Update of bug #19487 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #3:
Just clarifying that I consider already posted patch for commit soon. Future
improvements can
Follow-up Comment #1, bug #19487 (project freeciv):
Attached patch simply restores old behavior of never losing tech when ruleset
has no tech upkeep. We still want better fix for tech loss rules for tech
upkeep case, in trunk at least, but until then this fix already makes rulesets
without tech
Follow-up Comment #2, bug #19487 (project freeciv):
Another case to consider, this time with tech upkeep enabled:
Player research technology that enables new government. Number of bulbs
carried over is happens to be very low. Player immediately issues revolution,
entering Anarchy during which