[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-24 Thread pepeto
Update of bug #22187 (project freeciv): Assigned to: pepeto = None ___ Follow-up Comment #12: I won't do that for S2_5. ___ Reply

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-22 Thread Emmet Hikory
Follow-up Comment #11, bug #22187 (project freeciv): Would also need patch #3900 (and follow-up bugfixes there), and possibly more (depending on dependencies found following that stack). I think it's probably relatively safe to leave this unimplemented for S2_5. The AI may try to disembark

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-19 Thread pepeto
Update of bug #22187 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?22187 ___ Message posté

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-12 Thread pepeto
Update of bug #22187 (project freeciv): Status: Fixed = In Progress Assigned to: pepeto = None Open/Closed: Closed = Open

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-09 Thread pepeto
Update of bug #22187 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #8: I raised bug #22299

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-06 Thread pepeto
Update of bug #22187 (project freeciv): Status:None = In Progress ___ Follow-up Comment #5: Worse than pathfinding violation, the server allows Riflemen to load to Helicopter into Ocean.

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-06 Thread pepeto
Update of bug #22187 (project freeciv): Category:None = general Status: In Progress = Ready For Test ___ Follow-up Comment #6: Fix attached for the

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-06 Thread pepeto
Update of bug #22187 (project freeciv): Depends on: = patch #4910 ___ Reply to this item at: http://gna.org/bugs/?22187 ___ Message posté

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-06-16 Thread pepeto
Update of bug #22187 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?22187 ___ Message posté

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-06-14 Thread Jacob Nevins
URL: http://gna.org/bugs/?22187 Summary: Client allows attempted violation of embarks/disembarks restrictions Project: Freeciv Submitted by: jtn Submitted on: Sat 14 Jun 2014 12:57:30 BST Category: None

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-06-14 Thread Jacob Nevins
Update of bug #22187 (project freeciv): Release: = S2_5 r25141 ___ Reply to this item at: http://gna.org/bugs/?22187 ___ Message sent

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-06-14 Thread Jacob Nevins
Follow-up Comment #1, bug #22187 (project freeciv): I guess pf_tools.c:normal_move_unit() and friends need to be taught about the possibility of units' transport status restricting their ability to move; currently I think they only check tile nativity, not transport status explicitly. client

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-06-14 Thread David Fernandez
Follow-up Comment #2, bug #22187 (project freeciv): In the meanwhile, do you think civ2civ3 should allow all units to disembark from helicopters everywhere? ___ Reply to this item at: http://gna.org/bugs/?22187

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-06-14 Thread Jacob Nevins
Follow-up Comment #3, bug #22187 (project freeciv): In the meanwhile, do you think civ2civ3 should allow all units to disembark from helicopters everywhere? I don't think there's any need for the ruleset to change. I think this is a minor UI issue.

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-06-14 Thread Emmet Hikory
Follow-up Comment #4, bug #22187 (project freeciv): The specific example doesn't affect AI pathfinding, but only because the AI can't deal with that class of transport at all, so won't choose it. When the AI learns how to deal with more complex transport choices, it will need to understand about