[Freeciv-Dev] [bug #21539] hex2t mountains/forest/etc poke through darkness

2014-02-01 Thread Marko Lindqvist
Follow-up Comment #9, bug #21539 (project freeciv): Are we going to do anything more for this in S2_4 (with the restrictions of the datafile format freeze)? If yes, the planned release should point to final fix release (2.4.3). If not, I guess we can live with this ticket open (for other

[Freeciv-Dev] [bug #21539] hex2t mountains/forest/etc poke through darkness

2014-02-01 Thread Jacob Nevins
Follow-up Comment #10, bug #21539 (project freeciv): My feeling is we leave S2_4 as it is, and that further work should go in a new feature ticket (which I've just raised: patch #4461) targeted at 2.5 (at the earliest). Remaining question is whether we back out bug #21312 on S2_5/trunk under

[Freeciv-Dev] [bug #21539] hex2t mountains/forest/etc poke through darkness

2014-02-01 Thread Marko Lindqvist
Update of bug #21539 (project freeciv): Status:None = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21539] hex2t mountains/forest/etc poke through darkness

2014-01-27 Thread Marko Lindqvist
Follow-up Comment #7, bug #21539 (project freeciv): Here's the patch to revert offending part of bug #21312 from S2_4. Directions to take after 2.4.2 has been released are yet to be decided, but this might affect S2_5 datafile format - freeze blocker until we at least know it won't be. (file

[Freeciv-Dev] [bug #21539] hex2t mountains/forest/etc poke through darkness

2014-01-27 Thread Jacob Nevins
Update of bug #21539 (project freeciv): Planned Release: = 2.4.2 ___ Reply to this item at: http://gna.org/bugs/?21539 ___ Message sent

[Freeciv-Dev] [bug #21539] hex2t mountains/forest/etc poke through darkness

2014-01-26 Thread Jacob Nevins
Additional Item Attachment, bug #21539 (project freeciv): File name: tiles.png Size:53 KB ___ Reply to this item at: http://gna.org/bugs/?21539 ___ Message sent via/by

[Freeciv-Dev] [bug #21539] hex2t mountains/forest/etc poke through darkness

2014-01-26 Thread Marko Lindqvist
Follow-up Comment #6, bug #21539 (project freeciv): It seems to me that we need to start by defining what's the correct behavior. It might even results in us deciding that bug #21312 was not a bug, but a feature (darkness should not be drawn over terrain layers that always, darkness or not, are

[Freeciv-Dev] [bug #21539] hex2t mountains/forest/etc poke through darkness

2014-01-25 Thread Jacob Nevins
URL: http://gna.org/bugs/?21539 Summary: hex2t mountains/forest/etc poke through darkness Project: Freeciv Submitted by: jtn Submitted on: Sat Jan 25 20:20:41 2014 Category: art Severity: 2 - Minor

[Freeciv-Dev] [bug #21539] hex2t mountains/forest/etc poke through darkness

2014-01-25 Thread Jacob Nevins
Follow-up Comment #1, bug #21539 (project freeciv): (Haven't checked if other tilesets are affected.) ___ Reply to this item at: http://gna.org/bugs/?21539 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #21539] hex2t mountains/forest/etc poke through darkness

2014-01-25 Thread Marko Lindqvist
Follow-up Comment #2, bug #21539 (project freeciv): Ah, that explains the amplio2hexbig problem I have been encountering: http://forum.freeciv.org/f/viewtopic.php?f=12t=205#p1245 To make it clear: it's not that parts of forests have started appearing on unknown tiles (that has always been the