides number of dummy entries (ones that get S_LAST indicating illegal value) based on S_LAST value (indicating number of specials) of running freeciv version (one

[Freeciv-Dev] [bug #15743] Value of S_LAST is saved in savegame for bases

2012-03-31 Thread Marko Lindqvist
Update of bug #15743 (project freeciv): Status:None = Ready For Test Planned Release: = 2.3.3, 2.4.0, 2.5.0 ___ Follow-up Comment #4: number of dummy

[Freeciv-Dev] [bug #15743] Value of S_LAST is saved in savegame for bases

2010-03-28 Thread Jacob Nevins
URL: http://gna.org/bugs/?15743 Summary: Value of S_LAST is saved in savegame for bases Project: Freeciv Submitted by: jtn Submitted on: Monday 03/29/10 at 02:56 Category: general Severity: 3 - Normal