[Freeciv-Dev] [bug #19784] flag_alt vs. load_sprite()

2012-06-21 Thread Egor Vyscrebentsov
Follow-up Comment #6, bug #19784 (project freeciv): (To be clear, in this bug I speak about nation flags only.) Was the problem here that .spec file (=tag) existed, but actual gfx did not. I think error is correct behavior in such a case where tileset is clearly broken, and not just meant to

[Freeciv-Dev] [bug #19784] flag_alt vs. load_sprite()

2012-06-20 Thread Egor Vyscrebentsov
Follow-up Comment #4, bug #19784 (project freeciv): Dirty [but working] concept is attached. Only tileset_setup_nation_flag() behavior's changed. (Successfully) tested against r21342. Test was with removed belgic_large.png and showed another problem - with this patch applied units and cities

[Freeciv-Dev] [bug #19784] flag_alt vs. load_sprite()

2012-06-20 Thread Marko Lindqvist
Follow-up Comment #5, bug #19784 (project freeciv): It's not long since I last tested _alt sprites intentionally, and I think that they are actually used on purpose on some ruleset/tileset combos I use. Was the problem here that .spec file (=tag) existed, but actual gfx did not. I think error is

[Freeciv-Dev] [bug #19784] flag_alt vs. load_sprite()

2012-06-09 Thread Jacob Nevins
Follow-up Comment #3, bug #19784 (project freeciv): Belgic flags fixed under the auspices of patch #2507. This ticket can remain for code fix. ___ Reply to this item at: http://gna.org/bugs/?19784

[Freeciv-Dev] [bug #19784] flag_alt vs. load_sprite()

2012-06-05 Thread Egor Vyscrebentsov
URL: http://gna.org/bugs/?19784 Summary: flag_alt vs. load_sprite() Project: Freeciv Submitted by: evyscr Submitted on: Tue 05 Jun 2012 12:50:01 PM MSK Category: client Severity: 3 - Normal

[Freeciv-Dev] [bug #19784] flag_alt vs. load_sprite()

2012-06-05 Thread anonymous
Follow-up Comment #1, bug #19784 (project freeciv): So there are there two issues here or just one (that patch #2507 failed to add the new flags to trunk/data/flags/Makefile.am) ? ___ Reply to this item at: http://gna.org/bugs/?19784

[Freeciv-Dev] [bug #19784] flag_alt vs. load_sprite()

2012-06-05 Thread Egor Vyscrebentsov
Follow-up Comment #2, bug #19784 (project freeciv): Well, I thought there was one issue, but about code rather than absent belgic flags. The question is: does client really _always_ need to exit if it couldn't load gfx file? ___ Reply to