[Freeciv-Dev] [bug #22392] 1: in is_native_to_class() [movement.c::301]: assertion '((void *)0) != punitclass-cache.native_tile_bases' failed.

2014-08-11 Thread Marko Lindqvist
Update of bug #22392 (project freeciv): Status: Need Info = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22392] 1: in is_native_to_class() [movement.c::301]: assertion '((void *)0) != punitclass-cache.native_tile_bases' failed.

2014-08-10 Thread pepeto
Follow-up Comment #6, bug #22392 (project freeciv): That's how it should be, but why it was not called when your client detached, and how the change to cache allocation (your patch) fixes this? When the client detach, the ruleset is not freed in current branches. It is freed only when the

[Freeciv-Dev] [bug #22392] 1: in is_native_to_class() [movement.c::301]: assertion '((void *)0) != punitclass-cache.native_tile_bases' failed.

2014-08-06 Thread Jacob Nevins
Update of bug #22392 (project freeciv): Status: Ready For Test = Need Info ___ Reply to this item at: http://gna.org/bugs/?22392 ___ Message sent

[Freeciv-Dev] [bug #22392] 1: in is_native_to_class() [movement.c::301]: assertion '((void *)0) != punitclass-cache.native_tile_bases' failed.

2014-08-05 Thread Marko Lindqvist
Update of bug #22392 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/bugs/?22392 ___ Message sent

[Freeciv-Dev] [bug #22392] 1: in is_native_to_class() [movement.c::301]: assertion '((void *)0) != punitclass-cache.native_tile_bases' failed.

2014-08-05 Thread Marko Lindqvist
Follow-up Comment #2, bug #22392 (project freeciv): Noticed that with many cycles of attaching/detaching, the cache was allocated many times (but not free). Do you mean there's that kind of separate bug? unit_classes_free() - game_ruleset_free() not being called when client detaches?

[Freeciv-Dev] [bug #22392] 1: in is_native_to_class() [movement.c::301]: assertion '((void *)0) != punitclass-cache.native_tile_bases' failed.

2014-08-05 Thread pepeto
Follow-up Comment #4, bug #22392 (project freeciv): Do you mean there's that kind of separate bug? unit_classes_free() - game_ruleset_free() not being called when client detaches? This is not a separate bug. game_ruleset_free() is called only when the client disconnect, not when the client

[Freeciv-Dev] [bug #22392] 1: in is_native_to_class() [movement.c::301]: assertion '((void *)0) != punitclass-cache.native_tile_bases' failed.

2014-08-05 Thread Marko Lindqvist
Follow-up Comment #5, bug #22392 (project freeciv): This is not a separate bug. game_ruleset_free() is called only when the client disconnect, not when the client state changes (see game_reset()). That's how it should be, but why it was not called when your client detached, and how the change

[Freeciv-Dev] [bug #22392] 1: in is_native_to_class() [movement.c::301]: assertion '((void *)0) != punitclass-cache.native_tile_bases' failed.

2014-07-24 Thread pepeto
URL: http://gna.org/bugs/?22392 Summary: 1: in is_native_to_class() [movement.c::301]: assertion '((void *)0) != punitclass-cache.native_tile_bases' failed. Project: Freeciv Submitted by: pepeto Submitted on: jeu. 24 juil. 2014 20:35:38

[Freeciv-Dev] [bug #22392] 1: in is_native_to_class() [movement.c::301]: assertion '((void *)0) != punitclass-cache.native_tile_bases' failed.

2014-07-24 Thread pepeto
Update of bug #22392 (project freeciv): Status:None = Ready For Test Operating System:None = Any Planned Release: = 2.4.3