[Freeciv-Dev] [bug #23012] future target purged on same turn as requirement get

2014-12-02 Thread Zakri Kneebone
Follow-up Comment #4, bug #23012 (project freeciv): Well there could be a forcast model as a generated a list in anticipation of things that will be available next turn. If there are /2 * bulbs/ + current_research what can I build that I can't build now? Build the list between end turn and

[Freeciv-Dev] [bug #23012] future target purged on same turn as requirement get

2014-12-02 Thread pepeto
Follow-up Comment #6, bug #23012 (project freeciv): The flip side in changing the order would be that anything built this turn would not contribute to the production (Library increasing science, Marketplace gold, Factory production, Military units helping martial law or (in case of field

[Freeciv-Dev] [bug #23012] future target purged on same turn as requirement get

2014-12-01 Thread Frank
Follow-up Comment #1, bug #23012 (project freeciv): I'm not sure that this is a bug. It matches a similar behaviour for growth and building settlers: The settler can't be built in the same turn where the city size reaches 2. It's also still possible to lose a building in a low on funds