Update of bug #16305 (project freeciv):
Planned Release: = 2.2.3,2.3.0
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Follow-up Comment #7:
I'll commit these patches to S2_2 and trunk soon if there are no objections.
Follow-up Comment #8, bug #16305 (project freeciv):
Diplomat help text is not changed in the new multiplayer ruleset.
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Reply to this item at:
http://gna.org/bugs/?16305
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Message
Follow-up Comment #9, bug #16305 (project freeciv):
Rats. Updated patch for trunk attached.
(file #9947)
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Additional Item Attachment:
File name: trunk-diplomat-city-sabotage-bis.diff Size:7 KB
Update of bug #16305 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
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Follow-up Comment #6:
Well, here are some
Follow-up Comment #5, bug #16305 (project freeciv):
The Civ2 manual at civfanatics.com
http://www.civfanatics.com/content/civ2/reference/Civ2manual.zip doesn't
indicate that Spies are more likely to succeed at anything than Diplomats,
except in the case of diplomat defence (which we already
URL:
http://gna.org/bugs/?16305
Summary: Incorrect sabotage handling for diplomats
Project: Freeciv
Submitted by: None
Submitted on: Monday 07/26/2010 at 19:31 CEST
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #16305 (project freeciv):
Since I see nowhere in the rules/help that diplomats have half the success
chance of spies, I figure this is a bug. Then again, it's kind of an obvious
bug when you notice that sabotaging by diplomats fail very often, so maybe
it's the security
Follow-up Comment #2, bug #16305 (project freeciv):
Well spotted.
I suspect the difference in success probability between Diplomats and Spies
is unintentional. I think it's been there at least since this area was last
substantially modified in r9000, RT#11058
Follow-up Comment #3, bug #16305 (project freeciv):
I cannot remember a specific decision regarding diplomat vs spy success
rates. Tried to look around a bit but couldn't find any reference.
It is a tricky business though, balancing diplomats/spies. There was a time a
few years ago when they