Follow-up Comment #6, bug #19784 (project freeciv):
(To be clear, in this bug I speak about nation flags only.)
Was the problem here that .spec file (=tag) existed, but actual gfx did not.
I think error is correct behavior in such a case where tileset is clearly
broken, and not just meant to
Follow-up Comment #4, bug #19784 (project freeciv):
Dirty [but working] concept is attached. Only tileset_setup_nation_flag()
behavior's changed. (Successfully) tested against r21342.
Test was with removed belgic_large.png and showed another problem - with this
patch applied units and cities
Follow-up Comment #5, bug #19784 (project freeciv):
It's not long since I last tested _alt sprites intentionally, and I think that
they are actually used on purpose on some ruleset/tileset combos I use.
Was the problem here that .spec file (=tag) existed, but actual gfx did not. I
think error is
Follow-up Comment #3, bug #19784 (project freeciv):
Belgic flags fixed under the auspices of patch #2507. This ticket can remain
for code fix.
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URL:
http://gna.org/bugs/?19784
Summary: flag_alt vs. load_sprite()
Project: Freeciv
Submitted by: evyscr
Submitted on: Tue 05 Jun 2012 12:50:01 PM MSK
Category: client
Severity: 3 - Normal
Follow-up Comment #1, bug #19784 (project freeciv):
So there are there two issues here or just one (that patch #2507 failed to add
the new flags to trunk/data/flags/Makefile.am) ?
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Follow-up Comment #2, bug #19784 (project freeciv):
Well, I thought there was one issue, but about code rather than absent belgic
flags. The question is: does client really _always_ need to exit if it
couldn't load gfx file?
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