URL:
  <http://gna.org/bugs/?21539>

                 Summary: hex2t mountains/forest/etc poke through darkness
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Sat Jan 25 20:20:41 2014
                Category: art
                Severity: 2 - Minor
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: S2_4 r24241
         Discussion Lock: Any
        Operating System: Any
         Planned Release: 

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Details:

After the fix for bug #21312, hex2t mountains/forests/jungle have started
"poking through" the darkness at the edge of known territory. See screenshot.

Would it be possible to add a solid black "wedge" to the hex2t darkness
sprites outside of the subject tile's hex boundary, so that such protuberances
are hidden in darkness?



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File Attachments:


-------------------------------------------------------
Date: Sat Jan 25 20:20:41 2014  Name: hex2t_post_21312_protuberances.png 
Size: 84kB   By: jtn
S2_4 r24241, hex2t tileset
<http://gna.org/bugs/download.php?file_id=19866>

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Reply to this item at:

  <http://gna.org/bugs/?21539>

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