Update of bug #22392 (project freeciv):
Status: Need Info = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Follow-up Comment #6, bug #22392 (project freeciv):
That's how it should be, but why it was not called when your
client detached, and how the change to cache allocation (your
patch) fixes this?
When the client detach, the ruleset is not freed in current branches. It is
freed only when the
Update of bug #22392 (project freeciv):
Status: Ready For Test = Need Info
___
Reply to this item at:
http://gna.org/bugs/?22392
___
Message sent
Update of bug #22392 (project freeciv):
Assigned to:None = cazfi
___
Reply to this item at:
http://gna.org/bugs/?22392
___
Message sent
Follow-up Comment #2, bug #22392 (project freeciv):
Noticed that with many cycles of attaching/detaching, the cache
was allocated many times (but not free).
Do you mean there's that kind of separate bug? unit_classes_free() -
game_ruleset_free() not being called when client detaches?
Follow-up Comment #4, bug #22392 (project freeciv):
Do you mean there's that kind of separate bug?
unit_classes_free() - game_ruleset_free() not being called
when client detaches?
This is not a separate bug. game_ruleset_free() is called only when the client
disconnect, not when the client
Follow-up Comment #5, bug #22392 (project freeciv):
This is not a separate bug. game_ruleset_free() is called only
when the client disconnect, not when the client state changes
(see game_reset()).
That's how it should be, but why it was not called when your client detached,
and how the change
URL:
http://gna.org/bugs/?22392
Summary: 1: in is_native_to_class() [movement.c::301]:
assertion '((void *)0) != punitclass-cache.native_tile_bases' failed.
Project: Freeciv
Submitted by: pepeto
Submitted on: jeu. 24 juil. 2014 20:35:38
Update of bug #22392 (project freeciv):
Status:None = Ready For Test
Operating System:None = Any
Planned Release: = 2.4.3