[Freeciv-Dev] [bug #19487] Tech loss in ruleset without tech upkeep

2012-02-25 Thread Marko Lindqvist
Update of bug #19487 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #3: Just clarifying that I consider already posted patch for commit soon. Future improvements can

[Freeciv-Dev] [bug #19487] Tech loss in ruleset without tech upkeep

2012-02-22 Thread Marko Lindqvist
Follow-up Comment #1, bug #19487 (project freeciv): Attached patch simply restores old behavior of never losing tech when ruleset has no tech upkeep. We still want better fix for tech loss rules for tech upkeep case, in trunk at least, but until then this fix already makes rulesets without tech

[Freeciv-Dev] [bug #19487] Tech loss in ruleset without tech upkeep

2012-02-22 Thread Marko Lindqvist
Follow-up Comment #2, bug #19487 (project freeciv): Another case to consider, this time with tech upkeep enabled: Player research technology that enables new government. Number of bulbs carried over is happens to be very low. Player immediately issues revolution, entering Anarchy during which