Update of bug #22252 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #22252 (project freeciv):
Category:None = editor
Status:None = Ready For Test
Assigned to:None = pepeto
Planned Release:
Follow-up Comment #4, bug #22252 (project freeciv):
Fix works for me (applied over r25367): not only do I not have the feedback
issue (editor UI showing red, needing to reconnect to refresh), but adding
techs seems to be no longer restricted by dependencies. Do we care about tech
holes or
Follow-up Comment #5, bug #22252 (project freeciv):
Do we care about tech holes or root_reqs for editor-added
advances?
No! Editor is supposed to be part of the scenario creation, not limited by the
other rules of the scenario (for example editor might just be the way self
root-req'd tech is
Follow-up Comment #6, bug #22252 (project freeciv):
adding techs seems to be no longer restricted by dependencies.
I think it has never been the case in editor.
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http://gna.org/bugs/?22252
Follow-up Comment #7, bug #22252 (project freeciv):
Editor is supposed to be part of the scenario creation, not limited by the
other rules of the scenario (for example editor might just be the way self
root-req'd tech is in the game at all)
In that case, my testing indicates this patch
URL:
http://gna.org/bugs/?22252
Summary: Giving techonologies in editor does not work
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 30 Jun 2014 11:00:50 PM EEST
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #22252 (project freeciv):
even tech count remains red indicating that changes are still
not in the server.
I found that the server was nonetheless updated. ...but sometimes not every
tech I requested was applied, maybe, I think?
Follow-up Comment #2, bug #22252 (project freeciv):
On r25335, I can add some advances, and not others. Sometimes when adding an
advance, the interface stays red (and shows it not to have been done), but
closing the client and reopening it, or connecting as a global observer in
another client,